<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3261910617376575972</id><updated>2011-11-27T20:13:41.476-05:00</updated><category term='PS1'/><category term='Let&apos;s Play'/><category term='PS3'/><category term='Updates'/><category term='Galdathar'/><category term='Music'/><category term='360'/><category term='PSP'/><category term='Video Review'/><category term='Wii'/><category term='Art'/><category term='Interview'/><category term='Text Review'/><category term='MTG'/><category term='Izumi'/><category term='VainZiler'/><category term='Manga Review'/><category term='GBA'/><category term='Video Game Review'/><category term='Anime Review'/><category term='Guide'/><category term='NDS'/><category term='PS2'/><category term='PC'/><category term='/Uninstall'/><category term='DLC Review'/><title type='text'>VZ Presents</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default?start-index=101&amp;max-results=100'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>105</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-6010696534040808381</id><published>2011-04-05T19:09:00.000-04:00</published><updated>2011-04-05T19:09:55.641-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Killzone 3 -PS3-</title><content type='html'>Killzone 3 is the latest entry into the series that took Playstation gamers by storm back on the Playstation 2, and once more on the Playstation 3. Set right after the events of Killzone 2′s ending, gamers must continue fighting the Helghast army on their home world. But this time not alone.&lt;br /&gt;&lt;br /&gt;Gameplay: Players will take up the role of Sev once more in the games campaign mode, however Sev is not alone as Killzone 3 now features a co-op mode, allowing players to work with a partner (local only) to take on the the Helghast hordes. The campaign itself is about 6 hours long, but the AI this time around isn’t screwing around, and no matter the difficulty setting, they will be out for your head, and will take several rounds to take out. There’s also a a mode for players to practice against bots in a multiplayer mode simulation, which is a nice way to test out every class and prepare for the menace of the online gamer.&lt;br /&gt;&lt;br /&gt;Speaking of the online experience, the multiplayer aspect of Killzone 3 hasn’t really evolved too much since Killzone 2. Returning once more for match types are Guerrilla Warefare, an all out team death match, and Warzone a smorgasbord of game types, such as death match, capture the speaker, territory capture, and so on. However, a nice addition to the game types is Operations, a cinematic spin on things. Players will work to complete a series of objectives, much like Warzone, however the modes are far more specific to the maps, and with each failure and success a cut scene will show the top players of each side battling it out, reflecting the events that transpired. It gives a bigger feeling of satisfaction watching you and two team mates actually execute your foes in cinematic style than to just simply get a “Your faction has won” screen.&lt;br /&gt;&lt;br /&gt;Now, as for the controls themselves, I have a big problem with them. The sensitivity just feels off. No matter what I have it set to, it always feels as though I’m fighting with the controller to move around and aim. Also, the control layouts bother me. This is merely a personal gripe, and not really a problem with the game per se’, so take it with a grain of salt, but I cannot fathom why my only two options for my button layout are the standard, which basically just spreads out every command to every button in awkward places, and the alternate, which does its best to make it feel like you’re playing Call of Duty. Why is it so difficult for developers to allow for a custom layout option?&lt;br /&gt;&lt;br /&gt;Presentation: Killzone 3 is by far one of the sleekest military shooters out there. It’s visual design is top notch and the voice acting is just as well done as the sound track itself. In its gritty, bleak atmosphere Killzone 3 still manages to work in gorgeous and vibrant colors and detail. Guerrilla Games have really outdone themselves this time around. I’ve only found a few graphical glitches here and there, in online play. Every so often when shooting an enemy their arms would go all Mr. Fantastic and rubber band around their body. But other than that I cannot really think of anything wrong with it.&lt;br /&gt;&lt;br /&gt;Value: Now, here is where I get a bit iffy about the game. On the surface, the game has a lot going for it; a campaign that can be played with a friend, an offline copy of the online game modes, and a nice multiplayer mode with different ways to play. However, in the grand scheme of things, nothing has really changed since the last iteration, it’s just more of the same. Sure, if it ain’t broke, don’t fix it, but why are we still playing the same classes? Sure, the skill branching and customization is nice, but why not have some more classes? And even with the new game mode, it’s still essentially a bunch of the same game modes repackaged. If you liked Killzone 2, this shouldn’t be an issue, but if you didn’t, you won’t find any reason to hop onto the Killzone band wagon now. &lt;br /&gt;&lt;br /&gt;Final Thoughts: Killzone 3 is an all around fantastic experience if you love FPS games and/or the Killzone series as a whole. Although the story this time around was a bit weak, requiring several deus ex machina to solve the problems of its characters, it was really no different than any other action movie you’d see; just check your brain out at the door and enjoy the ride. The multiplayer aspect is also fun and challenging, requiring a very methodical approach, noobs be ware. But still, as I’ve mentioned before, when you get right down to it, it’s really just more of the same. If that’s fine for you, I’d suggest go pick it up right away. If you weren’t too big a fan of Killzone 2, than you probably wont like Killzone 3 either. I give Killzone 3 a B-.&lt;br /&gt;&lt;br /&gt;+ By far one of the best looking games on the PS3&lt;br /&gt;+ Multiplayer that values skill over run and gun tactics&lt;br /&gt;- Honestly just more of the same game we’ve already seen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-6010696534040808381?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/6010696534040808381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2011/04/review-killzone-3-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6010696534040808381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6010696534040808381'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2011/04/review-killzone-3-ps3.html' title='{Review} Killzone 3 -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7646758285280037675</id><published>2011-04-05T18:52:00.000-04:00</published><updated>2011-04-05T18:52:05.642-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Fallout New Vegas: Dead Money DLC -PS3-</title><content type='html'>Fallout: New Vegas may have been a huge game to explore as it was already, but I will never say no to having it further expanded on. Dead Money brings players to a town frozen in time, where the heist of the century is in the making; providing they can survive that is.&lt;br /&gt;&lt;br /&gt;Dead Money is accessible from an abandoned Brotherhood of Steel Bunker at any point PRIOR to the final mission of the game; so right away those hoping that this would allow players to continue even after the game is done, ala Operation Anchorage, will be disappointed. However, what players find will be far worth the $10 price of entry. &lt;br /&gt;&lt;br /&gt;Once inside the bunker, players will be knocked out; their companions will be gone and they’ll awake to find them stripped of their possessions, and a bomb color strapped to their neck. Welcome to Sierra Madre, town of the dead. Father Elijah, yes, THAT Father Elijah, greets you to this death trap of a ghost town ands explains that you’re here for the long haul; its play by his rules or die. You must assemble a team to break into the towns Vault and obtain its bountiful treasure. Which wouldn’t be too hard, if everything in the town wasn’t out to kill you. Players will traverse through poisonous fog, contend with traps rigged around nearly every corner, and fight a ghastly horde of fiends that require dismemberment to actually kill.&lt;br /&gt;&lt;br /&gt;But wait, there’s more! Along side the new story and quests, the level cap is increased to level 35, and 10 new perks are obtainable, giving players far more options to fine tune their characters, and to jack them up to godly stats.&lt;br /&gt;&lt;br /&gt;All in all, Dead Money is a must have for Fallout players. The interesting storyline, hostile new atmosphere, and added levels and perks are all good reasons as it is to get the DLC, however, there is one, MAJOR part of this DLC that can easily make the DLC worth a purchase for those who may have given up on New Vegas. No bugs. None. I played through the DLC twice, just to be sure, and it was amazing, the freezing was gone. And not only that but many of the problems that reportedly affected the 360 version of the DLC held no weight in the PS3 version. So go out there and buy this! Solid A!&lt;br /&gt;&lt;br /&gt;+Extended Level Cap/New Perks&lt;br /&gt;+Challenging new area to explore&lt;br /&gt;+Well written story&lt;br /&gt;+No bugs that I could find&lt;br /&gt;-360 users had first dibs on it&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7646758285280037675?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7646758285280037675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2011/04/review-fallout-new-vegas-dead-money-dlc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7646758285280037675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7646758285280037675'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2011/04/review-fallout-new-vegas-dead-money-dlc.html' title='{Review} Fallout New Vegas: Dead Money DLC -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2288645228744955405</id><published>2011-04-05T18:46:00.002-04:00</published><updated>2011-04-05T18:46:56.752-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Explodemon -PS3-</title><content type='html'>A five year labor of love, Explodemon is here, despite the odds placed against it. But does the hard work and dedication show through in the game? Continue on to find out!&lt;br /&gt;&lt;br /&gt;Explodemon takes you through a interstellar journey as a fighting robot known as Explodemon. Deemed a failure and a hazard to all around him, he was originally locked up and hidden away in a cryogenic prison. However, when the planet is invaded and the guardians refuse to take up arms, Explodemon is able to break free, and decides to fight against the Void in order to save the universe, and redeem himself.&lt;br /&gt;&lt;br /&gt;The game itself is a 2.5D platformer, featuring 12 levels of pure destruction. You’ll be constantly blowing up hordes of alien robots and dashing through a vast array of puzzles, all the while engaging in a boss fight every 2 levels. Explodemon can obtain upgrades, such as faster explosion regeneration, bigger blast radius, and even more armor. The game’s difficulty scales quite well, although the last boss fight is an extreme pain in the back side. And although the controls for the most part are well thought out, the lack of the ability to use the D-Pad for movement, is an extreme let down, as it makes some of the more precision dependent challenges a chore to do with the analog stick.&lt;br /&gt;&lt;br /&gt;In terms of a sound track, there almost isn’t one in this game. There’s a few different tunes here and there, nicely done tunes mind you, but after listening to them loop a few times, they start to grow old quickly. The sound effects are rather well done as well, though again, not a whole lot of variation.&lt;br /&gt;&lt;br /&gt;The art direction and over all design of this game are fantastic. The colors are vibrant and defined, the creatures, though lacking any real variation, are well rendered and thought out. Explodemon himself feels like an homage to Megaman, or perhaps Protoman would be the better example, due to the red color scheme. All in all, this is a rather enjoyable game to look at.&lt;br /&gt;&lt;br /&gt;For the price tag of $10, it’s hard to argue against checking this game out. Sure, it’s a bit on the short side, lasting only about 2-3 hours, but in that same regard, so were the Sonic games of old; and we had to pay full retail price for those. Plus, there’s a lot of hidden items to collect and discover for completionists out there, which will easily tack on another few hours. And if you’re a trophy hunter, the challenge of getting 100% of the trophies will certainly keep you busy for some time to come.&lt;br /&gt;&lt;br /&gt;I give Explodemon on the PS3, a 6/10. It’s not a bad game by any means, it just could have used a lot more variation, and the ability to customize your controls would have been a much welcomed feature. Plus, unless you really loved the game, or are a completionist, you probably wont play through the game a second time. Still, any platforming fan, especially those of the 16-bit era, should definitely give this game a buy, as there is still a lot of fun to be had.&lt;br /&gt;&lt;br /&gt;+ Balanced scale in difficulty&lt;br /&gt;+ Fun, easy going story&lt;br /&gt;+ Tight game play&lt;br /&gt;- Extremely short&lt;br /&gt;- Not a lot of content&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2288645228744955405?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2288645228744955405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2011/04/review-explodemon-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2288645228744955405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2288645228744955405'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2011/04/review-explodemon-ps3.html' title='{Review} Explodemon -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8584062234442679752</id><published>2011-04-05T18:09:00.000-04:00</published><updated>2011-04-05T18:09:38.266-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Bad Company 2: Vietnam DLC -PS3-</title><content type='html'>Vietnam isn’t exactly new territory for the Battlefield franchise. Originally released in 2004, Battlefield: Vietnam was the second entry into the series, and was well received among gamers and critics alike, so much so that it warranted a ‘redux’ bundle in 2005 with all its patches and EA sanctioned mods. Now, the ‘Nam campaign comes to us as DLC. But does it still deliver the same excitement as before? Or is this just a quick cash in?&lt;br /&gt;&lt;br /&gt;Price: $15&lt;br /&gt;&lt;br /&gt;Content: Bad Company 2: Vietnam brings to us a whole new game setting for online only play. Gamers will find themselves in, of course, Vietnam, however, they’ll come to find a drastic difference in game play from the first few moments. The immediate difference being the weapon load outs. Gone are the fancy guns, attachments, and scopes, and in are classic guns such as the AK-47 and M10. Combat is fought out in much tighter spaces, bringing a new strategy focus into the game, as well as a demand for more team like actions, as you can’t just run off on your own that easily. There’s also a tweak to the sensitivity in Nam; myself and several others I’ve played with noticed that the game plays smoother, and is far more responsive. &lt;br /&gt;&lt;br /&gt;In total, there’s 5 main maps to play, with variations for each game mode. These maps are mostly divided into heavy jungle territories and desolated landscapes. However, what’s sad to see for long term Battlefield fans is the lack of vehicles in the maps, as only 2 of them really seem to have them readily available, and even then they are easier to take down than in vanilla Bad Company 2.&lt;br /&gt;&lt;br /&gt;+ A new experience from the ground up&lt;br /&gt;+ Tightened controls&lt;br /&gt;- Vehicles are almost non-existent&lt;br /&gt;- Not a lot of people like the idea of not having their scopes.&lt;br /&gt;&lt;br /&gt;Ultimately, I give Bad Company 2: Vietnam a C. Although EA delivers a solid game experience with this DLC, it can feel a bit barren, due to the lack of vehicles, as well as the decrease in usable guns and attachments. Because of this, I can’t really recommend it to everyone. However, if you don’t mind the $15 price tag and giving up your scopes, you’ll easily find a wonderful new experience to be had.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8584062234442679752?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8584062234442679752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2011/04/review-bad-company-2-vietnam-dlc-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8584062234442679752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8584062234442679752'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2011/04/review-bad-company-2-vietnam-dlc-ps3.html' title='{Review} Bad Company 2: Vietnam DLC -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2296977827040426149</id><published>2011-01-03T11:38:00.003-05:00</published><updated>2011-01-03T11:39:23.389-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Half-Minute Hero -PSP-</title><content type='html'>Ah, the many genres that have come to grace the gaming world. If only we could combine them all into a single game. But still, if only we had the time to play them all. Well, Half-Minute Hero is here to answer those pleas. You must save the world in several game styles, ranging from RPG to RTS, but the catch is you only have thirty seconds to do it. Can you rise to the challenge?&lt;br /&gt;&lt;br /&gt;Gameplay: As mentioned, Half-Minute Hero is an interesting and unique spin on gaming. Gamers will take up arms to save the world, in several different, yet intersecting, time lines (ala Chrono Trigger) with each time era possessing a new form of game play mechanics to conquer. You'll be fighting your way through enemy hordes RPG style in Goddess Era 100, unleashing your own armies RTS style in the Goddess Era 200, shooting everything you see in a top-down Shoot-Em-Up in Goddess Era 300, and working to protect a wise Sage in a defense style game in Goddess Era 400. There's two other Goddess Era's in the game that I could mention, however I don't want to spoil them. But the main thing to keep in mind is that they all follow the same principle: you have thirty seconds to complete your objective. &lt;br /&gt;&lt;br /&gt;+ Fast, fun, varying game play keeps the game fresh and never once do you feel like you're just doing mundane tasks. &lt;br /&gt;- Time constraints can be bothersome to the more hardcore gamer who wants to really explore the game.&lt;br /&gt;&lt;br /&gt;Audio: The orchestral score in Half-Minute Hero is both familiar and new. Each song is both fitting of setting as well as reminiscent of songs of old; in fact I believe I heard a few cords from the Zelda and Final Fantasy series used. I'd definitely pay for the sound track to this game.&lt;br /&gt;&lt;br /&gt;+ A sound track worth purchasing.&lt;br /&gt;&lt;br /&gt;Visual: Instead of going for a more realistic style, or even an anime style, it's all about the 2D sprites of the bit art variety with this game. It's charming, though admittedly acquired taste style is a welcome sight to the eyes for older gamers and those that appreciate the retro feel, however more graphic eccentric gamers won't find this game very appealing to the eyes.&lt;br /&gt;&lt;br /&gt;+ Great for the older/retro crowd&lt;br /&gt;- Not for those that want stunning, realistic visuals.&lt;br /&gt;&lt;br /&gt;Value: Although you'd think that game designed around lasting only thirty seconds a round would be a rather short play through, the main story is actually about ten to fifteen hours long, with so much item collecting and photo album unlocking to do in the meta-game that you'll be sure to spend at least another twenty hours going back and getting everything. And because this game can be played in short bursts, it's one of the most perfect travel games.&lt;br /&gt;&lt;br /&gt;+ Perfect game for both on the go and to grind the time away with.&lt;br /&gt;&lt;br /&gt;I cannot praise this game enough. Its simple, yet engaging story and lovable cast of characters keep you coming back for more, while its varied game style keeps the action from getting stale. The game is extremely easy to pick up and play, while still offering a challenge. I have to force myself to come up with negative points to this game, and the ones I can come up with are simply a matter of trivial tastes. With that said, I give Half-Minute Hero for the PSP a perfect A.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2296977827040426149?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2296977827040426149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2011/01/review-half-minute-hero-psp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2296977827040426149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2296977827040426149'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2011/01/review-half-minute-hero-psp.html' title='{Review} Half-Minute Hero -PSP-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-4972659071716017142</id><published>2011-01-03T11:35:00.000-05:00</published><updated>2011-01-03T11:35:04.402-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Fallout: New Vegas -PS3-</title><content type='html'>Fallout New Vegas is a stand-alone story in the Fallout universe set four years after the events that took place in Fallout: 3. Although it runs on the same engine, don't think for a second that this game is just glorified DLC, for there is a lot to conquer in New Vegas, when you're able to play it that is.&lt;br /&gt;&lt;br /&gt;Gameplay: Fallout New Vegas takes the established game play elements of the Fallout franchise, as well as those brought about in Fallout 3 and kicks it up a notch with a slew of new mechanics and concepts. Gamers will play through the eyes of the Courier, a glorified package boy/girl that gets caught up in a crazy storm of events that will lead to the possible salvation or devastation of the Mojave Desert and all that inhabit it. The game can be played in either a first or third person perspective as players will shoot, slash, punch, and explode their way through the desert wastes as they carve their own path through the games ever-branching story. &lt;br /&gt;&lt;br /&gt;But you wont have to go it alone, as the companion system returns and is better than ever, allowing for two companions to fight along side you, as well as companion specific quests that allow the player to truly get to know and help those that watch their back. Plus, there's also the new Faction Reputation system. It works much like the karma system, however it is directly related to how you treat the several factions within the game, which will prove to have an even greater importance than your karma itself. Really, there's so much to do in this game that it's hard to just point out any one thing about it. However, the game does have one major gameplay issue: it freezes, constantly. It freezes when fast traveling, it freezes when you enter buildings, it freezes when walking around, it freezes when saving, and it even freezes while loading. Trying to play this game for any stretch of time can be a war of attrition at times because of this. &lt;br /&gt;&lt;br /&gt;+ So much content and gameplay elements it's hard to list them all.&lt;br /&gt;- Constant freezing!&lt;br /&gt;&lt;br /&gt;Audio: The sound track in New Vegas keeps to that classic 50's feel, which fits the over-arching theme of the game perfectly, however is indeed an acquired taste amongst younger gamers. (And even those that are a bit older) The voice acting however is a bit hit and miss. There's a wide array of personalities, which all shine through in the voice acting cast, however due to the bizarre mix of characters, the game feels almost disjointed and almost too goofy to really invest any interest in. When you're listening to a group of Elvis impersonators while a drunken cowgirl and a group of soldiers are also talking, it just feels so out of place, ya know? Especially when you leave that area and immediately run into people promoting laser weapons, prostitutes, and cheap booze.&lt;br /&gt;&lt;br /&gt;+ The music, as always, is spot on.&lt;br /&gt;- The voice acting is just awkward and mood killing.&lt;br /&gt;&lt;br /&gt;Visual: When compared to Fallout 3, this game really doesn't seem to have that much of an upgrade, and it can be easy to see why people would call it just a glorified expansion pack. But on its own, it's still a rather nice looking game, with tons of landscapes to explore and architecture to examine. Running around and just exploring the different areas is really one of the best parts about this game, as you never really know what you'll run into. I really can't think of anything bad to say about the visual aspects, other than what I've already stated above.&lt;br /&gt;&lt;br /&gt;+ Game looks fantastic, if a bit recycled.&lt;br /&gt;&lt;br /&gt;Value: Like I've mentioned a few times in this review, this game is just packed with things to do and places to go. Like in older games, the players actions will play a great roll in shaping the world around them, and not only create multiple ending paths, but also cause a direct impact on the game experience. Not only that, but even after you've gone through the four major story paths, there's two other game modes that can alter player experiences known as Hardcore Mode and the Wild Wasteland trait. Hardcore makes the game far more realistic, to the point where you need to sleep, eat, and keep hydrated to survive. The Wild Wasteland trait will send New Vegas into bizzaro world, giving the gamer access to places, events, and weaponry that are both goofy and power, such as the Alien Blaster and the Holy Hand Grenades. Really, unless you just simply don't like the game from the get go, there is no reason why you wont return to it several times over.&lt;br /&gt;&lt;br /&gt;+ More content than you can beat with a stick&lt;br /&gt;&lt;br /&gt;Fallout: New Vegas is a fantastic game. It's host to so many unique and lovable characters, familiar yet unnerving landscapes, and a world that is yours to shape as you see fit. It's easy for both veterans of the series and new comers alike to pick up and get into the action. Really, the few minor flaws this game does have almost feel like nit picking. Too bad there's more than just those few minor flaws. The constant freezing is guaranteed to annoy and even enrage gamers. It's pretty bad when you can't even play the game for a half hour without it locking up on you. And this is a shame, as I can't in my heart give as big as a recommendation to a game that's borderline broken. Don't get me wrong, I love this game; freezing issues aside I've put well over one-hundred hours into it. But let's face it, until this issue is addressed I don't see far too many people who aren't already die hard fans of the series putting up with the freezing for long. Which is a shame, because there is an amazing game to be played.&lt;br /&gt;&lt;br /&gt;I give Fallout: New Vegas on the Playstation 3 a C.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-4972659071716017142?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/4972659071716017142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2011/01/review-fallout-new-vegas-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4972659071716017142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4972659071716017142'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2011/01/review-fallout-new-vegas-ps3.html' title='{Review} Fallout: New Vegas -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-6817930729404450972</id><published>2011-01-03T11:33:00.001-05:00</published><updated>2011-01-03T11:39:50.049-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Splatterhouse: Killing Floor DLC -PS3-</title><content type='html'>The survival arena is an intense feature in the new Splatterhouse title. Fighting constant hordes of enemies to test your mettle is always nice. But what happens when you've completed all the stages available? Simple, you buy more challenges! Welcome, to the Killing Floor!&lt;br /&gt;&lt;br /&gt;Price: $2&lt;br /&gt;&lt;br /&gt;Content: The Killing Floor is hopefully the first of many DLC levels to experience in Splatterhouse. Gamers will be placed in a pure white room. Well, it won't be white for long as you decimate wave after wave of monsters and bosses. This level is by far the best show of just how hardcore the gore in this game is, as you'll be able to actually see every once of blood that you spill and splatter across the stage. However, there sadly isn't anything else to this DLC. Not even another photo collectible, which would have been nice to have.&lt;br /&gt;&lt;br /&gt;+Great price point&lt;br /&gt;+Excellent challenge level&lt;br /&gt;-Lack of bonus content&lt;br /&gt;&lt;br /&gt;I have to give The Killing Floor DLC for Splatterhouse a B. Having a new survival level is always a welcome addition to the game, especially for its generous price point. However, it would have been nice to maybe have a bit more with it, as not everyone enjoys this type of game mode.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-6817930729404450972?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/6817930729404450972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2011/01/review-splatterhouse-killing-floor-dlc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6817930729404450972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6817930729404450972'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2011/01/review-splatterhouse-killing-floor-dlc.html' title='{Review} Splatterhouse: Killing Floor DLC -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8408214319487663643</id><published>2010-12-04T10:59:00.002-05:00</published><updated>2010-12-04T10:59:46.668-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Splatterhouse -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Splatterhouse is a game who’s history and development has been rather  infamous. Originally developed by BottleRocket, the game would be  pulled from them to be finished internally by Namco Bandai. On top of  this, the game made history by being the only game to ever be featured  on the cover of Fangoria.&lt;span id="more-376"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;However, what gamers mostly care about are two fold: can a beat-em-up  still survive in this current climate of FPS and RTS action, or has the  genre been rendered out-dated? And perhaps the bigger question for long  time fans of the series, is this a true Splatterhouse game? Well, let’s  find out.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Gameplay: As mentioned, Splatterhouse is a beat-em-up, and is by far  the bloodiest one ever made. Whether you’re wailing away on demonic  forces with your basic punches, weapons such as 2×4′s or machete’s, or  unleashing all sorts of hell with your ‘Splatter Kill’ ability that lets  you literally tear apart your enemies in several different ways, you  can be assured that your screen will almost constantly be covered in the  blood of the fallen. Although younger gamers who missed the age of  beat-em-ups might find this kind of game-play tiresome and tedious, the  older crowd will find &lt;em&gt;almost&lt;/em&gt; no issue with the games set up. I  say almost because this game does have a few annoying bugs, such as an  infinite death loop that can force the player to restart a mission from  the beginning.&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;+ Solid game play&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;- A bit buggy at times&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;Audio: The soundtrack, depending on your taste in music, is either  amazing or dreadful. Splatterhouse features a multitude of various metal  bands spread across the various sub-genre’s, including Mastadon, Five  Finger Death Punch, Lamb of God, and many, many more. The voice acting  on the other hand is extremely over-the-top, as it should be. Characters  deliver some of the hammiest performances and chew up the scenery more  than it already is. While some may find this to be loathsome and  unneeded, I find it’s how the original games would have been as well,  had they included voice acting. Not to mention, you get to hear the  oh-so-wonderful voice of Jim Cummings as the Terror Mask. What’s not to  love?&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;+/- Honestly, this is purely up to personal taste more so than anything else.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;Visuals: Splatterhouse goes for two different art directions that  work really well for it. In game graphics are done in a sort of comic  book style with over-exaggerated lines and colors that just pop out at  you, almost akin to how Borderlands was designed. Meanwhile, the  cut-scenes are presented in a gorgeous realistic CGI style that truly  helps to capture the depth and insanity of the more heart pounding  scenes. Sure, it may not look as top notch as other titles out there,  but really, when you’re actually playing the game, you tend to not even  notice this.&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;+ Great visual design&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;Replay Value:&amp;nbsp; There is a lot to do in this reboot of the classic horror  franchise. In just the story mode alone there are several hidden  photographs to collect and audio files to listen to. Then there’s also  the survival mode in which you battle wave after wave of enemies, trying  to achieve a high score in a fast time in order to unlock more photos  as well as additional usable weapons. Plus, as a special bonus to those  long time fans, as well as a perfect introduction for those new to the  series, you can unlock the original trilogy in the game! That’s right,  no DLC, no hoops to jump through, just play story mode like you normally  would and the original games become unlocked for you to play at your  leisure! My only real complaint is the lack of the spin-off title,  Wanpaku Graffiti, however considering how much is already on the disk, I  guess I can let that slide.&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;+ Several game modes, unlockables, and the original trilogy will keep you coming back for more&lt;br /&gt;- The more die hard fans will be sad to see the exclusion of Wanpaku Graffiti&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Splatterhouse is the biggest love letter to a series’ fans that I’ve  ever seen. Being a great reboot that pays homage to not only the  original games, but many other series that share it’s horror theme  Splatterhouse is a fun time to be had. Although the gameplay can feel  repetitive at times, this is really only due to it being a beat-em-up,  which no matter how you dress them up are repetitive by nature. Also,  some may find the over the top nature of the game immature and childish,  but honestly that’s kind of the point. So enjoy the ride for what it  is, not what you want it to be. I give Splatterhouse a solid B on the  rating scale.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8408214319487663643?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8408214319487663643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/12/review-splatterhouse-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8408214319487663643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8408214319487663643'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/12/review-splatterhouse-ps3.html' title='{Review} Splatterhouse -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-6603996785292396459</id><published>2010-12-04T06:51:00.002-05:00</published><updated>2010-12-04T06:51:12.329-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Bioshock 2 -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Bioshock was the spiritual successor to  the System Shock series that was a love it or hate it title by gamers.&amp;nbsp;  Now we find ourselves in this sort of situation again in its sequel,  Bioshock 2. Between the shift in time, story, characters and all around  setting, can fans of Bioshock appreciate this entry in the series? Can  this be the game to pull in gamers new to the mythos? Well, I’m a bit  split on my thoughts.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span id="more-177"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;The story of Bioshock 2 is set several  years after the original. Rapture has gone straight to hell as a woman  named Sofia Lamb struggles to bring about a revolution on the once  individual driven society. Right from the begining players will wander  around a run down Rapture, covered in barnacles and rust while being  surrounded by propaganda exclaiming the power of family, and how unity  is the only salvation. Speaking of the player, this time around you will  be playing through the eyes of one of the most iconic characters from  Bioshock, the Big Daddy. Code named Subject Delta, you awaken from the  grasp of death with only one goal in mind: to find your original Little  Sister.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;And this is where I primarily have  issues with the game, the story. Excluding side quests, the game only  lasts for roughly 4-5 hours, the first half of which just feels like  retread of the first game: wandering around a mysterious new place while  trying to save or harvest Little Sisters to help you in your goal as  someone guides you via radio to your objectives.&amp;nbsp; However, the second  half of the game truly brings the story to life as you begin to  understand the events that lead up to this moment as well as the  implication of your actions coming to fruition and effecting the pace of  the plot by this point. Although it all grows into a fitting end, and  touching story, the over all mythos becomes a bit skewed by events and  characters within the plot, so much so that I could write an entire  article about it. But, let’s move on for times sake.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;Thankfully Bioshock 2 has in almost  every way tweaked and refined the core game play from the original.  Action is fluid and on par with other top shooters on the market. The  abilities and powers granted by plasmids and tonics have been retooled  and balanced to nigh perfection. However a few things have been tweeked  for the worst. Hacking which used to be a fun and chaotic puzzle game  has been changed into a simple color coded game of ‘press the button at  the right time’. What’s worse is a tool you get early in the game, the  hack tool, let’s you hack things at a distance. This normally wouldn’t  be an issue, as it runs on ammo, however the distance hacking mechanic  was never closed off to just the hacking tool, as you can walk up to any  hackable machine, initiate a hack, and run off to a safe corner while  still hacking it.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;Then there’s the issue of  multiplayer. A feature that had fans of the original raging, because of  fear that it would pull attention away from single player, which the  game was meant to be about. Players can get together in groups of only  10 as they fight out the civil war that tore Rapture apart. The game  modes are bare basic, either some form of death match or capture the  flag with the Little Sisters. Environments are small and closed in, not  really allowing any sort of breathing room and spawning is rather  random, just spitting you out in a one of a dozen pre-determined  locations, regardless of enemies are in the area or not. A leveling  system allows for players to obtain more weapons and plasmids to make  use of in battle, but really, it all just feels lack luster. You can  tell they were trying to do something with the multiplayer, but really  didn’t have a clue as to how to properly make it wrap around the  Bioshock universe (which is made even more apparent when you read the  art book).&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;Honestly, this game just looks worst  than the first. I’m normally not one to pick on a game for its graphics,  but when you compare Bioshock’s 1 and 2 side by side on the PS3 there  is a huge drop in visual quality. There could be several factors to  this, but ultimately it is a bit distracting regardless of the reason.  Thankfully, music is fitting and voice acting is spot on.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;Ultimately, this game isn’t bad:&amp;nbsp; the  story, once it gets rolling, is very gripping and emotional, and the  (single player) gameplay is fine tuned for most part. However, the drop  in visual quality, lack luster multiplayer, and plot holes in the mythos  being present, it can be hard for a fan of the first to really accept  the game.&amp;nbsp; Still, I’d suggest at least a rent, in which you could  probably finish the game and decide for yourself if it’s worth the  purchase or not.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;I give Bioshock 2 for the Playstation 3 a 6/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-6603996785292396459?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/6603996785292396459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/12/review-bioshock-2-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6603996785292396459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6603996785292396459'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/12/review-bioshock-2-ps3.html' title='{Review} Bioshock 2 -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-9200460354427931578</id><published>2010-12-04T06:46:00.000-05:00</published><updated>2010-12-04T06:46:20.267-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Crazy Taxi -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Originally released in the arcades in  1999, Crazy Taxi was a fresh change of pace from the normal racing games  that were all over the place back then. Instead of a focus on supreme  racing talent against other players, Crazy Taxi has players race against  the clock as they pick up people and give them an insane ride to their  destination. The year is now 2010, so what exactly does this game have  to offer?&lt;span id="more-210"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Well, Crazy Taxi is far from lacking in  terms of content; featuring original arcade as well as normal play  modes, challenge modes, and leader board rankings for every mode and  rule set, there is a lot to do for both the casual player and hardcore  gamer alike. However, long time fans of the series will be disappointed  to notice that the original soundtrack is missing, although this can be  fixed by the player thanks to the ability to use custom soundtracks.  Gamers newer to the series will probably be a bit annoyed with the lack  of a graphics update, but more nostalgic gamers will welcome the lack of  change to the games visual presentation.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;There is a bit of a major problem with  Crazy Taxi, however that can easily affect your ability to enjoy the  game, and that’s the controls. They feel both unresponsive and yet over  sensitive at the same time. This is best noticed when turning. Any form  of precise nudge on the D-Pad or Analog stick will barely cause any form  of reaction, forcing you to slam on the direction you want to turn,  which can result in either turning the way you want, or spinning  yourself out of control. Then there’s also the issue of the skills your  character can use when driving. There are a few special moves key to  acing the game which require exact timing and practice, however even  when executed properly, it’s still about 50/50 whether you can use them  or not. This makes completing the challenge mode as well as scoring high  in the normal and arcade modes hard unless you truly dedicate yourself  to perfecting every little quirk that the controls can have. Then  there’s also the issue of a forced ability that sometimes happens,  drifting. Far too often I find myself forced into a drift because I was  near the rails on the high way and it sent me into a sideways drift.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Still, all things considered, Crazy Taxi  is just as fun as it was back in the day. The interesting spin on the  racing genre will keep gamers on edge as they constantly work to master  the game, however when you get right down to it there really isn’t any  depth at all to the game. It’s get in the car and drive people to a  bunch of check points. This isn’t necessarily a bad thing, but it is  something to keep in mind. If you’re a long time fan of the series, this  is certainly a must buy. If you love racing games, it’s easily worth  looking into. Or maybe you’re just a gamer with an interest in more  retro games, if so, do check it out. With a price tag of only $10, it’s  hard to argue against this game, it’s flaws aside. Unless you just don’t  care for racing games you’ll thoroughly enjoy this game.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I give Crazy Taxi on the Playstation Network a 7/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-9200460354427931578?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/9200460354427931578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/12/review-crazy-taxi-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/9200460354427931578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/9200460354427931578'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/12/review-crazy-taxi-ps3.html' title='{Review} Crazy Taxi -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-5336952162907021016</id><published>2010-11-15T18:32:00.000-05:00</published><updated>2010-11-15T18:32:06.431-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Costume Quest -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;From the team that brought us glorious titles like Psychonauts and Brutal Legend comes an adventure so simple yet enjoyable. Costume Quest is the tale of twins, a brother and a sister, who are new to town. On the night of Halloween, they set out to rake in a record amount of candy, and maybe even make some new friends. However, all is not well in this suspicious town, as monsters known as Grubbins are out and about, stealing all the candy they can, including one of the twins who was dressed as Candy Corn. Now the remaining twin must set out to fight the Grubbin horde to get their twin back, and still try to score big in candy.&lt;br /&gt;&lt;br /&gt;You'll control either twin (it's up to you) on your journey to save the other. At the start, you'll have access to the robot costume, which has abilities both outside and inside of combat. Out of combat, you can use the roller skates of the costume for a speed boost, as well as to jump off of ramps that lay around the various places you'll traverse. Inside of battle you'll turn into a giant missile shooting robot that specializes in dealing fire damage. Along the way you will obtain several different costumes, each with their own unique platforming abilities and combat abilities, as well as multiple party members that will aid you in battle.&lt;br /&gt;&lt;br /&gt;In terms of presentation, there is an odd divide in quality. Visually, this game is absolutely beautiful, with well rendered models and an art direction that is both familiar to those who have played other titles from the creators, while still keeping a unique feel to it. In terms of the audio aspect, however, this game is damn near silent. Between the complete absence of voice acting, and the lack of any real musical score, Costume Quest feels rather lack luster. The length of the game is also abysmal, lasting a mere 5 hours and lacks any real replay value.&lt;br /&gt;&lt;br /&gt;For $15, there are better games you can get. That's not to say that Costume Quest is a bad game; it's fun, light hearted atmosphere and story are a pleasant experience, and the easily to pick up and play controls allow for gamers seasoned and new alike to be able to enjoy the experience. However, with a short story and lack of any real reason to return to the game after it's initial play through, the $15 price tag is fairly steep. Best to try the demo before buying.&lt;br /&gt;&lt;br /&gt;I give Costume Quest on the Playstation Network, a 6/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-5336952162907021016?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/5336952162907021016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/11/review-costume-quest-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5336952162907021016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5336952162907021016'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/11/review-costume-quest-ps3.html' title='{Review} Costume Quest -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8810758072368731063</id><published>2010-11-15T18:30:00.000-05:00</published><updated>2010-11-15T18:30:11.486-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Command and Conquer: Red Alert 3: The Commander's Challenge -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;The Command and Conquer franchise have been a staple in PC gaming for a long time. Renowned for their tight RTS action and corny, yet well presented FMV cut scenes, the franchise has earned its place in the hearts of gamers. Although now a days the community is split, with older fans hating the series since EA took over the reigns, while others welcome the changes made. This brings us to today's game, Command and Conquer: Red Alert 3: The Commanders Challenge.&lt;br /&gt;&lt;br /&gt;The Commanders Challenge was originally part of the Uprising expansion featured in the PC version of the games, however EA decided that making it a stand alone would not only provide a way for new comers to get hooked into the series, but make some extra cash as well.&lt;br /&gt;&lt;br /&gt;In the Commanders Challenge, you play as a General employed by the company Future Tech, a company that has primarily aided the Allied forces in the war against the Soviet Union and the Empire of the Rising Sun. However, with the CEO of Future Tech passing, it's next in command has other plans. She hires you, the player to strike out against the three world powers and take their technology, in order to bolster the companies power.&lt;br /&gt;&lt;br /&gt;When you start off the game you'll have access to all three factions to chose from, however you'll be restricted to the bare basics of infantry and vehicles to fight with. As you progress through the thirteen main missions and forty-seven side missions you unlock the rest of the arsenal for your factions, including some new units that are exclusive to the game itself. You'll be fighting on a pleasant verity of maps, most of which containing special stipulations such as explosive barrels randomly being generated onto the battlefield, three-on-one fights, and even limitations on what types of forces you can use in battle.&lt;br /&gt;&lt;br /&gt;Those with Red Alert 3 experience will find the challenge to be exciting, while those new to both games may find themselves a bit overwhelmed at first by the controls. R2 will open the main command window, in which flicks of the left analog stick will select what command to execute, what units and structures to build, and what commander abilities to learn. It sounds simple, but does take time to adjust to. &lt;br /&gt;&lt;br /&gt;This is primarily due to each of the three factions acting differently from one another, as far as their basic construction tasks are concerned. The Allied Forces will build their structures inside the Construction Yard, and deploy them when their finished within the base boundaries. The Soviet Union will pre-place their structures within the base boundaries, and build them outside, which frees up your attention. Finally, the Empire of the Rising Sun actually partially builds their buildings and sends them out of the Construction Yard as free-roaming transports that can unfurl anywhere they please, leaving for great tactical advantages and risks.&lt;br /&gt;&lt;br /&gt;There's other differences that further expand upon the unique twists of each side, however most of them are actually irrelevant inside this game, as you can't use most of them until after you have already made your way through a good portion of the game, and even then you will find yourself using most of the same strategies over and over again. This creates a bit of a stale, yet harsh environment, but it can be over looked if you're a bit more on the casual side of gaming.&lt;br /&gt;&lt;br /&gt;In terms of presentation, this game features a strong cast of actors and actresses who deliver hamminess at its finest. The battlefields range from wide open landscapes of green fields and desolated deserts to industrial play grounds of steel and ocean cages. Every inch of which can hold grand warfare. The only real complaint, and it is a major one, that I can mention about the presentation quality is the lack of surround sound support. EA hasn't given any word on if it's just a bug, or something that they took out at the last minute, but if you try to play this game with surround sound enabled in your PS3 sound settings, the game will only play audio for a brief moment before the entire game cuts out entirely, leaving not even the sound of white noise.&lt;br /&gt;&lt;br /&gt;Over all, I really enjoyed the Commanders Challenge. It gave a taste of the main game while still feeling like a full title. The action was intense, if a bit repetitive at times, and although it suffers from a lack of any kind of multiplayer (which would have been an amazing addition) it still gives what an RTS gamer can hope for. With a cheap price tag, if you're looking for that RTS fix, this is definitely something to pick up. But, if you want something with a bit more substance, you're better off just getting the main game.&lt;br /&gt;&lt;br /&gt;I give Command and Conquer: Red Alert 3: The Commander's Challenge on the PSN an 8/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8810758072368731063?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8810758072368731063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/11/review-command-and-conquer-red-alert-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8810758072368731063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8810758072368731063'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/11/review-command-and-conquer-red-alert-3.html' title='{Review} Command and Conquer: Red Alert 3: The Commander&apos;s Challenge -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8467193340175761187</id><published>2010-10-04T16:49:00.001-04:00</published><updated>2010-10-04T16:51:20.248-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Space Invaders: Infinity Gene -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Space Invaders is one of those games that just about everyone grew up  with. Originally released in 1978, Space Invaders was among the first  shooter style games, and grew to an immense popularity that literally  caused a 100yen coin shortage in Japan. Since that day, Space Invaders,  and its many sequels, have seen release on virtually every console,  computer, and hand-held. Which brings us to today: Space Invaders  Infinity Gene.&lt;br /&gt;&lt;br /&gt;The King of Games is back, and is more alive than  ever. The moment you boot up the game, you're brought back to the  classic game. But in a few moments, the game radically changes on you,  evolving into something new. This, is the infinity gene. From there on  you will be battling it out in an ever evolving world against foes both  new and old while obtaining new ships to fight with. The action is fast  and intense, bordering on the Bullet Hell sub-genre of Shoot-em-Ups.&lt;br /&gt;&lt;br /&gt;There  are four main game modes to play within Space Invaders: Infinity Gene.  You have normal mode, which is the main game that is set in 6 DNA  strands with each strand lasting roughly five to six levels. You'll  fight your way against hordes of enemies until confronted with a boss,  and fight a one-on-one battle to the death. Then there's the bonus mode,  which features 12 unlockable levels that truly put your skills to the  test. Challenge mode, a mode that lasts for ninety-nine levels of pure  shoot-em-up action. And finally, there is, what I find to be the best  mode, music mode. Music mode accesses any music you have downloaded to  your Playstation 3 and creates entire levels based around them, creating  infinite possibilities for levels. I'v run through the mode with a vast  array of bands (Nightwish, Protest the Hero, Hatebreed, and even the  Guilty Gear sound track) and every time it was like experiencing a whole  new battle. I'm not sure how the game determines how to make the stage,  but damn is it effective.&lt;br /&gt;&lt;br /&gt;For most part, this game is flawless.  The visuals are well rendered, in their basic kind of way, the music  within the game is wonderfully put together, and the game is highly  tweakable to match your skill as a player. However, there are some  slight issues I have to make note of. Despite the fact that the games  loads everything near instantaneously, there is an issue with menu lag.  Every so often when I click on a game mode, the game will just freeze  for a bit before going into your game. Also, although the variety of  usable ships is nice, two of them (The Field and The Original)  absolutely break the game, making playing any difficulty outside of  Nightmare fairly boring. Also, if you try to use music in music mode  that, either isn't readable on the PS3 or in the more likely case your  PS3 corrupted the song for laughs, the game will still try to make a  level, and freeze up. Granted, it's not a hard freeze; you can still use  the XMB to exit out of the game, but it will be stuck in a blank screen  otherwise.&lt;br /&gt;&lt;br /&gt;Space Invaders: Infinity Gene is pure fun. Its  retro-presentation with shoot-em-up action makes for a great experience.  Although I can't say that more modern gamers would appreciate it, it  doesn't make the game any less great. It's their loss. But if you can  appreciate the classic feel, or have a soft spot for it because you grew  up with it, give the game a buy. At $10 it's easily worth the price.&lt;br /&gt;&lt;br /&gt;I give Space Invaders: Infinity Gene on the Playstation Network a 10/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8467193340175761187?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8467193340175761187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/10/review-space-invaders-infinity-gene-psn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8467193340175761187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8467193340175761187'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/10/review-space-invaders-infinity-gene-psn.html' title='{Review} Space Invaders: Infinity Gene -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2324580599628212907</id><published>2010-09-20T08:26:00.000-04:00</published><updated>2010-09-20T08:26:31.866-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Interview'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Interview} Ryan and Anthony: The Rona Project</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/a7qtAYSgHxw?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/a7qtAYSgHxw?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XaYNWR7XHYU?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XaYNWR7XHYU?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RJIpF4CYt_U?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/RJIpF4CYt_U?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aZbPaDGC_Tw?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aZbPaDGC_Tw?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/M_69Tlk5hTg?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/M_69Tlk5hTg?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ynKRp7lgj1Q?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ynKRp7lgj1Q?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/M6Bqk-LK8xU?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/M6Bqk-LK8xU?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MNJB6ZYlv5c?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/MNJB6ZYlv5c?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2324580599628212907?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2324580599628212907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/interview-ryan-and-anthony-rona-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2324580599628212907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2324580599628212907'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/interview-ryan-and-anthony-rona-project.html' title='{Interview} Ryan and Anthony: The Rona Project'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2676406082309068935</id><published>2010-09-20T08:08:00.002-04:00</published><updated>2010-09-20T08:08:51.990-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Interview'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Interview} John Evans</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cbOsGVwHo5M?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cbOsGVwHo5M?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2676406082309068935?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2676406082309068935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/interview-john-evans.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2676406082309068935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2676406082309068935'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/interview-john-evans.html' title='{Interview} John Evans'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-654581509642448816</id><published>2010-09-20T08:01:00.002-04:00</published><updated>2010-10-03T16:29:12.122-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Interview'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Interview} John Barber aka Techknott</title><content type='html'>&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MHA7EqaVbk4?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/MHA7EqaVbk4?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VZ: Hello Jon! It's VainZiler from Youtube, but you may just call me David. So, let's get this interview underway! First, tell the readers a bit about yourself, if you don't mind.&lt;br /&gt;&lt;br /&gt;Jon: Hi David, well to start my name is Jon, I'm 29 years old and I'm an Electrical Engineer for Network Rail(UK) by day and occasionally a DJ by night. My hobbies include DJing, music production, hobby cnc and obviously creating games machines and various other techy things. Basically I'm the worlds biggest gadget freak.&lt;br /&gt;&lt;br /&gt;VZ: Wow, you really like to keep busy. But why make gaming gadgets, what got you into games in the first place?&lt;br /&gt;&lt;br /&gt;Jon: Ive always been into gaming. It started when my Mum got me a Tatung Einstein for my first computer. Since then Ive had every console ever made except the original Xbox. But I really like handhelds, however, the handhelds of today just aren't doing it for me(and others it seems).&lt;br /&gt;&lt;br /&gt;VZ: Ever plan on picking up the original Xbox? Also, why aren't current handhelds cutting it? Personally, I feel they've been as innovative as ever since there's now real competition in the market, however, I'll admit that the games themselves are perhaps not the best they could be. What else could handheld systems, and handheld game makers be doing to meet customer expectations?&lt;br /&gt;&lt;br /&gt;Jon: Well lets start with the DS, I personally love Nintendo, but the DS is mainly just a gimmick as far as im concerned. They're making games that appeal to a wide range of ages but it all feels and looks so childish. The PSP just doesn't have any killer titles for it whatsoever, but I think thats mainly down to developers not wanting to release for a system thats so easily compromised. Thats why I like to make handhelds with newer systems in mind, so many excellent and current games to choose from.&lt;br /&gt;&lt;br /&gt;VZ: Let's get into that then. now, I've seen your work with the Dreamcast and Playstation 3 handheld devices. When did you say to yourself "Hey, I can do this." and make those?&lt;br /&gt;&lt;br /&gt;Jon: It was a few of years ago on the xbox 360 wvi, that was the first one I did. It started when I was sat watching the TV with my missus, I thought, 'I wish they could make a handheld system that was up to date with the current home based consoles', then I thought it over and came up with these.&lt;br /&gt;&lt;br /&gt;VZ: So that makes a 360, Dreamcast, and PS3 WVI. Ever thought of playing around with a Wii iteration?&lt;br /&gt;&lt;br /&gt;Jon: Yes I have, im currently throwing some idea's around my little workshop, although a handheld version would be little more than a gamecube that you could dock and use in 'wii mode'.&lt;br /&gt;&lt;br /&gt;VZ: We'll be keeping an eye out for it! Now, do you have any plans to try to mass produce your work? If I remember correctly, you have put the PS3 WVI on Ebay, but do you intend to take special orders in the future for these?&lt;br /&gt;&lt;br /&gt;Jon: The WVI isn't on ebay just yet, but soon. There has been a lot of interest in these and I may consider making them on commision in the future, but as for mass production, I really wouldn't know where to start. First I plan to completely redesign them to make them smaller and more comfortable and 'handheld like'. When I get around to this though is anyones guess. I just have so many idea's and plans in my head that there aren't enough hours in the day.&lt;br /&gt;&lt;br /&gt;VZ: I know that feeling! But what else do you have in the works? Clearly you're never short on innovation&lt;br /&gt;&lt;br /&gt;Jon: Currently on my desk is a Gamecube work in progress, this one should be done in a few weeks. Then after that I want to make myself a decent size injection moulder as I've always wanted to try it. I also want to make a bigger cnc machine, maybe 2m square. As I said, its never ending.&lt;br /&gt;&lt;br /&gt;VZ: That's for sure! I wish you luck with all your projects. Is there anything else you'd like to share before the conclusion of the interview?&lt;br /&gt;&lt;br /&gt;Jon: Id just like to thank everyone for all of the positive comments ive been receiving. Its really nice to be praised for your efforts. Keep an eye on the benheck forums for more in the near future. Thank you.&lt;br /&gt;&lt;br /&gt;VZ: I will! And I appreciate that you'll keep me in mind. It's been a pleasure talking with you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-654581509642448816?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/654581509642448816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/interview-john-barber-aka-techknott.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/654581509642448816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/654581509642448816'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/interview-john-barber-aka-techknott.html' title='{Interview} John Barber aka Techknott'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-6200731400222120063</id><published>2010-09-20T07:45:00.000-04:00</published><updated>2010-09-20T07:45:11.513-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Modnation Racers -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Modnation Racers is what happens when you add the addictive,  customizable nature of LittleBigPlanet and the combat kart racing of  Mario Kart. Players can take on the solo campaign, mastering the courses  and besting the challenges or go head to head with a group of friends  in split screen or online.&lt;br /&gt;&lt;br /&gt;Gameplay is simplistic yet solid:  players race across an array of tracks from simple race ways to insane  fire hoop jumping tracks while battling it out with upgradable weapons  light a lightning generator or missiles. In terms of kart performance,  players can tweak their basic functions by modifying their speed output  and handling. Either you can have more acceleration, or a higher max  speed, as such, you can have increase drifting control, or overall  better handling.&lt;br /&gt;&lt;br /&gt;Then there's the real draw in to this game, the  customization. Players can create drivers from scratch, create karts  from scratch, and even make entire tracks. You earn parts and items by  completing the challenges in the campaign mode, as well as earning  collectible tokens hidden within each track. Not only that, but every  creation can be posted online for others to download and enjoy, with  community rating that lead to displaying the top creations in the main  game lobby. &lt;br /&gt;&lt;br /&gt;The music in the game is well... sub-par. It's very  uninspiring and easily forgettable. The visual presentation is cartoony  and fun, which is great for the younger crowd, and even some older  gamers, but the inability to go beyond basic body molds feels like a  lost opportunity here. As for the story? Dull as can be. Basically just a  retelling of Speed Racer.&lt;br /&gt;&lt;br /&gt;If you love LittleBigPlanet and racing  games, this is a must have for your collection. If you love Mario Kart,  this is a must have. Even if you're just a casual gamer, you will  easily get a lot of play time out of this game. But if you're not  already a fan of racing/combat games, this could very well be the game  to get you into the genre. Minus the lackluster presentation, Modnation  Racers is one of the most solid games on the PS3 library, and recommend  everyone check it out.&lt;br /&gt;&lt;br /&gt;I give Modnation Racers on the Playstation 3, a 9/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-6200731400222120063?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/6200731400222120063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-modnation-racers-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6200731400222120063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6200731400222120063'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-modnation-racers-ps3.html' title='{Review} Modnation Racers -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-4864536798878699760</id><published>2010-09-16T11:16:00.000-04:00</published><updated>2010-09-16T11:16:40.166-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MTG'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{MTG} Loss of Body and Mind: Vain's UB deck.</title><content type='html'>// Lands&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4 Island&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7 Swamp&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2 Halimar Depths&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3 Drowned Catacomb&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4 Creeping Tar Pit&lt;br /&gt;&lt;br /&gt;// Creatures&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4 Pulse Tracker&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4 Vampire Nighthawk&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3 Guard Gomazoa&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4 Hedron Crab&lt;br /&gt;&lt;br /&gt;// Spells&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3 Mana Leak&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3 Spreading Seas&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3 Bloodchief Ascension&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4 Preordain&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2 Traumatize&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3 Suffer the Past&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3 Deprive&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4 Tome Scour&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-4864536798878699760?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/4864536798878699760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/mtg-loss-of-body-and-mind-vains-ub-deck.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4864536798878699760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4864536798878699760'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/mtg-loss-of-body-and-mind-vains-ub-deck.html' title='{MTG} Loss of Body and Mind: Vain&apos;s UB deck.'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-1546079169191152042</id><published>2010-09-10T00:37:00.001-04:00</published><updated>2010-09-10T00:38:07.587-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><title type='text'>{Review} Yu Yu Hakusho: The Dark Tournament -PS2-</title><content type='html'>&lt;div style="text-align: center;"&gt;Yu Yu Hakusho is, in my opinion, the best battle anime out there. With a  perfectly strung together plot, great cast of characters, and epic  fights. So it's only logical that it should have some fighting games  based on it, after all, it worked for Dragon Ball Z. Well... It didn't  work out well in this case...&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;As  the name suggests, Yu Yu Hakusho: The Dark Tournament takes place during  the second saga of the series, the Dark Tournament saga. In this saga,  we find our hero, Yusuke Urameshi has finished his training with Genkai,  and learned some new tricks. Kuwabara has also mastered his Spirit  Sword. A new foe presents himself when Yusuke and Kuwabara head out on a  mission by the name of Toguro. The human turned immortal demon demands  that Yusuke form a team and make it to the finals in the Dark  Tournament, a no holds bared tournament held in which the winners is  granted any wish they want, or else he'll kill everyone close to him.&lt;br /&gt;&lt;br /&gt;So  Yusuke teams up with Kuwabara, Hiei, Kurama, and a masked fighter in  order to compete in the Dark Tournament, and face off against the most  twisted and sinister villains they've ever faced.&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;This  game goes for a cel-shaded look, but it turns out a bit more glossy  then other anime based fighters with the same art direction. (Budakai  and Ultimate Ninja) But all in all it's still not too bad. Also, an  interesting thing to note is that the cut scenes in the game are  actually scenes completely ripped from the anime itself, which adds that  extra nostalgia factor for long term fans like myself.&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;The  voice acting is identical to the anime's, and as such is extremely top  notch. The special effects are also identical to the anime, as it should  be. The music is fitting, and also rather taunting at times, so it's  one of the few times in my reviews that I have no problems at all with  the audio of a game.&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;The game has  two main modes of play, fighting and a sort of card battle game. In the  main fighting mode, players will select from a range of characters from  the Dark Tournament saga, and fight in one on one or two on two battles.  Although every character stays true to their anime counter part, the  actual controls themselves betray the game. You feel like you have to  force yourself to play this game, as every button input is delayed not  only when you hit the button, but afterward as well; it's like there's a  .5 second cool down between button presses that you're allowed, which  makes blocking, ducking, and jumping useless in a close up fight. Even  though the special moves and choreography are on par with the anime, the  actual fighting combos are extremely lacking in variety, and the odd  timing from button delay makes it hard to invent combos. Not only that,  but the damage is so high in this game, that a single combo depending on  what character you use can end the game; I don't even mean a tricky  combo either, I mean a basic pre-written combo that anyone can do. This  makes it extremely unenjoyable for competitive players, but still there  is some fun to be had in a match with friends.&lt;br /&gt;&lt;br /&gt;The card game is  actually a lot of fun. During the story modes, you'll unlock the card  pieces to use to make a deck. In your deck are these pentagon shaped  cards. The way it's played is you summon cards based on their "fan"  cost, as you work your way around this small board to acquire as many  fans as you can. If you place a card adjacent to your opponents, the  card that's stronger will take over the opposing cards fan base. It's  over all really simple, but I find myself spending more time playing  that then I do actually fighting.&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;Well,  if you can suffer through the controls, there's two story modes, a  survival mode, and a more traditional arcade mode. The card game is also  good for at least a few hands, and completionists will have their work  cut out for them in unlocking all the characters and cards. But if you  can't get past the controls, you wont even bother finishing the game  once.&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;Forgive me for going on a  small rant here, but this is just maddening. Out of all the Yu Yu  Hakusho titles to be released in the past 16 years, only three of them  have come state side; Dark Tournament, and two GBA titles, Spirit  Detective and Tournament Tactics. Now, I've yet to play Tournament  Tactics, but Spirit Detective was just as big of a let down as Dark  Tournament is. I beat in in four hours the same day I got it, and traded  it right back in. It's seriously annoying that the only games to come  state side are the half-assed titles.&lt;br /&gt;&lt;br /&gt;Especially considering this  game was centered around the most battle heavy saga in the whole  series! It should have been so easy to make this game: focus on making  tight controls, and then slap on everything from the saga, and bam, epic  fighting game. But seriously, you got everything down right (or close  to it), but you couldn't handle making responsive controls?! BAH!&lt;br /&gt;&lt;br /&gt;I give Yu Yu Hakusho: The Dark Tournament on the Playstation 2 a 3/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-1546079169191152042?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/1546079169191152042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-yu-yu-hakusho-dark-tournament.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1546079169191152042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1546079169191152042'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-yu-yu-hakusho-dark-tournament.html' title='{Review} Yu Yu Hakusho: The Dark Tournament -PS2-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-5384673896881930370</id><published>2010-09-10T00:34:00.000-04:00</published><updated>2010-09-10T00:34:47.645-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><title type='text'>{Review} Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs The Souless Army -PS2-</title><content type='html'>&lt;div style="text-align: center;"&gt;Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs The Soulless Army  is by far one of the longest names for a game in history. Aside from  that, it's also one of the most unique titles out there, blending old  school detective work with a combat system that can best be described as  Pokemon meets Devil May Cry.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt; &lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;You  are a young man without a name who has spent his life training. Now, you  are deemed ready to take your final test to become Japan's Devil  Summoner, and dawn the title of Raidou Kuzunoha the XIV. Once you've  completed your final test and aquire your first demon partner, you are  assigned to work for the Narumi Detective Agency, specializing in super  natural affairs.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I love the art  direction of the Megami Tensei franchise, this one especially. The  characters pop out with a very signature art style (the actual name of  it escapes me) and really is an amazing contrast to what most games try  to go for. The 1920's setting is also a nice change of pace, as oddly  enough everything feels new and exciting.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The  game has one of the best soundtracks out there. Each song varies in  range and tempo, fitting every scene perfectly. From the intro to the end credits, your ears will be in heaven. However, they do tend  to recycle the songs a bit too frequently, so if you play the game in  long sessions, they can get a bit old and tiresome.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The  game has several game play mechanics, which may scare off some gamers,  and simply frustrate others. Outside of combat, gamers will have to  navigate dungeons and towns that are built like mazes. You'll have to  utilize your demons as investigation tools, whether it means reading  minds, calming witnesses, or charming others. They also help with  traversing puzzles and finding items, as some demons can scout ahead to  assess the enemies and items in the area, or even go inside of small  areas that Raidou can't fit in to retrieve items.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Inside combat.  it's a blend of Devil May Cry and Pokemon, as I've stated. Players will  primarily control Raidou, gunning and sword slashing your foes to  victory. Guns will take on several properties, depending on the ammo  your using, and can hit enemy weak points to stun them, and make them  easier to catch inside your demon capturing tubes. Swords also have a  unique feature to them, as you can fuse your demons inside of it which  will give varied effects. Also, you can control a single demon ally on  the field. For most part, your summoned ally will do as they please,  however you issue them commands from the battle menu, and even use team  attacks for extra damage.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt; &lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;There's  a lot to do in the main game as it is, although SMT: DS: RK VS TSA is  shorter than other Megami Tensei titles. However gamers who play through  multiple files will be greatly rewarded, as this game features a New  Game+ mode which gives a harder difficulty, unlimited normal ammo, demon  information and store rank pass over, and a whole new unlockable demon  will be available. Not to mention, going through a second play in this  game will net you extra bonuses inside the sequel title.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt; &lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;This  game is truly an impressive game that goes against the grain of what we  come to expect. The unique art style accompanied by the music will give  the more artsy gamer a delight. The detective system is also a great  feature, if a bit under utilized at times. However, there is a lot to  this game, so much so that, like with my Disgaea 3 review, I simply  can't cover it all. However, there is a lot, and I mean a lot to learn  when getting into this game (Though not exactly as much as say Fire Pro  Wrestling) so more casual gamers will be completely turned off. Not to  mention, in true Megami Tensei fashion, this game features obnoxiously  long dungeons, which will quickly turn away those who aren't used to  more dungeon crawler-esque RPGs.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I give Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs The Soulless Army on the Playstation 2 an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-5384673896881930370?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/5384673896881930370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-shin-megami-tensei-devil.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5384673896881930370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5384673896881930370'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-shin-megami-tensei-devil.html' title='{Review} Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs The Souless Army -PS2-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7533241341484259303</id><published>2010-09-10T00:30:00.000-04:00</published><updated>2010-09-10T00:30:14.126-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><title type='text'>{Review} Fire Pro Wrestling Returns -PS2-</title><content type='html'>&lt;div style="text-align: center;"&gt;Fire Pro Wrestling Z was meant to be the last entry in the long legacy  of Fire Pro Wrestling series, but fans cried, wanting more. So, the  makers decided to give them what they wanted, and set out to make one  last wrestling game, and that was Fire Pro Wrestling Returns! Filled  with more content and customization ever seen before in any wrestling  game, Fire Pro Wrestling Returns was meant to be the final good bye to  loyal fans of both wrestling and the series. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Sadly,  this is one feature that this game is missing, a story mode. The  closest thing to a story in this game is Match Maker Mode, where you  take on the role of the promoter, choose a federation and use "FP  Points" to hire wrestlers and put on shows. You make up the cards and  have the shows, then the audience rates them. The better ratings you  get, the more "FP Points" you get to hire more and better wrestlers.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Sticking  to what Fire Pro Wrestling does best this game is completely 2D,  however the wrestling environment is deceptively 2.5D. Normally, this is  something I would discuss in the controls section, but it feels  appropriate to discuss here. Because the wrestlers are 2D, and the ring  is a sort of 2D/3D hybrid, the controls can be vary awkward; moves that  look like they should hit perfectly often whiff, and calculating  distance can be a challenge. Not only that, but running takes a lot to  get used to, because the wrestlers will only run in a straight  direction, making bouncing off the ropes for a flashy attack that much  harder to pull off.&lt;br /&gt;&lt;br /&gt;But, this aside, it's an interesting change  of pace from American wrestling games which have all been focusing on  realistic 3D models of their wrestlers, and big flashy presentations.  The design is truly something that only Fire Pro Wrestling and old  school gaming fans can really appreciate.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  music in this game is top notch, but again, is vastly different from  what most western wrestling fans have come to expect in their wrestling  games. Every song feels so energetic and catchy. The voice acting is also  surprisingly well done, and is very customizable. This is a nice touch  for those who aim to make their own perfect wrestling creations. The  sound effects however aren't overly impressive, but get the job done as  far as a wrestling game is concerned.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;As  I've already touched on, Fire Pro Wrestling Returns take a bit of  getting used to... well... that's an understatement. Out of every single  game I have played in my nearly 19 year life span, Fire Pro Wrestling  Returns has by far one of the steepest learning curves ever. Between the  awkward movement inside the wrestling ring, the detailed, yet  simplistic controls of the wrestlers, plus learning how each match and  creation mode works, it almost feels like you have to study the game  before you can even play it. This is guaranteed to push away new comers  who don't have the patience to stick with it very quickly.&lt;br /&gt;&lt;br /&gt;However,  those who stick around will find one of the most rewarding and in depth  wrestling games. Right out of the box, Fire Pro Wrestling already has a  roster of 327 wrestlers to chose from! Plus, you can create 500  wrestlers, 10 referees, 10 rings, 6 logos, 8 titles/belts, 50  federations, 100 factions, and you can edit 1 of the 4 attires of every  default wrestler in the game. That is a LOT of customization, but still  only the tip of the ice burg. Every wrestler, ring, referee, and well,  everything can be tweaked to your liking. Don't like how the AI handles  your custom creations? Change it! Want to have a referee that doesn't  play by the rules? Make a referee that likes to screw around! The possibilities are endless.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;How  about 4 vs 4 elimination tag matches? How does barbed wire death matches  sound? Yea, you heard me, barbed wire death matches. That's barbed wire  replacing the ring ropes, and on top of that, has electricity coursing  through it. You know you want in on that action. Simply put, if you love  wrestling, and can get into this game, this will be the last, and only  wrestling game you ever need to buy. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Personally,  I find this game to be the pinnacle of wrestling games, and I weep to  see the series truly end. A complete HD edition with the amount of space  we can hold this late into consoles would bring about pure orgasms.  But, from a reviewer stand point, this game isn't very accessible to beginners, and those who are used to the 3D wrestling titles might find  the design of the game to be sub-par. In my heart, I want to give this  game a perfect score, but professionally; &lt;br /&gt;&lt;br /&gt;I give Fire Pro Wrestling Returns on the Playstation 2, a 6/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7533241341484259303?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7533241341484259303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-fire-pro-wrestling-returns-ps2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7533241341484259303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7533241341484259303'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-fire-pro-wrestling-returns-ps2.html' title='{Review} Fire Pro Wrestling Returns -PS2-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3022767930688491140</id><published>2010-09-10T00:27:00.000-04:00</published><updated>2010-09-10T00:27:26.263-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><title type='text'>{Review} Cold Winter -PS2-</title><content type='html'>&lt;div style="text-align: center;"&gt;Cold Winter is a FPS game that is highly customizable. Everything in the  game from the weapons, furniture, character model, and even the  announcer can be tweaked and modified in some way, whether it's turning a  table into cover, combining some rags and liquor for a Molotov  Cocktail, or making every explosive that spawns a flash bang, this game  has so much detail, and yet is so overlooked.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  game mostly plays out (In cut scenes) through two perspectives, John  Grey who wishes to force humanity to fear nuclear weapons by setting off  a Cold Winter, in which a series of nuclear missiles blot out the sun  and rain down radioactive snow and Andrew Sterling a former MI6 agent  who was imprisoned and tortured by the Chinese military and is set free  by an old friend of his. Players will control Sterling in his quest to  pay back this favor to his friend, which leads to an even deeper story  that combines the fates of both men.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This  game doesn't look bad, but it's not the best of its time either. Models  clearly show what they are meant to represent, however there's a rather  dull and lifeless feel to them. The levels though differencing  drastically in design, tend to blend in after awhile, as the same color gradients are just constantly reused.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  voice acting in Cold Winter is very well done. The narration really  gets the player engaged in the story, and the characters truly feel like  their voices fit them. Plus, the match announcer is customizable, with a  great array of different voices to give him. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  controls in this game take a little bit of getting used to. To crouch  and jump you use the L1/L2 buttons, your primary fire is R1 with your  secondary fire is R2. You change your secondary weapon with he circle,  triangle, and X buttons, run with L3, zoom with R3, switch weapons and  heal yourself with the D-Pad. There are a few options to customize the  settings if you don't like them, such as toggling the hold/press once to  crouch/zoom, and invert/don't invert your aim.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Featuring  an extremely customizable multiplayer aspect for up to 4 players  offline, this is a fun party game. With 30 different weapons to choose  from, 12 different stages to play on, and 5 different game modes to  play, even after the story is done there is so much enjoyment to be had,  providing you have friends to play with you. Otherwise, this game can  get stale.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Although this game  received some decent ratings from reviewers of yesteryear, this game  went highly unnoticed, with top titles like Halo, Killzone, Half Life,  and many more crowding the scene. Most people I talk to have never even  heard of this title, let alone played it. And to be honest, this really  saddens me. This is a game that was, and still is an enjoyable  experience. Even with the shooters of today, I find myself and my  friends returning to this game to enjoy a hell of a good time.&lt;br /&gt;&lt;br /&gt;I give Cold Winter on Playstation 2, a 9/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3022767930688491140?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3022767930688491140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-cold-winter-ps2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3022767930688491140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3022767930688491140'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-cold-winter-ps2.html' title='{Review} Cold Winter -PS2-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3199204863574653923</id><published>2010-09-10T00:25:00.000-04:00</published><updated>2010-09-10T00:25:17.313-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><title type='text'>{Review} Arcana Heart -PS2-</title><content type='html'>&lt;div style="text-align: center;"&gt;Ah yes, moe fighters. I'll admit, when I first saw this game on the  shelf, I thought the prospect of an all female cast was going to end in  nothing more then shameless fan service. Thankfully, I was wrong. Arcana  Heart delivers what is one of the few fighting games out there that is  so unique that it's impossible to tier the characters, despite its small  roster size of twelve characters.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;There  is more than just the world we live in. In a parallel world rests  beings of supreme power, known as the Arcana. The power that these being  possess can only be called upon by those they deem worthy, the Pure  Maidens. However there's one woman who seeks to capture the power of the  Arcana, and become an Arcana herself. Now it's up to twelve Pure  Maidens to stop her plans, or the whole world will be in great peril.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Everything is rendered in anime style, filled with an array  of vibrant colors. The stages are huge, and each one varies greatly;  from playgrounds to school yards, and rooftops to holy shrines, every  stage breaths life to the game. The characters themselves are just as  detailed, ranging from moe styles across the spectrum: school girls,  swim suits, ninjas (sorta), french maids, and even androids.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Sadly,  Atlus dropped the ball with the audio. A lot of the original audio is missing  from the game, because they were too broke/lazy to hire a dub team, and  instead just left the audio in its native Japanese, only to realize that  hearing nothing but Japanese was annoying their play testers, so their  fix was to just remove a lot of the dialogue. Smooth. Real Smooth. Aside  from that, the music is a bit dull after awhile, and often times feels  like it was altered during the transition; the music before a match for  example sounds like someone hit the fast forward button on it.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;So,  how is it that this game is virtually tierless? The answer is simple:  there's two main modes of play: Arcana Heart and Arcana Heart Full.  There's a few game balance tweaks between the two, but for most  attentive purposes, there isn't too big of a difference. Then we have  our cast of twelve characters, each of whom plays drastically different  from the other. Heart Aino, for example, plays like a fusion of Captain  Falcon and Ryu: the majority of her specials revolve around punch  techniques, ranging from a Falcon Punch to a Shoryuken. Kira Daidohji on the other hand is a near exact clone of Zangief.&lt;br /&gt;&lt;br /&gt;Now  on top of these twelve characters, are the twelve Arcana that you can  mix and match with the characters. And these twelve Arcana give both  passive abilities to the main characters as well as a whole additional  move set on top of the characters pre-existent style. So when you take  that into consideration, you'll have 124 move set combination, plus if  you count the AH and AHF variations, that's actually 248 different move  sets.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The game has a decent  story mode, where players will pick their character and Arcana and fight  during the week of Mildrid's, the villain, evil plot. There flow of the  story will change depending on the battles you chose, and even the end  boss will alter depending on your performance in the next to last fight.  There's a gallery of videos and pictures which are unlocked by  completing the story and arcade modes in various ways. Aside from that,  there's the good old fashion player vs player.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;With  a boss that's extremely cheap, and a fairly steep learning curve, this  game is really aimed at gamers with a bit of experience. The action can  be either extremely fast paced, or sluggish; it all depends on the  players skill levels and set ups. The amount of variation is a wonderful  thing to see as well. All in all, it's a great title to add to your  collection if you're a fighting game fan.&lt;br /&gt;&lt;br /&gt;I give Arcana Heart on the Playstation 2 a 9/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3199204863574653923?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3199204863574653923/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-arcana-heart-ps2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3199204863574653923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3199204863574653923'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-arcana-heart-ps2.html' title='{Review} Arcana Heart -PS2-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2024273119856336029</id><published>2010-09-10T00:21:00.000-04:00</published><updated>2010-09-10T00:21:22.192-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><title type='text'>{Review} MTG: DotP: Duel of the Dragons DLC -360-</title><content type='html'>&lt;div style="text-align: center;"&gt;Duel of the Dragon is the first expansion pack to the Duels of the  Planeswalker 360 MTG title. Featuring a new Planeswalker, 4 solo new  missions, 4 new co-op missions, 3 new puzzle challenges. 3 new decks,  and 3 new cards for older decks, this is by far an impressive add-on.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Duel  of the Dragon has a lot to offer, as you can tell. The new missions in  solo and co-op offer a great way to rack up cards as well as to get a  taste of the new decks introduced. Most of the new cards really aren't  that major, so I'll focus on the new decks.&lt;br /&gt;&lt;br /&gt;The new decks include:&lt;br /&gt;White/Blue Milling Deck (Jace)&lt;br /&gt;Red/Green Aggro Deck (Sarkan Vol)&lt;br /&gt;Black/Blue Artifact Deck (Tezzeret)&lt;br /&gt;&lt;br /&gt;All  three decks offer at least two primary ways to play them (For example,  the Red/Green deck can be adjusted to be more of a Burn Deck with the  unlockable cards), however the White/Blue Milling Deck is by far the  most poorly constructed deck in there. It's absolutely broken, both in  terms of powerful cards and crap-tastic cards. Featuring TWO Traumatize  (Opponent discards HALF of their deck.) and yet, a full play set (four)  of Condemn (Target attacking monster is sent to the bottom of their  owners deck. The owner is healed by the cards toughness). Seriously,  s**t is mad crazy.&lt;br /&gt;&lt;br /&gt;Other then that, there's still the new  challenge puzzles, however I was able to go through them all in about 7  minutes, as they're a lot more straight forward then previous puzzles.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;It's  a lot more of what's already there. More cards, more decks, more game  play, and yet nothing really new. Not to mention, that Blue/White Mill  Deck is a serious problem; most of the decks in the game don't come with  any counter spells, leaving really only the Mono Blue Deck to be the  only real contender left standing against it. If you really love playing  this game, casually, I'd suggest getting it. You'll easily get your  monies worth. But if you're a serious online contender, this may just be  a let down and game breaker for you.&lt;br /&gt;&lt;br /&gt;I give Magic the Gathering: Duels of the Planeswalkers: Duel of the Dragon DLC for the 360 a 6/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2024273119856336029?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2024273119856336029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-mtg-dotp-duel-of-dragons-dlc-360.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2024273119856336029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2024273119856336029'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-mtg-dotp-duel-of-dragons-dlc-360.html' title='{Review} MTG: DotP: Duel of the Dragons DLC -360-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8781270854215188762</id><published>2010-09-10T00:18:00.000-04:00</published><updated>2010-09-10T00:18:18.658-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} PixelJunk: Monsters Encore DLC -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;PixelJunk: Monsters Encore would be the first of its kind in the  PixelJunk series: a full blown expansion pack. PJM Encore brings to us  the same tower defense action we know and love, along with a few minor  tweaks, all at a very inexpensive price.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;Inside PJM Encore gamers will be greeted with an entirely knew island  of maps to play on. This new island features 15 new levels, each one  still providing a fresh and challenging experience. Along with these  levels are an additional 5 music tracks added into the game, however  they are hardly noticeable compared to the previous tunes. More trophy  challenges have been added as well, and each one adds an interesting  twist to the levels; there's one that requires the gamer to purposely  drop 100 coins into water, and another that requires the player to beat  the specified level with only black towers without selling any towers.  Finally, there's the tweaks I mentioned. The Ice Tower which once had to  be purchased with gems is now ready to use from the get go, and the gem  price of the Tesla Tower has dropped.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;PJM Encore is the definition of DLC done right. It's not just a small  bit of content that's slapped on for a high price tag, or a simple  cosmetic face lift. It's a full blown expansion back, much like PC  gamers would be accustomed to. If you already love PixelJunk Monsters,  this DLC is a must. However, the new levels aren't to friendly to the  more casual players of PJM who are playing on their own; the paths of  monsters on the new island are far more chaotically varied, often times  causing leaks that normally wouldn't have happened.&lt;br /&gt;&lt;br /&gt;I give PixelJunk: Monsters Encore for the Playstaion 3 a 10/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8781270854215188762?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8781270854215188762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-pixeljunk-monsters-encore-dlc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8781270854215188762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8781270854215188762'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-pixeljunk-monsters-encore-dlc.html' title='{Review} PixelJunk: Monsters Encore DLC -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2925621630425746409</id><published>2010-09-10T00:16:00.000-04:00</published><updated>2010-09-10T00:16:15.712-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} LittleBigPlanet: Pirates of the Caribbean Level Pack -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Pirates are great. LittleBigPlanet is great. Put the two together? The  result is a marvelous sea adventure, fighting a mighty kraken, and all  on in a world that's mere centimeters high. But even more so, the story  of these levels is set at some point in the Pirates of the Caribbean  universe, with the players going through levels that either reenact  various scenes from the movies, or are original designs that could  easily fit inside the universe.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;This  pack comes with four new levels as well as a new survival challenge.  The levels, as stated, either are remakes of scenes from the movies, or  original levels that could fit anywhere inside the movies, ending with a  sea battle against the giant kraken. However, like with the Metal Gear  Solid 4 level pack, the real star of the show is the new level creation  tool that comes with the DLC; REAL WATER! That's right, real, working,  water. Not only that, but the water has a surprising amount of  customization to it; players can change its color, density, wave  frequency, and of course when and how the water will appear.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;The levels this go around are a hell of a lot easier then the ones  featured inside of the Metal Gear Solid pack, and the boss fight against  the kraken was rather dull, as all it requires is the player to stand  in one spot and shoot it with a cannon. However, the water tool is  perhaps the greatest thing to ever be added to LittleBigPlanet, though  it makes one wonder why such a basic thing like water wasn't in the game  to begin with. Ultimately, if you just want some new levels to play and  items to trick your Sack Boy/Girl out with, I'd probably hold off on  it. However, if you're big on making levels, this is a must have DLC.&lt;br /&gt;&lt;br /&gt;I give the LittleBigPlanet: Pirates of the Caribbean Level Pack for PS3 a 6/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2925621630425746409?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2925621630425746409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-littlebigplanet-pirates-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2925621630425746409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2925621630425746409'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-littlebigplanet-pirates-of.html' title='{Review} LittleBigPlanet: Pirates of the Caribbean Level Pack -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7975774724833018575</id><published>2010-09-10T00:14:00.000-04:00</published><updated>2010-09-10T00:14:11.185-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} LittleBigPlanet: Metal Gear Solid 4 Level Pack DLC -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;When you're jumping around and exploring the ever expanding world of  LittleBigPlanet, have you ever just wanted to go on a shooting spree?  Just climb right up that wooden clock tower and blast away at all the  sack boys and girls that dare come within your range? Well, now you can.  The minds over at Media Molecule have brought us an array of new  creation tools, new levels, new clothing items, and most important of  all the infamous Paint Ball Gun.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;As  one would think, the 5 new levels (as well as 2 new mini games) provided  within this DLC pack are all focused around the world of Metal Gear  Solid 4: Guns of the Patriots. In the story mode you will find yourself  stealthing around just as Solid Snake would in your attempts to bring  down the newest threat to the LittleBigPlanet. As mentioned above,  you'll unlock plenty of new items to use in level creation, most notably  the Paint Ball Gun, or Paintanator. For level creators, this weapon is a  gold mine, as it alone can and has provided a whole new game play  element. The DLC pack also adds more trophies, most of which include  beating the new levels without dieing, obtaining all the prize bubbles,  and completing the levels under various conditions. So all in all, not  too hard.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;Priced at $5, it's hard  to go wrong. I'm not a big fan of Metal Gear Solid, but even I was  pleased with the design of the new levels, and yes, I just really love  that gun. Violence has never looked so adorable. Whether you're a trophy  hunter, LBP enthusiast, LPB level maker, or just a MGS4 fan looking for  something else to sink your teeth into, you must get this DLC.&lt;br /&gt;&lt;br /&gt;I give the LittleBigPlanet: Metal Gear Solid 4 Level Pack Add-On for PS3 a 10/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7975774724833018575?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7975774724833018575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-littlebigplanet-metal-gear-solid.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7975774724833018575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7975774724833018575'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-littlebigplanet-metal-gear-solid.html' title='{Review} LittleBigPlanet: Metal Gear Solid 4 Level Pack DLC -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-4683205367229798750</id><published>2010-09-10T00:10:00.002-04:00</published><updated>2010-09-10T00:10:50.120-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Fat Princess: New Pork DLC -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Fat Princess players who boot up their game today will find a delightful  little surprise: update 1.30. Inside they'll find the new DLC map, New  Pork built right into the update, for free, along side a bunch of class  balancing fixes. However, this review is focused on one thing and one  thing only, NEW PORK.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;New Pork is a  new map for Fat Princess players to enjoy, free of charge, because of  their support for the title. Unlike its counter parts, New Pork is a  completely urban level, with gamers battling it out in modern day city  streets. Each base is located on opposite sides of the map, both  featuring three main paths of travel: the first is the sewer system  located inside of the bases which brings player to the top-center of the  map where an outpost sits. The second is through a short cut that's  blocked off by boxes, tables, and all other kinds of wooden market  goodies. Break a hole in the wall of junk to get quicker access to the  center of the map. Finally is the main walking path, which is surrounded  by high rising buildings on both ends. In the center of the map,  players will find an outpost, as well as an interesting old friend: on  each side of the outpost in the center of the map are catapults and  outposts for the teams to utilize. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;I do have some gripes about this map, one of the biggest being the lack  of blind spots. In all of the other maps, there is always at least a  few good 'blind spots' as I call them, or places where you can stand and  be invisible on the battlefield, unless someone auto locks-on to you.  However, there seem to be none that I could really find on this map,  which makes ambushing rather difficult. In fact, most forms of  strategies other than "Charge!" seem pointless on this map, as every  path you take will always take right into combat with the enemy, which,  to me, feels like poor level design. But again, it's free, and it does  what it was meant to, add a new flavor to the games map line up.&lt;br /&gt;&lt;br /&gt;I give Fat Princess: New Pork DLC for the Playstaion 3 an 8/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-4683205367229798750?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/4683205367229798750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-fat-princess-new-pork-dlc-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4683205367229798750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4683205367229798750'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-fat-princess-new-pork-dlc-ps3.html' title='{Review} Fat Princess: New Pork DLC -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-465301666894151438</id><published>2010-09-10T00:06:00.002-04:00</published><updated>2010-09-10T00:06:45.043-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Disgaea 3: The Raspberyl Chapters DLC -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Disgaea 3 originally brought to us a unique, thought provoking look at  morality that was as funny as much as it was deep, and even gave the  same feel that Disgaea 1 had given us. However, throughout the game, and  the DLC character missions, a very important plot element is constantly  hinted at: why doesn't Raspberyl become a teacher? Well, the developers  have answered this question with The Raspberyl chapters. &lt;br /&gt;&lt;br /&gt;Originally  released in Japan as an expansion disk, and re-released on all PSN  stores as DLC, The Raspbeyl chapters bring to us 4 new playable chapters  that can only be accessed after the main game. Once you initiate these  new chapters, you'll temporarily will loose access to Mao, Almaz,  Sapphire, and (if you purchased him) Captain Gordon. For those who (like  me) never found much use out of her, and power grinded Mao, this will  greatly alter the length and difficulty of these chapters. Loosing Almaz  and Sapphire isn't as much of an issue, however, as you'll obtain them  after the first couple missions. But on average, I'd say this adds at  least about 8-12 hours of game-play, depending on your levels, providing  you just run straight through it.&lt;br /&gt;&lt;br /&gt;These chapters will also  unlock a few new characters to use, such as the demon form of Super Hero  Aurum. Each of the chapters will also be host to some fairly good item  drops, and each mission will scale drastically in enemy level, which as  stated previously, will be a problem depending on your main game party  choices. Gamers will travel about several locations, including many  nostalgic places of Disgaea past as Raspberyl goes on a quest to become a  delinquent teacher. Right from the get go, she's successful and creates  drastic changes among the school, only to find her heart empty, unhappy  with achieving her goal. She then takes it upon herself to go on a  pilgrimage to take her delinquency to the ultimate level, feeling this  alone will fill her heart of the void she's feeling.&lt;br /&gt;&lt;br /&gt;All in all  this isn't a bad experience. Those that really enjoyed the rivalry story  between Mao and Raspberyl, as well as enjoy "heart of the cards" style  stories will be pleased with this side story. Also, it's a great chance  to pick up some extra characters to outfit your party with. However, if  you're not big on these ideas, the DLC may be something you want to try  out first before really purchasing, which is possible, as you can either  buy the DLC whole for $12, or purchase it chapter by chapter for $3  each. But for the length of content, and what you can get out of it, it  is worth getting for the more dedicated Disgaea fan. (Which is anyone  who plays a Disgaea game beyond the first 10 hours)&lt;br /&gt;&lt;br /&gt;I give Disgaea 3: The Raspberyl Chapters DLC on the Playstation 3 an 8/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-465301666894151438?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/465301666894151438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-disgaea-3-raspberyl-chapters-dlc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/465301666894151438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/465301666894151438'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-disgaea-3-raspberyl-chapters-dlc.html' title='{Review} Disgaea 3: The Raspberyl Chapters DLC -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3796537745345410755</id><published>2010-09-09T23:53:00.002-04:00</published><updated>2010-09-09T23:53:50.915-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Borderlands: The Zombie Island of Dr. Ned -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;The Zombie Island of Dr. Ned can be best described as one big joke on  the gamers that purchase it: both in a bad, and good way. For a price  tag of $10, gamers will come into this expecting two things: zombies and  more loot. Although the DLC does indeed plenty of both, it also  provides a lot more that gamers probably didn't expect.&lt;br /&gt;&lt;br /&gt;The  Content: The Zombie Island of Dr. Ned can be accessed from any fast  travel station in game, allowing players to just instantly hop into the  mini-campaign from the get go. Fast traveling there will take you to an  island that is under the control of one of the games weapons company's,  Jakobs. The island has come under a grim invasion, a zombie invasion.  It's up to the gamer, either by himself or with some friends, to find  out just what happened to the island, and put a stop to it.&lt;br /&gt;&lt;br /&gt;The  main story line is extremely short, lasting maybe 2 hours. The side  missions offered extend game time by maybe another 2 hours, but are  definitely worth doing to find out more about the world of Pandora, as  well as to see the return of an old friend from the main game. This  add-on, although a bit steep, would have been a near perfect addition to  Borderlands; with its extremely humorous plot, horror movie jokes, and  new areas to explore. However, The Zombie Island of Dr. Ned brings with  it a major problem: 5 frames per second. I still can't quite pin down  what causes this, as it seems to occur at random, but there is immense  frame rate problems that plague the DLC. One moment you'll be walking  along, fighting a few zombies, and the next you'll find yourself  chugging across a swamp at a snails crawl with your guns teleporting up  and down.&lt;br /&gt;&lt;br /&gt;Those that bought Borderlands for its multiplayer fun  and RPG elements will definitely want to pick this DLC up, regardless  the occasional frame rate problems. The expansion to the story, loot,  and added enemy types to go back to back against will fill your needs  easily. However, the more casual players, or those only in it for the  single player experience may want to give a purchase more thought. The  frame rate problems are hard to ignore when you're all alone just  running through the game, and the short length of the DLC could be seen  as real reasons to not get it.&lt;br /&gt;&lt;br /&gt;I give The Zombie Island of Dr. Ned DLC for PS3 a 6/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3796537745345410755?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3796537745345410755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-borderlands-zombie-island-of-dr.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3796537745345410755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3796537745345410755'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-borderlands-zombie-island-of-dr.html' title='{Review} Borderlands: The Zombie Island of Dr. Ned -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3881222077355493388</id><published>2010-09-09T23:39:00.000-04:00</published><updated>2010-09-09T23:39:25.921-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} BlazBlue: Continuum Shift: Makoto Nanaya DLC -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Those that followed Blazblue: Continuum Shift before its release came to  know two vital things: Continuum Shift would have further DLC support  than Calamity Trigger, and the first character to be introduced via DLC  would be everyone's favorite squirrel girl, Makoto Nanaya. The DLC is  now out, but has caught some by surprise. What we didn't know was the  price, which is actually $8. So the question is, is Makoto worth $8?&lt;br /&gt;&lt;br /&gt;Makoto  comes with a fair amount of content for your buck. Not only do you get  the completely unique fighter, but you get her theme song and theme  level. Not only that, but she has her own challenge mode and two pages  of color pallets to choose from. She's completely usable in every mode,  except arcade and story mode, meaning you wont get any extension of the  story within BlazBlue sadly. &lt;br /&gt;&lt;br /&gt;Makoto herself is an extremely fast  character, and heavily reliant on precise timing. Her specials are all  designed to help her either evade, reverse, or repel opponents. She can  create clones of herself, and the player can chose which is the real one  in order to help get around opponents, as well as set up punishing  combos, create a drive sphere which hangs in the air, causing damage to  foes that touch it, and can parry opponents attacks. Makoto's Distortion  Drives and Astral Heat are a feast to the eyes, presenting nicely  fleshed out animation scenes, as well as have great tactical use.&lt;br /&gt;&lt;br /&gt;Final  Thoughts: Now we find ourselves coming back to the main question: is  this worth $8? Admittedly, the price is very steep. You do indeed get a  decent amount of content, however the lack of any extension to the  arcade and story modes feel like not only a lost opportunity, but a  major reason to lose interest in purchasing this. Not only that, but  unless you decide to main her, or are one of those people that like to  rotate up your characters, you may very well spend the money for it to  sit there. However, if you see yourself using her a lot, or just  appreciate having a more complete experience, then you definitely want  to check this out.&lt;br /&gt;&lt;br /&gt;I give the Makoto Nanaya DLC for BlazBlue: Continuum Shift on the Playstation 3 and Xbox 360 a 6/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3881222077355493388?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3881222077355493388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-blazblue-continuum-shift-makoto.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3881222077355493388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3881222077355493388'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-blazblue-continuum-shift-makoto.html' title='{Review} BlazBlue: Continuum Shift: Makoto Nanaya DLC -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7897117647391806845</id><published>2010-09-09T23:31:00.001-04:00</published><updated>2010-09-09T23:31:58.107-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Bioshock: Challange Rooms DLC -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;As a sorry to Playstation 3 owners, Bioshock: Challenge Rooms is a DLC  designed to pit gamers against three challenges. These challenges are  designed to test the players mind and skill, as each one is set up very  differently from one another, as well as contain mini-challenges within  the challenges. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;As stated, this DLC  contains three new stages to test your mind and skill: the first  involves saving a little sister from a turret maze, as well as a big  daddy. The second is a twisted carnival, with the little sister trapped  atop the Ferris Wheel. The last, is a straight up survival mode. The  add-on also comes with an array of new trophies, including what is  arguably the hardest trophy in the game to obtain: complete the survival  mode within 15 minutes.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;If  you're a Bioshock owner for the PS3 and have $10 kicking around, this is  worth looking into. Although it lacks replayability if you're not into  completing the mini-challenges/trophies, it's still worth the price tag  alone for the single run through. However, seeing as it acts as a built  in stand-alone (as odd as it sounds), and doesn't actually add anything  new, this could disappoint some.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I give the Bioshock: Challenge Rooms for PS3 an 7/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7897117647391806845?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7897117647391806845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-bioshock-challange-rooms-dlc-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7897117647391806845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7897117647391806845'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-bioshock-challange-rooms-dlc-ps3.html' title='{Review} Bioshock: Challange Rooms DLC -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3070309691183541825</id><published>2010-09-09T19:19:00.000-04:00</published><updated>2010-09-09T19:19:16.340-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Battlefield: Bad Company 2: Onslaught Mode DLC -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;For those who were looking for something new to spice up their Bad  Company 2 experience, DICE and EA brought together an interesting idea  for the game: co-op, well, online only co-op at least. Currently out for  consoles, and set for PC at a later date, with a major expansion pack  on the way, is Onslaught mode worth the $10 drop?&lt;br /&gt;&lt;br /&gt;Well, it  depends on what kind of gamer you are. Onslaught mode comes complete  with four maps, all of which are rehashes of previous maps. The  objective of each map is to team up with three other players online and  take on an endless onslaught of computer AI, all the while working your  way across brutal landscapes to capture the flag. That's right, you're  essentially playing Squad Conquest mode against a lot of AI. Don't get  me wrong, going against large numbers of AI with such a small team can  prove to be overwhelming for some, especially on Hardcore difficulty,  but really anyone who's used to such games, like Left4Dead for instance,  won't really find this DLC all that exciting.&lt;br /&gt;&lt;br /&gt;Ultimately,  Onslaught mode is a nice change of pace. It puts a focus on being a  tight-knit squad in order to not only survive, but to win. However, the  lack of offline co-op, especially since the game mode is handled by AI  anyways, feels like a missed opportunity, and really kills some of the  enjoyment factor here. The separate leader boards for Onslaught are  nice, and the levels, although few, do provide a decent enough variety  to keep you entertained. If you're really not a huge fan of co-op  focused game play, especially with random people online, you may want to  pass. However, if you're a long term player of Bad Company 2, and are  looking for something new, this may be worth checking into.&lt;br /&gt;&lt;br /&gt;I give the Battlefield: Bad Company 2: Onslaught Mode for PS3 a 7/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3070309691183541825?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3070309691183541825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-battlefield-bad-company-2_09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3070309691183541825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3070309691183541825'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-battlefield-bad-company-2_09.html' title='{Review} Battlefield: Bad Company 2: Onslaught Mode DLC -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3318042730918043805</id><published>2010-09-09T19:16:00.000-04:00</published><updated>2010-09-09T19:16:48.521-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><title type='text'>{Review} Left 4 Dead 2: The Passing DLC -PC/360-</title><content type='html'>&lt;div style="text-align: center;"&gt;For the longest time, fans had cried out for the return of the beloved  foursome of the original Left 4 Dead. Valve, always being one to please  the fans, has brought to us our wishes, and a whole lot more. &lt;br /&gt;&lt;br /&gt;The  Passing comes quite packed for its price; free for PC users and 560 MS  points for those on the 360. The main course is of course the new  campaign, The Passing. Players will meet up with the original cast from  the very start of this campaign, with dialogue possibilities as random  and full of humor as ever. (Such as, Francis developing a crush on  Rochelle) From then on the three chapter campaign is a conglomeration of  every fascinating and challenging part from previous levels: rain  crashing down on your head, tight corridors and sewers to navigate, and  even a little bit of scavenge thrown in at the end. Depending on your  point of view, this campaigns design is either the brain child of  everything fans love, or a sign of pure laziness, with most of the  aspects of the level being borrowed.&lt;br /&gt;&lt;br /&gt;Along side the new campaign  is the addition of the Mutation Mode. This amazing feature will offer  gamers new game modes to conquer each week. One example of this was the  Realism Versus mode. This mode not only forced two teams to fight hard  against one another, it had them at a constant struggle with the  environment around them as they tried to collect the scarce amount of  resources available. Other rumored modes include Chainsaws Only, Ultra  Realism, and even Versus Survival Mode!&lt;br /&gt;&lt;br /&gt;A few other additions  worth mentioning include a new weapon, the M60 Machine Gun which  requires no reloading, but at the cost of not being able to get  additional ammo, as well as a Golf Club, which I would put second to the  Katana. And to top it off, Valve was kind enough to include a tab for  the developers blog right into the main game menu, allowing gamers to  quickly take a peak at what's coming up without having to head to the  internet.&lt;br /&gt;&lt;br /&gt;PC gamers, once again have no fear about nabbing this  DLC, it's worth the time to download. 360 players, if you're a fan of  both entries in the Left 4 Dead series, it's a must have, despite the  forced price tag. Although the story feels a bit lacking, namely in the  absence of focus on the fallen hero from Left 4 Dead 1, the short yet  sweet campaign will give Versus players the perfect little play ground,  much like Crash Course did for the original. Not to mention, the Mutant  Mode alone is worth the price of admission, especially since it'll  provide new challenges and further expand upon the games already  engrossing replayability. You owe it to yourself to pick this up if you  love Left 4 Dead 2.&lt;br /&gt;&lt;br /&gt;I give Left 4 Dead 2: The Passing DLC for PC and 360 a 9/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3318042730918043805?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3318042730918043805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-left-4-dead-2-passing-dlc-pc360.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3318042730918043805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3318042730918043805'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-left-4-dead-2-passing-dlc-pc360.html' title='{Review} Left 4 Dead 2: The Passing DLC -PC/360-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7296583995834859086</id><published>2010-09-09T19:14:00.000-04:00</published><updated>2010-09-09T19:14:02.405-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DLC Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><title type='text'>{Review} Left 4 Dead: Crash Course DLC -360/PC-</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;Crash Course is Valves' latest DLC pack to hit  Left 4 Dead on the PC and Xbox 360. Free on the PC, and $7 on the 360,  Crash Course provides new achievements as well as a new campaign,  designed to fill in the gap between No Mercy and Death Toll.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;Crash Course is shorter than its counter parts, being only two maps  long. However, the size of the maps have increased, making rushing  through the map a challenge. Crash Course also gives Versus Mode a  shorter feel, due to the campaign being shortened from five levels to  two. The new achievements are both easy and hard; much like the original  set of achievements. They range from killing over 5,000 zombies on  Crash Course alone, incapacitating three survivors within five seconds,  and even smashing twenty survivors with cars as a tank. The best part is  that achievements from before can still be achieved inside Crash  Course. The last major thing brought about in Crash Course is the new  recorded dialogue. Ten-thousand new audio files have been reported in  this update, most of which seem to focus on Francis hating things and  Zoey shooting pilots.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;If you're a  PC user, there's no need to even ask if this is worth the money,  because, well, it's free. However, if you're stuck having to pay the  bill for Crash Course, then there's only two things you need to keep in  mind if this DLC is worth it for you: &lt;em&gt;do you play a lot of Versus?&lt;/em&gt; and &lt;em&gt;do you want a more complete game?&lt;/em&gt;.  If you're a Versus Mode junky, Crash Course is a refreshing breathe of  air, as no more will you have to sit through games that can last for  hours, now a normal Versus run can last for a half-hour. And if you're  like me and enjoy having the complete experience a game has to offer, a  $7 price tag is highly justified. However, the achievements and level  design are a bit buggy, to the point where some achievements take  several times of doing them to unlock, and parts of the maps can be  completely skipped.&lt;br /&gt;&lt;br /&gt;I give Left 4 Dead: Crash Course DLC for PC and 360 a 9/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7296583995834859086?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7296583995834859086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-left-4-dead-crash-course-dlc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7296583995834859086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7296583995834859086'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-left-4-dead-crash-course-dlc.html' title='{Review} Left 4 Dead: Crash Course DLC -360/PC-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-1807784589357973257</id><published>2010-09-09T19:09:00.000-04:00</published><updated>2010-09-09T19:09:52.955-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PS1'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Tobal 2 -PS1-</title><content type='html'>Tobal 2 is by far the greatest game ever developed by Dream Factory; it  takes elements from every previous work up to that point and blends them  together into a massive pit of fighting game bliss. However, this title  never saw light outside of Japan, with English gamers only hopes of  being able to fully enjoy this game lying in fan translators.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;There's  really not too much to it. Some dude by the name of Emperor Udan is  hosting a fighting tournament. So, it's the usual stuff; a motley crew  of fighters come to compete for their own reasons. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Any  long term anime and manga fan will instantly notice something special  about this game: the art was done and directed by Akira Toriyama. The  full 3D characters are well rendered, and I've seen very few graphical glitches. For it's time, this was the best looking 3D fighter out there.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  music was done by another well known man as well! Takayuki Nakamura,  the man responsible for the music of Virtua Fighter and Ehrgeiz comes  back to bring his assorted musical taste back to Dream Factory. Every  musical arrangment is light on the ears, but still gets the blood  pumping. The sound effects are decent, but nothing major to comment on. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;In  the main fighting modes, players will each take up a character from a  roster that starts off small, and beat down their opponents in one on  one match ups. However, far more fighters can be unlocked, up to 200 to  be exact (including a Chocobo). This is done in the dungeon crawler mode  of the game. Yes, back again, this time they scrapped most of the RPG  elements and instead stuck to a system that they would re-use in The  Bouncer. Players will pick a character to level up as they explore a  variety of dungeons. While in these dungeons, they'll come across a wide  assortment of foes, all of which can be 'captured' using purple  crystals much akin to pokeballs in Pokemon.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Like  every fighting game, Tobal 2's primary source of replay comes in the  form of beating your friends into a bloody pulp. However, unlike other  fighting games, Tobal 2 also gives gamers that exta boost of tasks to  complete by allowing them to max out every character inside of the  dungeon mode.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;I've said it  once, and I'll say it again: Tobal 2 is the best 3D fighting game ever  made. Period. You can keep your Virtua Fighters, your Tekkens, your new  Mortal Kombats, and even your Soul Caliburs, just let me have my Tobal 2  and I am a happy guy. However, being that this IS an import only title,  unless of course you do a google search for the fan translation that  Square Soft said "couldn't be done", you'll have to do a bit of homework  to find this game and learn its menus. But honestly, if you consider  yourself a fan of fighting games, whether you buy it physically, or flip  Square the bird and get the fan translation, this is a title that you  must have in your collection.&lt;br /&gt;&lt;br /&gt;I give Tobal 2 on the Playstation, a 10/10.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-1807784589357973257?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/1807784589357973257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-tobal-2-ps1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1807784589357973257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1807784589357973257'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-tobal-2-ps1.html' title='{Review} Tobal 2 -PS1-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-5493493129136091788</id><published>2010-09-09T19:02:00.000-04:00</published><updated>2010-09-09T19:02:40.474-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PS1'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Medievil -PS1-</title><content type='html'>&lt;div style="text-align: center;"&gt;Medievil is a gothic-horror adventure game that has a beautiful visual  presentation and a humorous story. Released for the Playstation 1 back  in 1998/99 and released on the PSN in 2007, Medievil is a title that is  known, yet underrated. It was originally known for the reason that is  was among the first titles on the PS1 that put the (then) new DualShock  controllers to use. However, it was often over looked due to its story  and gameplay.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;You play as Sir  Daniel Fortesque, a knight who is perceived to be a hero, however was  killed in vein, loosing all his honor. However, the dark sorcerer Zarok  whom Sir Fortesque lost his life to is back to invade the town of  Gallowmere once more, and starts by using his necromancy to raise an  undead army. However, this causes a backlash that brings Sir Fortesque  back to life as well as a jaw-less skeleton. Now, he stands against Zarok  to redeem his honor and save Gallowmere.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;As  stated above, the game has a very gothic style about it, filled with  dark yet vibrant environments and enemies. Presented in 3D, Medievil has  some of the best visual presentations for its time, and even to this  day, though slightly dated, they still have a unique feel and are still  beautiful.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The music in this game is  top notch, and are 100% computer made. Not one actual live group  performed, everything was done with electronic synthesizers. Another  great aspect of this game was it's detailed voice acting. Still a new  and emerging thing back in those time, the voice acting in this game is  surprisingly well done as well as very fitting.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  game controls very well, though can have some timing issues in the  small platforming aspects. Aside from this, there are several weapons to  acquire and use during the course of the game, and each one has is very  user friendly. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The replay value is where I  feel the game hurts a bit. All in all, unless you really loved the  story, there isn't too much reason to go back and play this. Sure, you  can go back and tool around with all the weapon variants and what have  you, but to some that may not be enough.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Medievil  is a great title if you're in an adventure mood and are wanting a  twist. The game can be fun for new comers and older gamers alike,  however if you want a game with constant lasting appeal, you may have to  look elsewhere. But, for $6 on the PSN, it's a hell of a bargain.&lt;br /&gt;&lt;br /&gt;I give Medievil on Playstation, an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-5493493129136091788?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/5493493129136091788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-medievil-ps1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5493493129136091788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5493493129136091788'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-medievil-ps1.html' title='{Review} Medievil -PS1-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8532638918522621232</id><published>2010-09-09T18:59:00.002-04:00</published><updated>2010-09-09T18:59:54.275-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PS1'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Final Fantasy Origins: Final Fantasy II -PS1-</title><content type='html'>&lt;div style="text-align: center;"&gt;Final Fantasy II was a turning point for Square; the first title had  sold just enough to merit a squeal, and not only that, but Final Fantasy  was actually starting to put a small dent in the popularity of the  Dragon Warriors series. So now they had to come up with something new,  something unique, but retain that same vision and hope that the first  game gave them.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;The Paramecia Empire has an iron grip on the  world, and a rebel army, led by the king of Fynn, tries to organize a  coup against the Empire. However, they fail time after time. The empire  eventually is overrun, thanks to the kingdom of Kas'ion, because of the  actions of Borghen, its general, who betrayed the kingdom. Gordon and  Scott, the princes of Kas'ion, travel to Altair help the king out in his  ventures.&lt;br /&gt;&lt;br /&gt;In an attempt to regain Fynn Castle, an attack is  launched. Both the king of Fynn and Scott of Kas'ion are fatally  wounded. The king's daughter, Hilda, takes the king to Altair, the rebel  base, and takes over in his stead. Scott, unable to escape, is hidden  underground by a member of the Rebels.&lt;br /&gt;&lt;br /&gt;It's at this point that  four youths, Firion, Gus, Maria, and Leon, are fighting against the  Empire. They are wounded in battle and Leon is taken by the enemy, but  the rebels rescue the other three. They are taken to Altair, while Leon  is brainwashed by the Paramecian Emperor. He then takes on the persona  of a Dark Knight. Now his friends must try and save him, and even  possibly the world.&lt;br /&gt;&lt;br /&gt;Combat is identical to the first game,  selecting a party of characters to take their time dishing out the  damage to enemies, however leveling has been completely changed. Now  players will occasionally gain stats after battles, which are usually  dictated by actions done in combat. For example: if a battle is ended  with a character with low health, there is a chance he/she will receive  an increase to their HP stat at the end of combat. This is, by far, the  most obnoxious leveling system in the entire Final Fantasy franchise.&lt;br /&gt;&lt;br /&gt;On  top of that, the difficulty curve to this game is far sharper then the  first, which actually forces the players to spend hours literally  beating their own party to death, just to try and rack up the stats they  need for boss fights. Weapons and Magic are even leveled this way,  forcing the players to grind hour after hour just spamming the command  button as they either hack everything on screen, or dump all their MP  blindly, just work towards mastering their weapon skills and magic.&lt;br /&gt;&lt;br /&gt;This  game really isn't for everyone: the amount of grinding needed to get  your characters up to par for bosses, is dull and repetitive due to the  tedious leveling system. However, if you can get past the game play, it  actually has a very rich story to be told, so the more hardcore RPG and  Final Fantasy fans should try and tough it out for the story, and of  course, the music.&lt;br /&gt;&lt;br /&gt;Ultimately however, this is far from the top  of the litter when it comes to Final Fantasy. It really hasn't aged  well, even less so then some of the other 8-Bit iterations, and more  importantly, although the story and sound track are great, the game play  is just too bothersome to really allow for anyone that isn't more on  the hardcore side to actually enjoy it. If you pick up the Origins  bundle, it's at least worth an attempt, but trying to buy this game on  its own, may not be the best option.&lt;br /&gt;&lt;br /&gt;I give Final Fantasy Origins: Final Fantasy II on the Playstation a 4/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8532638918522621232?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8532638918522621232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-origins-final_09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8532638918522621232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8532638918522621232'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-origins-final_09.html' title='{Review} Final Fantasy Origins: Final Fantasy II -PS1-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2417788866735309107</id><published>2010-09-09T18:57:00.000-04:00</published><updated>2010-09-09T18:57:06.559-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PS1'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Final Fantasy Origins: Final Fantasy I -PS1-</title><content type='html'>&lt;div style="text-align: center;"&gt;Final Fantasy was developed at a time when Square was dealing with  bankruptcy, way back in 1987. Director Hironobu Sakaguchi feeling almost  defeated at this point boldly declared that his &lt;em&gt;final&lt;/em&gt; game would be a &lt;em&gt;fantasy&lt;/em&gt;  role-playing game. And now, we'll never live to hear the end of it.  This version that we'll be taking a look at; Final Fantasy Origins:  Final Fantasy I is the most accurate remake to the original Famicom  version, with only the visual presentation and sound track being  enhanced, as opposed to the Dawn of Souls remakes which actually alters  the script and story.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;An endless  time loop begins when Garland, a knight from the present, enters into a  deal with the four Fiends to become the demon king Chaos. He sends the  Fiends 2000 years into the future to wreak havoc. Then warriors of light  are chosen to to save the world and put an end to Chaos. &lt;br /&gt;&lt;br /&gt;Sound  familiar? Yea, Final Fantasy VIII. But I'll cover that at another time.  As for this, the story honestly isn't that gripping, in part to the fact  that there isn't a set cast of characters, making any form of character  development neigh impossible at this time in gaming.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This  version includes enhanced visuals as well as some great cut scenes. The  battle design is more akin to that of FFIV, however the core game is  still in its classic 8-bit style. Retro gamers will love this, however  newer, more graphic focused gamers won't really be digging it.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;With  an enhanced soundtrack that's brought out to its finest, this musical  score sets the ground work for every Final Fantasy game to come.  Although great for its time, however, it doesn't carry the same kind of  impact in today's gaming world, or even when compared to the other Final  Fantasy title; but it's always important to give thanks to the origin.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Game  play is simple: when you start the game you pick your party of 4  characters, choosing from Warriors, Red Mages, White Mages, Black Mages,  Martial Artist Monks, and Thiefs. Each character class has their own  unique sets of equipment and abilities they can learn as you progress  through the game. Combat is turn based, with the player and the A.I  taking turns whacking away at one another with their attacks.&lt;br /&gt;&lt;br /&gt;However,  this game isn't exactly the hardest to beat. In fact, the four  strongest weapons in the game are fairly easy to find, as I found them  all by complete accident, and they're so powerful that two swings from  my WHITE MAGE AND BLACK MAGE killed the final boss. There's no reason  for that!&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This version packs a  bit more for the die hard fans. There's a collection mode allows players  to unlock monster data as well as art work from the game as they play  the game several times over; it took me a good 3 play-throughs to  collect everything. Also due to the interesting team dynamic, there's  several different team combination to try out, which can help to keep  battles fresh from play-through to play-through.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;If  you ever wanted to see how Final Fantasy got its start, or if your  looking for a nostalgic fix, this is the game to get. Also important to  keep in mind is that Final Fantasy Origins is actually a combo deal,  featuring both Final Fantasy I and II all on one disk. If that's not  enough to sweeten the pot for ya, then there's no satisfying you.&lt;br /&gt;&lt;br /&gt;I give Final Fantasy Origins: Final Fantasy I on the Playstation a 7/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2417788866735309107?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2417788866735309107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-origins-final.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2417788866735309107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2417788866735309107'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-origins-final.html' title='{Review} Final Fantasy Origins: Final Fantasy I -PS1-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8438368400337894043</id><published>2010-09-09T18:53:00.002-04:00</published><updated>2010-09-09T18:53:30.327-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PS1'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Final Fantasy Chronicles: Final Fantasy IV -PS1-</title><content type='html'>&lt;div style="text-align: center;"&gt;Originally developed as a NES game, Final Fantasy IV would be pushed up  to the SNES for development, and see a 1991 release date. When Final  Fantasy IV hit the market, it was a huge event in the world of RPG's, as  it brought about many changes to how we would forever perceive the  genre, as well as how future games would build upon what Final Fantasy  IV had laid down.&lt;br /&gt;&lt;br /&gt;The game would see several re-releases and  remakes, totaling over 4 million sales combined. Today, we'll take a  look at the Final Fantasy Chronicles iteration for the Playstation.&lt;br /&gt;&lt;br /&gt;The  Dark Knight, Cecil, is sent out to collect the Water Crystal from  Mysidia. Despite succeeding in his goal with minimal effort, a doubt  forms in his mind; the doubt of whether what he was doing is the right  thing or not. His doubts cost him, as he demoted from being the Captain  of the Red Wings Air Ships. After his demotion, Cecil, along side his  best friend Kain, are sent on a quest to the village of Mist, to deliver  a package. The package was a trap: monsters spring forth and slaughter  the town, leaving a lone girl left alive. The girl cries out in agony as  she see's the corpse of her mother, and strikes out against Cecil, who  tries to help her. Summoning a massive earthquake, which splits the  area, separating Cecil and Kain then passes out from exhaustion.&amp;nbsp; Waking  up from his attack, Cecil now has an idea of what he must do. Bringing  the girl with him so that he may protect her, he sets out to find out  just what is going on within the Kingdom of Baron. &lt;br /&gt;&lt;br /&gt;Final Fantasy  IV brought about several game-play changes, to both the series and the  world of RPG's as a whole. Now players find themselves using set  character classes, which are bound to the characters themselves. On top  of this, gamers are able to use up to five party members in battle. The  biggest change, is in the battle system. Previously, the Final Fantasy  series, as well as most RPG's from the time, used some form or another  of a turn based system, in which the player and the A.I. would take  turns swinging at one another. Now, a full fledged ATB, or Active Time  Battle system has been implemented, which makes character actions and  turns be dependent on the speed of your characters.&lt;br /&gt;&lt;br /&gt;Depending on  which iteration of the game you pick up, will determine the quality of  the games presentation. Seeing as we're covering the Playstation  version, my work here is a lot simpler. The game is near identical to  the original Japanese version of the SNES game, otherwise known as Final  Fantasy IV HARD. 16-Bit sprites at their best with Uematsu once again  at the helm of the musical score. The only real change made to this game  from its SNES counterpart would be the addition of a single FMV scene.&lt;br /&gt;&lt;br /&gt;This  iteration is easily a must have for collectors, however with other  versions of Final Fantasy IV out there, it's hard to say this is the  best of the bunch. When it comes to the game itself, if you still  haven't given it a try, either because you weren't around for the craze  or you just never gave it two thoughts before now, do yourself a favor  and give this game a play through. &lt;br /&gt;&lt;br /&gt;I give Final Fantasy Chronicles: Final Fantasy IV on the Playstation, a 9/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8438368400337894043?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8438368400337894043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-chronicles-final.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8438368400337894043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8438368400337894043'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-chronicles-final.html' title='{Review} Final Fantasy Chronicles: Final Fantasy IV -PS1-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2229709090362695590</id><published>2010-09-09T18:46:00.000-04:00</published><updated>2010-09-09T18:46:09.289-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PS1'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Final Fantasy Anthology: Final Fantasy VI -PS1-</title><content type='html'>&lt;div style="text-align: center;"&gt;Final Fantasy VI is a game that needs absolutely no introduction if your  an RPG fan, regardless of your interest in the Final Fantasy legacy  itself. For those who may be new to RPG's, or simply are younger, allow  me to explain: Final Fantasy VI was once, and by many still is, regarded  as the pinnacle of RPG's. Originally released in 1994 for the Super  Nintendo, Final Fantasy VI took the world by storm. Its deep, engaging  plot, flawless musical score, and lovable cast of characters entranced  gamers then, and still does to this day.&lt;br /&gt;&lt;br /&gt;Final Fantasy VI follows  the adventures of a young girl named Terra. Terra is a girl possessing  unparalleled magic power, and in the prologue of the game she is used as  a tool of destruction. However she is shaken free of her mind control  and works together with a young man named Locke, a thief, or 'treasure  hunter' as he prefers, to escape capture from the Empire. From there the  story snow balls into an epic tale of love, war, and utter decimation.&lt;br /&gt;&lt;br /&gt;This  game features 14 main characters, the most of all in the series.  Surprisingly, it actually does an amazing job of balancing everyone's  backgrounds and development. Along side Terra and Locke are the likes of  Sabin, a royal heir who abandons that life and trains his body and mind  with martial arts. Shadow, an assassin that has no problem in  completing any task, for the right fee. Celes, a former general of the  Empire who was set to be executed.&lt;br /&gt;&lt;br /&gt;But out of all the hero's in  the game, the true driving character isn't even a hero; the real power  house character is the games main villain, Kefka. Kefka, for reasons I  wont spoil, is arguably the strongest villain in all of Final Fantasy. A  man who's mind has become so warped by magic that he seeks nothing more  than the utter, and total, destruction of everything in existence,  Kefka is a jester that makes The Joker from Batman look mentally  healthy.&lt;br /&gt;&lt;br /&gt;For most part, combat in the grand scheme of things  remains the same; players will pick party members, arm them, and duke it  out while the ATB ticks away. However, much like Final Fantasy IV, this  game introduced a new mechanic to the battle system that would forever  reshape the series, desperation attacks. Now, when a characters health  is low, they can tap into their hidden potential and use a special  attack. Outside of this, as I've stated, it's pretty much business as  usual.&lt;br /&gt;&lt;br /&gt;This game is 16-bits of pure love and affection. The world  of Final Fantasy VI drawn so beautifully, with every character of the  main cast having a unique feel to them, as well as the places you  explore will feel new and exciting. The music arrangement is honestly  Nobou Uematsu's best work, and the several full length sound track  releases only help to compound that opinion of mine. Almost every piece  is easily recognizable. The Final Fantasy Anthologies version also  includes a couple of FMV scenes to enhance the visual presentation,  however for most part it leaves things as they were.&lt;br /&gt;&lt;br /&gt;However,  it's important to note that there is some mild censorship at work in the  North American release of the game. Scenes depicting nudity were  completely covered up, as well as whole parts of character dialogue were  changed, either for being deemed 'too violent', or even for seemingly  no reason at all. Granted, they also had to work with the space restraints of the SNES carts, but even in later revisions of the game  they still included these censorship changes. Why couldn't they have  changed these, especially since they did make the changes for the other  Final Fantasy titles to be featured in the Chronicles and Anthology  bundles? This kills what is otherwise a nearly perfect game: sure,  covering up the nudity I can somewhat understand, as here in the state's  we're more tight-assed about sexuality. However, changing dialogue is a  big no-no in my book. This is especially since the changes made alter  the over all effect of what the characters are trying to say. Also, as a  final note, nearly everything was re-named in the game, becoming more  Americanized, but given that to this day I still look back and remember  the characters by those names, and not their original Japanese ones, I  can't fault the game for this.&lt;br /&gt;&lt;br /&gt;Arguably the best in the Final  Fantasy series, and one of the best RPG's of all time, Final Fantasy VI  has it all. The Anthology edition comes with a bestiary and an art  gallery to unlock, much like Chrono Trigger, and Final Fantasy's VI and V  saw in their collection revisions. If you have yet to ever try out a  game in the Final Fantasy franchise, this is the game to go with. The  only people I can see having a problem with this title are those who are  more accustomed to Action-RPG's, as the old-school ATB system can feel a  bit slow and monotonous at times.&lt;br /&gt;&lt;br /&gt;I give Final Fantasy Anthology: Final Fantasy VI a 9/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2229709090362695590?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2229709090362695590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-anthology-final.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2229709090362695590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2229709090362695590'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-anthology-final.html' title='{Review} Final Fantasy Anthology: Final Fantasy VI -PS1-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7507624036039711120</id><published>2010-09-09T18:39:00.002-04:00</published><updated>2010-09-09T18:39:57.849-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PS1'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Final Fantasy VII -PS1-</title><content type='html'>&lt;div style="text-align: center;"&gt;Well, as expected, it's time to give my thoughts on one of the most  controversial games in all of video game fandom. Final Fantasy VII  marked a huge turning point in the franchise: the games jumped from  their old-school sprites to horribly rendered polygons, huge cinematic  sequences are tossed in, and the story receives so many plot twists,  that even M. Night Shyamalan would feel out done. It also marked a  change in it's audience; no longer were the games only accessible to  gamers, now anime and manga fans began showing in interest in the  series, mostly due to the over the top character designs presented in  the game. That's not to say that the game is all bad, which we'll get  into shortly.&lt;br /&gt;&lt;br /&gt;The story to the game is both simple, yet overly  complex. A terrorist group known as AVALANCHE has been bombing power  stations that are owned and operated by the Shinra Corporation.  Preparing to go on their biggest raid yet, they hire the help of a  mercenary, Cloud Strife, to watch their backs, knowing that Shinra Corp.  will have something in store for them this time. However, as time  passes, things get complicated as a flower girl named Aeris (Aerith in  the original Japanese) gets thrown into the middle of the fray.&lt;br /&gt;&lt;br /&gt;Along  the way, things begin to get even more complicated, as a renegade  member of SOLDIER, Shinra's private first class military, decides to go  on a killing spree at the same time as AVALANCHE fails a raid against  the Shinra headquarters. Now the story of the game is no longer to stop  the planet killing corporation, but to save the world from an unmatched  swordsman who wields a six-foot sword. I wont say too much more, but we  start getting into crazy mind-f**k territory from here on, and most of  it isn't done right.&lt;br /&gt;&lt;br /&gt;The characters themselves are all spread out  in terms of race and background, but many of them are either  stereo-types, or just unbearable to deal with. There's Barret, the only  black guy in the game, and he swears constantly and acts ghetto  non-stop. Yuffie, an obnoxious ninja who is ALWAYS trying to steal you  s**t, though admittedly a character that I have a soft spot for. Not to  mention our main hero himself, Cloud, who is virtually a puppet for the  entire game, and his only redeeming quality is he's the only character  that can match Sephiroth in the ability to wield a giant sword, only  Cloud's is as wide as it is long. (Compensation much?)&lt;br /&gt;&lt;br /&gt;But how is  the game play you ask? Well, FFVII follows up on some of the principles  brought in from FFVI: the limit break system returns in full glory, as  now characters have full tiers of limits to learn and utilize in combat,  which vary drastically from character to character, which will  influence your three-man party choices. Also a returning concept, is the  ability to learn spells with every character, however instead of  learning them from summons, the characters will be able to harness the  power of magic from crystals (because what's a Final Fantasy game  without crystals?) which need to be equipped to your characters through  their weapons and accessories. Battles are still conducted with the ATB  system, and overall hasn't changed much. The game actually shines here,  as combat is fast, and the difficulty spikes are appropriately placed.  It never gets too challenging, but stays just challenging enough to keep  you focused on what you're doing.&lt;br /&gt;&lt;br /&gt;But how does the presentation  stack up? Well, the graphics didn't even look that great back then, and  they sure as hell haven't held up to today. Any character models outside  of (most) cinematics are blocky polygons that make everyone look like  Popeye the Sailor Man. Inside battle, we get semi-realistic character  models, and mostly well designed monsters. The cinematics themselves are  done very well for most part, as they constantly try to push this new  technology to the limits (and falls short every time). The musical score  on the other hand is very well done, with each piece being easily  recognizable. The music is so well done that like many other scores from  games, it constantly gets fan remakes and remixes, not to mention has  been performed in live orchestras several times. &lt;br /&gt;&lt;br /&gt;Ultimately,  this game is, well, average. Sure, back in the day this thing was gold  for raging weeabo's and RPG fans alike, but looking back on it with a  critical eye, the flaws the game are just endless. The characters are  mostly just given roles to play out, and rarely act outside of them. The  only characters that really get any true character development are  Cloud and ironically enough Cait Sith, and really the final boss fight  of the game was both climatic and anti-climatic at the same time. Not to  mention the ending of the game, which makes absolutely no sense what so  ever. But still, this game can be enjoyable at parts, and the controls  are spot on. It's not broken in any real sense, however it's really not  trying to do anything new either. &lt;br /&gt;&lt;br /&gt;I give Final Fantasy VII on the Playstation, a 5/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7507624036039711120?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7507624036039711120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-vii-ps1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7507624036039711120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7507624036039711120'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-vii-ps1.html' title='{Review} Final Fantasy VII -PS1-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2151526636582654317</id><published>2010-09-09T18:34:00.000-04:00</published><updated>2010-09-09T18:34:58.260-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PS1'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Ehrgeiz: God Bless the Ring -PS1-</title><content type='html'>&lt;div style="text-align: center;"&gt;Ehrgiez was originally an arcade fighter back in Japan that caught a lot  of attention for its full 3D fighting action as well as the fact that  half of the character roster was comprised of Final Fantasy 7  characters, including Cloud and Sephiroth. The game would later see a  home console release on the Playstation, which added in several new game  modes such as mini games and a full RPG side game which further  explains the games back story. Despite doing well in Japan, its  reception over seas was abysmal, with the game never reaching the  Greatest Hits list.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;In the Fighting  Mode, your character is fighting in this tournament to win a mythical  sword called "Ehrgeiz" that holds the secret to immortality. The RPG  Mode takes you on the quest to find the history behind the sword. All in  all, there really isn't a whole lot of depth here, so there really  isn't that much to say.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;For its time,  this game was stunning. The in game graphics were beautifully done, and  the FMV cut scenes were a very nice added bonus. The HUD is rather  simple, and although the levels have different areas to explore and  fight on, the player isn't overwhelmed by the height and distance  differences of each area. My only real complaint with the graphics would  be some projectile attacks can look very grainy, such as Tifa's fire  spell, and Sasuke + Yuffie's shuriken throw.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  sound effects were nicely placed in this game, and the announcer truly  makes the game feel like an intense experience. However, that's about  where the compliments end. The music is easily forgettable, and  sometimes the music can actually be annoying. But, this is mostly a  matter of personal taste than anything else, as there are many who enjoy  this games soundtrack.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Aside from  the graphics, one of the biggest things this game does right is deliver  in the controls department. The controls are highly responsive, and take  little time to learn. However, like in many fighters, although the  controls are easy to pick up, they're hard to master.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;So,  would you come back to this game more then once? Of course! Between the  several game modes to play, and the wide variety of the character  roster, this game is easy to revisit to enjoy several times over,  especially if you have friends that enjoy the game as well; after all, a  fighter just isn't as fun without another person to beat down.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Ehrgeiz:  God Bless the Ring is one of those lost gems that you come by every now  and then. The main fighting game is some of the best 3D fighting  action, even by today's standards, and the full hack-and-slash RPG mode  as well as the mini-games give so much life to this game. But, some  people will dismiss the title for its inclusion of Final Fantasy 7  characters, feeling that they over-shadow the roster, or the reverse can  be true as well, and people who play this may feel disappointed that  this isn't a pure Final Fantasy related title. Which ever the case, if  you're willing to simply take the roster for what it is, and if you can  get past the music in this game, there's so much fun to have.&lt;br /&gt;&lt;br /&gt;I give Ehrgeiz: God Bless the Ring for the Playstation, an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2151526636582654317?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2151526636582654317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-ehrgeiz-god-bless-ring-ps1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2151526636582654317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2151526636582654317'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-ehrgeiz-god-bless-ring-ps1.html' title='{Review} Ehrgeiz: God Bless the Ring -PS1-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3527313639229912532</id><published>2010-09-09T18:21:00.000-04:00</published><updated>2010-09-09T18:21:03.470-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PS1'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Deception: Invitation to Darkness -PS1-</title><content type='html'>Ah yes, Techmo and their crazy games. The appropriately titled,  Deception: Invitation to Darkness, started off the niche Deception  series in which players would work to kill, capture, and torment other  living beings for all sorts of reasons. However, this title specifically  has some extreme flaws that make the overall game sag down.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;You  are a Prince returning home; everyone is glad to see you and you have a  conversation with the king. Just as hastily as you had arrived,  however, the king is magically killed, and your brother barges into the  throne room, declaring that you are the one who had killed him. You are  then tied to a stake, having been sentenced to death. You beg for some  dark, dark, power to assist you in getting revenge as you begin to draw  your last breathes; lightning strikes your body, and flame erupts. Your  wish was granted. Now you must take control of the Castle of the Damned,  and defend it from invaders, as well as work to resurrect Satan in  order to accomplish your revenge.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This  game has classic, blocky, 3D graphics, however the character models are  rather hit and miss. Some characters are actually rendered very well,  with their bodies and faces feeling natural, while others look like the  creators lost their budget, and they just slapped together a bunch of  blocks and used a JPEG for a face. (Think WWF Warzone) The UI is  extremely clustered, with a lot that the player is forced to keep track  of at all times, which can become a strain on the eyes.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  music in this game is amazingly well done, with each piece really  bringing the mood of the game to life. The sound effects however are more  akin to the graphics, and are rather hit and miss. Weapon sound effects  sound spot on to how they should, while the 'creepy' mood setting sound  effects like demonic growling sounds more comical than anything.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;As  I've mentioned, you'll be using a wide assortment of options to either  kill or capture (And in some cases, torture) any who dare set foot  inside the Castle of the Damned. You can use capture traps like cranes  and cages, deadly traps like spikes, pits, and even weights, plus so  much more. Players will also be able to use taunts to lure enemies into  traps, cast spells, steal souls to power spells, and even use body parts  to make zombies! However, with each action you do, it will effect the  ending of the game, which is something to keep in mind. &lt;br /&gt;&lt;br /&gt;Now, the  gameplay itself is extremely fun and customizable, however the  controls... not so much. This game predates Analog Sticks, so you have  to move around using only the D-Pad; this is something that in a  First-Person 3D game is a pain in the ass, as you move like a tank than  anything else. (Wait, where have I heard that before...?) Also, there  can be occasional input lag, and in a game that's all about timing  traps, that is a very, very, dangerous thing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;The game is host to two main endings that I know of, the morally good  ending, and the morally wrong ending, with each on having slight  variations depending on the actions taken during the course of the game.  Even the story itself as you progress will alter slightly depending on  your actions. Although this sounds like a good thing, it's really  nothing amazing, and as a whole adds little to the experience,  especially when taking into account having to go through the game again  just to get these slight alterations. Honestly, unless you fell in love  with it the first time you went through the game, you're not going to  bother doing it all again.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Don't get me wrong, I &lt;strong&gt;love&lt;/strong&gt;  this game; it's story is so beautifully woven with several twists and  turns, and the trap mechanics are so engaging, however, this game is  extremely flawed. You'll constantly feel like you have to force your  character to move as you play, and the tank-like movements really slow  you down, giving your enemies that extra bit of time to either run away  or take a shot at you. The Castle, though customizable, will get  tiresome to look at after some time, and for most part all of the effort  you go through to set up traps goes to waste very quickly, as you'll  either never end up needing them, or you end up getting yourself caught  up in them because of button lag. &lt;br /&gt;&lt;br /&gt;I give Deception: Invitation to Darkness on the Playstation a 4/10.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3527313639229912532?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3527313639229912532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-deception-invitation-to-darkness.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3527313639229912532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3527313639229912532'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-deception-invitation-to-darkness.html' title='{Review} Deception: Invitation to Darkness -PS1-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7172397448675921395</id><published>2010-09-09T16:43:00.000-04:00</published><updated>2010-09-09T16:43:12.556-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><title type='text'>{Review} Warstorm -PC-</title><content type='html'>&lt;div style="text-align: center;"&gt;Ah yes... online CCG/TCG (Collectible Card Game or Trading Card Game,  whichever you prefer) is an interesting genre indeed. Blending the  addictive nature (to me) of the CCG and opening it to the masses through  their web browser is a great idea, in theory.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;In  order to add depth to the game, there is actually some form of a story  to Warstorm. Though to be honest, it was so mundane and basic that I  literally forgot every bit of it. Basically, you're just going on war  campaigns to take over or defend land. If there wasn't a story to speak  of at all, I wouldn't mind, but just tacking on a rather dull and basic  story just to give the feel of a deeper game, makes me want to club some  seals. If you're going to add a story, actually put effort into it  people...&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Arguably either the most,  or least important part of any CCG, whether online or physical, is the  art. The card art is actually rather good, however it's no where near  the caliber that say Magic the Gathering posses. Also, because this is  an MMOCCG, there are several spell, attack, and other various  animations. However, a few of them tend to not make sense, like various  Archer cards using sword animations, but that's just nit picking.&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Well...  how to say this? This is the most involved, uninvolved MMOCCG I've  played. In Warstorm, you make squads, not decks. Each squad has a hero  to command, and that hero has a set number of units, spells, and  equipment that he/she can lead into battle with him/her. Players make  their squad around their hero, while taking in mind the unit/spell/gear  limits, the hero's race, card effects, and several other game play  factors, perhaps the most important of which being the time counter of  each card. This, brings us to the uninvolved part of the game... the  game itself.&lt;br /&gt;&lt;br /&gt;In Warstorm, when you actually go into a battle  against either the CPU or another player, you will select your squads  based on your level or campaign conditions, and once the squads are  decided... that's it. The servers automatically calculate who the winner  or loser will be, and from there it's up to you if you feel like  watching the battle or not. That's right, you have no actual control of  the cards in the duel. Cards will be played based on their timer  counter, and will take actions completely on their own. It's this very  reason that truly kills this game for me. Although I have another major  gripe which I'll mention in the next section, it's this aspect that  drives me up a wall. I've both won and lost matches because of the  automatic responses of various cards. Plus, isn't the point of playing a  CCG, MMO style or otherwise to PLAY the CCG?&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Well,  this brings us to my second biggest issue with this game. The main  campaign is fairly short, I did it in about 2 days. They offer a side  quest which I am actually stuck on, but other than that... there ain't  much to do single player wise, and multiplayer is extremely hit or miss  due to the lack of steady players. Often times I find myself going  against not only new comers to the game, but the same exact players over  and over again. I swear I fought this guy, Dr Octave, like 8 times  already.&lt;br /&gt;&lt;br /&gt;The main issue in all of this stems from the fact that  if you want anything other than basic cards and the starter missions,  you have to purchase not only expansion sets to unlock new missions, but  you also have to purchase card boosters in order to get anything other  than the basic set up. This right away cripples players who either can't  afford to be buying $13 add-ons and booster packs, or who (like myself)  have an issue spending their cash on intangible items that can (and  will) simply vanish if/when the online service is no longer provided.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;All  in all, this is really nothing more than something to waste time on  when you're really bored, or to have running while playing other games  to keep you amused during load or respawn times. At first this game  seems to have a lot of potential, offering a lot of depth in strategy  and even a complete achievement system (And yes, it's even actually  called Achievements) however, unless you're willing to spend an obscene  amount of money ($91 plus tax just to unlock all of the campaign  missions, let alone all of the booster packs) on an intangible CCG, you  wont find yourself sticking with this for more than a week at the most.&lt;br /&gt;&lt;br /&gt;I give Warstorm on PC, a 3/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7172397448675921395?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7172397448675921395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-warstorm-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7172397448675921395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7172397448675921395'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-warstorm-pc.html' title='{Review} Warstorm -PC-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-5319959854277193065</id><published>2010-09-09T16:39:00.000-04:00</published><updated>2010-09-09T16:39:05.606-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><title type='text'>{Review} Torchlight -PC-</title><content type='html'>&lt;div style="text-align: center;"&gt;Runic Games brings to us a new entry into the Hack and Slash RPG genre.  With a development team consisting of some of the minds that brought us  Diablo, Diablo 2, Mythos, and Fate, already you go into this game with  some high expectations, even if it is a budget title. However, the  question is, does it deliver?&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Players  will take control of one of three characters, the Alchemist, Destroyer,  and Vanquisher as they arrive in the once peaceful mining town of  Torchlight, each for their own reasons. Mayhem as has been unleashed, as  hordes of monsters are attacking the town, coming out from the mines.  You must travel inside the mines to stop the evil that lurks below the  town. Everything else at this point is nothing more than a thinly veiled  reason to go kill things.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The game  definitely goes for a more vibrant, cartoony look, and a UI that is  nearly identical to that of Diablo, right down to the hot keys.  Character models are highly detailed, however the town of Torchlight is  rather dull. The dungeons vary greatly in design, which keeps the  dungeon crawling fresh, as well as various elements in the levels can  actually contain enemy ambushes which adds a bit of paranoia to the  gamer.&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The soundtrack in this game is  very well orchestrated, with each piece further adding to the tension  and adrenaline that players will feel when engrossed in the adventure.  The special effects are nicely done, with everything sounding as it  should. Voice acting, however is average at best.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Each  of the three characters have their own set of three skill trees, with  each skill tree playing to a certain play style. However, unlike the  skill tree system found in Diablo, there are no skill prerequisites,  meaning any skill can be obtained so long as you're a high enough level  to use it. Gamers also get a pet that will act as a combat buddy and  mobile stash that can run back to town and sell stuff for you.&lt;br /&gt;&lt;br /&gt;The core game play is essentially traveling from dungeon to dungeon, grinding levels and killing waves of enemies. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  game has a lot to offer those that play through the game multiple  times. There's the Endless Dungeon, which is literally a never ending  dungeon that is unlocked when the game is completed for the first time,  the retirement system which allows gamers to restart their character at  level one with increased fame as well as special bonuses to a select  item of their choosing.&lt;br /&gt;&lt;br /&gt;Also, the game is designed to be  extremely moddable, and the mod scene for this game is running very  rampant. I've seen everything from new dungeons to classes and even new  pets. I've even seen the Shaman from WoW be completely recreated.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Torchlight  is H&amp;amp;S RPG action in its purest form. If you enjoy the genre, this  is simply a must have title, especially considering it's at a budget  price. However, this game is a bit lacking compared to other titles;  there's no multiplayer and for those that find themselves unable to mod  the game may be disjointedness by the limited amount of quest chains and  few selectable characters. &lt;br /&gt;&lt;br /&gt;I give Torchlight on the PC an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-5319959854277193065?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/5319959854277193065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-torchlight-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5319959854277193065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5319959854277193065'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-torchlight-pc.html' title='{Review} Torchlight -PC-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8555237394108226452</id><published>2010-09-09T16:36:00.000-04:00</published><updated>2010-09-09T16:36:23.452-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><title type='text'>{Review} Starcraft -PC-</title><content type='html'>&lt;div style="text-align: center;"&gt;Improving on the formula that Blizzard had established with Warcraft,  they set out to go with a more futuristic take on the RTS genre, which  brings us Starcraft. It's man vs alien vs alien animals in face paced  action. Featuring superior controls to Warcraft (up to that point) and a  fun new mythos to learn, Starcraft would become the biggest thing to  ever happen to Korea.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Set in a  futuristic universe, the humans, known as Terran, have been colonizing  deep space in an effort to get a true foothold in the galaxy. However, a  bizarre alien race known as the Zerg have been decimating everything  it's come across. Sent out to try and fight back the Zerg are Jim  Raynar, a marine with great skill and cunning, as well as a Ghost by the  name of Sarah Kerrigan, whom he has a love for. However, things quickly  turn bleak as alliances are not what they seem, and to make matters  worse, the technological, as well as psychologically advanced race known  as the Protoss have also begun a war campaign against the Zerg,  although they don't seem to be up to working alongside the Terran.&lt;br /&gt;&lt;br /&gt;Honestly,  it's not the deepest story out there, and often it does follow many  cliche's, however its presented very well, and the characters are both  extremely likable and hate-able. It goes through many twists and turns,  but many of them you can see coming.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;For  its time, this game didn't look half bad. However, it certainly hasn't  aged well. Aside from that, the designs of the three races are very  unique, not only from one another, but in general; especially the Zerg.  Terran will feature your standard military style fair, as well as giant  robots. The Zerg are all organic in design, with rather macabre entities  that serve as warriors and structures. And finally the Protoss who  remind me way too much of the Predators.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  soundtrack to this game is decent at best, clearly not Blizzard at  their best here. The sound effects are honestly laughable, but for that  time period, it was kind of expected.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Players  will work to collect Ore and Gas, all the while maintaining their unit  reserves. Featuring a character food limit of 200, which can lead to  massive battles (All be it, still on the smaller side when compared to  Command and Conquer at the time) The main goal is to amass your army and  destroy your opponents bases down to the ground. The units you can use  will be dependent on the race you pick:&lt;br /&gt;&lt;br /&gt;Terran are true militant gunners; rifles, sniper rifles, flame throwers, giant robots, and fighter planes.&lt;br /&gt;&lt;br /&gt;Zerg  are sneaky and are truly powerful en mass. Most of their units have the  ability to evolve, allowing the powers like burying beneath the ground  to surprise foes, or even to add radical enhancements to their  abilities, allowing for different mutations.&lt;br /&gt;&lt;br /&gt;Protoss are all  about efficiency and air domination. Their ground troops are a bit  lacking, though a single Zealot is enough to handle 3 Zerglings.  However, should their elite Carriers, or even their strategical Arbiters  enter the battle, chances of stopping them are slim.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;When this game was at its  prime, there was a massive community, dedicated to not only the main  game, but the custom maps that players could make with the World Editor  as well. In fact, this was the origin of the AoS genre of game style, or  as it's more commonly known, DotA. Alas, unless you have a few buddies  for a lan party, skirmish mode will only entertain you for so long.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Back  in its prime, I would have given this game a solid 9. However  in today's gaming world, although the gameplay itself is still enjoyable  and solid, everything else about it has fallen to the pits. So by  today's standards;&lt;br /&gt;&lt;br /&gt;I give Starcraft on the PC 3 a 6/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8555237394108226452?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8555237394108226452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-starcraft-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8555237394108226452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8555237394108226452'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-starcraft-pc.html' title='{Review} Starcraft -PC-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3499270131432307858</id><published>2010-09-09T16:32:00.000-04:00</published><updated>2010-09-09T16:32:38.784-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><title type='text'>{Review} Quake Live -PC-</title><content type='html'>&lt;div style="text-align: center;"&gt;Have you ever found yourself wishing that you could have a fully  functional FPS at the tip of your fingers at all times? Ever found  yourself broke, unable to get any shooters? Well, the solution to this  is out there, and it's in the form of a browser plug-in. That's right, a  browser plug-in.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  game doesn't look half bad. Character models are well made, and offer a  wide variety of body styles, levels are nicely rendered, as well as  offer many areas to explore and see, and the UI is bold, yet easy on the  eyes. However, he frame rate can get a bit choppy in full screen mode,  and character models will glitch up pretty hard during lag spikes.&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;If  you've played any multiplayer PC game from id, then you already know how  to play. For those new, there's not a whole lot to learn. Movement is  done with WASD, and the gun is controlled via the mouse, with left click  firing and right click zooming. The controls, however, can be  completely customized to your liking, whether it's adjusting mouse  sensitivity or mapping weapon hot keys.&lt;br /&gt;&lt;br /&gt;Players will find  themselves facing off in several different game modes: Free For All,  Death Match, Team Death Match, and Capture the Flag, are all rather self  explanatory. However, there is also Clan Arena, which is a more  hardcore form of Team Deathmatch, in which all players only have one  life for the round, and the round ends when only one team is left  standing.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;If you like running  and gunning, this is it. Quake Live offers some of the most balanced,  yet competitive gun fights that one can participate in. The game will  assess new comers and offer them server suggestions based on their  performance in the tutorial; the gamer is still free to choose what ever  server they wish though. Other than that, the only real reason I can  see to not come back to play this game is if you simply don't like it  from the start. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Quake Live is certainly an interesting little gem. Absolutely free to play and acting as a normal browser plug&lt;br /&gt;-in,  I'd highly suggest everyone to give it a go at least once. It's rather  fun, and light weight so most machines should be able to run it. The  ranking system is also rather nice, as it's constantly updated, as well  as features an 'awards' system. (Read, achievements)&lt;br /&gt;&lt;br /&gt;Other than  that, there ain't much to say. If you do give this game a go, shoot me a  message, I'll gladly play a few rounds. (Disclaimer, I am absolutely  terrible)&lt;br /&gt;&lt;br /&gt;I give Quake Live on the PC a 7/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3499270131432307858?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3499270131432307858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-quake-live-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3499270131432307858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3499270131432307858'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-quake-live-pc.html' title='{Review} Quake Live -PC-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-1323955519846004311</id><published>2010-09-08T02:44:00.000-04:00</published><updated>2010-09-08T02:44:36.975-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><title type='text'>{Review} Dragon Age Jouneys: The Deep Roads -PC-</title><content type='html'>&lt;div style="text-align: center;"&gt;Stop for a moment and ask yourself: what's the best way to promote my  game? The answer: with a free to play game that also unlocks stuff in my  game! The Dragon Age Journeys sagas are a flash based marketing scheme,  that are still playable in their own right. Out currently is the first  of three chapters, The Deep Roads. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;There  are multiple character paths to choose from at the beginning of the  game, however they all lead down the same exact adventure: you are with a  group of people, you separate yourself from said group, the group gets  nuked into oblivion, and you manage to run away. Now you must band  together with a variety of allies to unravel the mystery of the powers  that slayed your dead group.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Well,  it's a flash game alright. But sadly, it's still not even the most  impressive looking flash game I've played. The characters all lack any  fine detail, and instead receive minor changes to their appearance based  on the armor and weapons they have equipped. When you make your  character, there's a few different hair styles to choose from, depending  on your gender, as well as a couple different faces depending on your  race, but nothing too fancy. Any environment you find yourself in,  whether it's the main town or in a cave will look and feel extremely  bleak and uninspired.&lt;br /&gt;&lt;br /&gt;It's  point and click SRPG action at its most casual. You'll move around with  the mouse, battle with the mouse, and talk with the mouse. That's about  it. Battles take place on a grid, which will be affected by the terrain  you're on, which sometimes causes rocks and trees to obstruct the  battle field grid a bit. You'll command yourself and up to two allies in  the battle, and from there it's simply kill or be killed. Leveling is a  tad annoying at first: when you start a new character, the game is  automatically set to distribute your stat points for you, a fact that  the game FAILS TO MENTION. It wasn't until I was already level 4 on my  main character (Max level of 7 mind you) that I learned this tid bit, in  the FAQ IN THE PAUSE MENU. Not a single tutorial bubble that popped up  mentioned that! It's a bit of a minor flaw, but damn it when the game  gives me the ability to allocate my stat points, but doesn't even tell  me that it's automatically set to auto spend, it's damn annoying.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The game will take you about 2 hours straight to complete;  that's including unlocking and killing everything. However, it is kind  of nice to go back and try out every class type, as they all have fairly  deep skill trees which can be fine tuned to your play style. Plus, with  three allies to choose from, it's a satisfying experience to test out  the many different combat tactics that you can create. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Eh,  it is what it is. It certainly wasn't the worst game that I've played,  and the fact that it unlocks gear in Dragon Age Origins for you to use  automatically warrants at least a single play through. However, this  first installment into the Dragon Age Journeys saga certainly didn't set  the bar too high. Let's just hope the future releases will bring us  more items, and an overall better game.&lt;br /&gt;&lt;br /&gt;I give Dragon Age Journeys: Chapter 1: The Deep Roads on the PC a 4/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-1323955519846004311?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/1323955519846004311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-dragon-age-jouneys-deep-roads-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1323955519846004311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1323955519846004311'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-dragon-age-jouneys-deep-roads-pc.html' title='{Review} Dragon Age Jouneys: The Deep Roads -PC-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3538301645105683844</id><published>2010-09-08T02:42:00.000-04:00</published><updated>2010-09-08T02:42:03.412-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><title type='text'>{Review} A Kingdom for Keflings -PC-</title><content type='html'>&lt;div style="text-align: center;"&gt;A Kingdom for Keflings originally made its debut back on the Xbox 360;  its relaxing game play and simple controls made it easy for people to  pick up and play. Now, A Kingdom for Keflings is making its mark on the  PC, promising to&amp;nbsp; bring the same fun that was had from the original.  Perhaps, too much the same, me thinks.&lt;br /&gt;&lt;br /&gt;In A Kingdom for Keflings,  you play as one of four giants and help the tiny people known as  Keflings to build their society. Whether working alone or with friends  online, players will build the entire Kefling kingdom from the ground  up. Gamers not only have to build everything, however, but they'll also  have to do some RTS style micro-management, as they direct the Keflings  to mine for various resources; this keeps the game from getting too  stale, as there's always something for the player to be doing. A final  interesting thing to note is that during the course of the game, the  weather will change according to the seasons, which also has a direct  impact on the mining speeds of the different resource types.&lt;br /&gt;&lt;br /&gt;There  are some flaws to this game, however. Despite the unique art direction  of the game, the music direction is rather lack luster, as the  soundtrack grows tiresome and repetitive at a rather fast rate. Then  there's the fact that this is indeed a direct port of the 360 version,  meaning that if you already have that version, there's no incentive to  actually buy this version. Scratch that, it's actually missing two  things compared to the 360 version: avatar support and achievements.  Though these don't hurt the game in the grand scheme of things, the lack  of any custom character detracts from the personal touch that the  original gave, and the lack of achievements can alienate the more goal  eccentric gamers, as there isn't too much of a major goal to drive this  game to begin with.&lt;br /&gt;&lt;br /&gt;Honestly, this is a good game; its addictive  and relaxing, a nice change of pace from the norm. Though slightly  stripped down from its 360 counter part, it's still worth checking into.  However, the lack of any additional features brings the overall worth  of this game down pretty hard, especially since they could have really  taken advantage of the PC user base by at least offering a map editor of  sorts. Still, if you haven't already picked this up on the 360, and are  looking for a great way to kick back and relax, this is worth looking  into.&lt;br /&gt;&lt;br /&gt;I give A Kingdom for Keflings on the PC a 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3538301645105683844?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3538301645105683844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-kingdom-for-keflings-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3538301645105683844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3538301645105683844'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-kingdom-for-keflings-pc.html' title='{Review} A Kingdom for Keflings -PC-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-944292300383351265</id><published>2010-09-08T02:24:00.002-04:00</published><updated>2010-09-08T02:24:45.495-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Guide'/><title type='text'>{Guide} Using A-Fear in Cross Edge</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/j46nloPx0nE?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/j46nloPx0nE?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-944292300383351265?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/944292300383351265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/guide-using-fear-in-cross-edge.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/944292300383351265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/944292300383351265'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/guide-using-fear-in-cross-edge.html' title='{Guide} Using A-Fear in Cross Edge'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2238551713850162518</id><published>2010-09-08T02:20:00.000-04:00</published><updated>2010-09-08T02:20:45.805-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Guide'/><title type='text'>{Guide} How to fix PS3 error 80010514</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RY9LBHrRe8U?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/RY9LBHrRe8U?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Start by having the system in standby.&lt;br /&gt;&lt;br /&gt;Hold the power button down till the system will turn on and turn off.&lt;br /&gt;&lt;br /&gt;Press and hold the power button again, and hold it: it will beep as it turns on and then it will double beep. When you hear the double beep immediately take your finger off the power button&lt;br /&gt;&lt;br /&gt;You will be prompted to plug in your controller via USB and then hit the PS button.&lt;br /&gt;&lt;br /&gt;Now you'll see a series of options, this is VERY important, as a miss click will result in erasing your PS3 HDD.&lt;br /&gt;&lt;br /&gt;The option you want to click is RESTORE FILE SYSTEM.&lt;br /&gt;&lt;br /&gt;Finally, it is going to restart and bring up a screen reading Corrupted System Data. Your PS will now replace this data Then you choose continue and that should be it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2238551713850162518?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2238551713850162518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/guide-how-to-fix-ps3-error-80010514.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2238551713850162518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2238551713850162518'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/guide-how-to-fix-ps3-error-80010514.html' title='{Guide} How to fix PS3 error 80010514'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7434247823413765716</id><published>2010-09-08T02:11:00.001-04:00</published><updated>2010-09-08T02:11:24.616-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Let&apos;s Play'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Let's Play} Xardion -Episode 2-</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PjgCC-8xU0I?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/PjgCC-8xU0I?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7434247823413765716?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7434247823413765716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/lets-play-xardion-episode-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7434247823413765716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7434247823413765716'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/lets-play-xardion-episode-2.html' title='{Let&apos;s Play} Xardion -Episode 2-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-4735225713596164341</id><published>2010-09-08T02:10:00.000-04:00</published><updated>2010-09-08T02:10:18.126-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Let&apos;s Play'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Let's Play} Xardion -Episode 1-</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/suF_Ii8hlY8?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/suF_Ii8hlY8?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-4735225713596164341?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/4735225713596164341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/lets-play-xardion-episode-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4735225713596164341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4735225713596164341'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/lets-play-xardion-episode-1.html' title='{Let&apos;s Play} Xardion -Episode 1-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7585261896347977902</id><published>2010-09-08T02:06:00.000-04:00</published><updated>2010-09-08T02:06:03.456-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Mortal Kombat: Unchained -PSP-</title><content type='html'>&lt;div style="text-align: center;"&gt;Mortal Kombat: Unchained is the PSP port/revision of Mortal Kombat:  Deception. Far too often, the hand held ports get the short end of the  stick in fighting games, especially in the case of Mortal Kombat,  however Mortal Kombat and fighting fans alike who have PSP's will find a  pleasant surprise awaiting them with this title. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Mortal  Kombat: Unchained doesn't alter the story of Deception, however it does  add onto it. Set right after Deadly Alliance, Shang Tsung and Quan Chi  were successful in killing most of Earth Realm's greatest champions; the  only one left to oppose them was the Thunder God, Raiden. However, the  might of the two sorcerers was too much for even Raiden to handle, and  they defeated him. After their victory, the two turned on one another  for true supremacy, and Quan Chi came out on top. But, this last victory  was meaningless, as Reptiles possession was complete, and the Dragon  King, Onaga returned to take Outworld. Returning to consioness, Shang  Tsung and even Raiden work together with Quan Chi to stop Onaga, but the  combined might of all three wasn't enough, and in a last ditch effort,  Raiden focused all of his energy to blow up everything in and around the  Outworld Palace... Onaga was the only thing left standing.&lt;br /&gt;&lt;br /&gt;Now  Onaga aims to conquer existence itself, while the realms are at their  weakest. Only one old fool finds himself able to combat the Dragon King,  Shujinko, the warrior who had brought Onaga back to power in the first  place.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;For a PSP port of a full 3D  fighting game, this game is absolutely beautiful. The animations are  well done and the character models are near flawless; there's occasional  clipping problems, and the frames kind of chug at times, but  considering they tried to take the complete models from the console  iterations and scale them down to fit on the PSP, they did a fine job.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;One  of the things that Mortal Kombat has always been able to provide is a  great sound track to enhance the mood of the games, and this game is no  exception; I'd even go as far to say that Mortal Kombat: Unchained has  the best sound track in the series. Even the sound effects are nicely  done, and the voice acting is fairly top notch, with only a couple of  voices that irk me. Also, a nice feature in Unchained is that players  can play the songs from the game right on the PSP from the content menu.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  main fighting aspect of the game is the same as Deadly Alliance, with  each character having three fighting styles; two hand-to-hand and one  weapon focused martial art styles. However, some enhancements have been  made since Deadly Alliance: a breaker system has been implemented,  allowing players that are on the defensive to force their attacker back,  however these breakers are limited to three per match to prevent  spamming. The roster is also far more diverse than both Deadly Alliance  and even Deception, from which it is a port of. Not only does Unchained  come with Shao Kahn and Goro who were present only in the Gamecube  version of Deception, but Jax, Kitana, Blaze, and Frost return as well  to fill in the events up to Armageddon better.&lt;br /&gt;&lt;br /&gt;Also present in  Unchained is Deception's mini games, Puzzle and Chest Kombat, which both  feel very welcome on the portable, as both offer quick, on the go  challenges to play. The rpg-esque Konquest Mode from Deception returns  as well, however the scale of items and unlockables have been toned  down, with every character starting unlocked, so the hidden keys inside  Konquest mode have been altered to reflect these changes.&lt;br /&gt;&lt;br /&gt;But,  new to Unchained is the Endurance mode: a survival challenge that's  common in other fighting titles. This mode is a great chance for gamers  to test their might against an onslaught of foes, till they breathe  their very last breath.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;If you  love Mortal Kombat, this game will never get dull. The ability to  wirelessly fight one another, whether it's in a one-on-one fight, a  battle of whits in Puzzle Kombat, or even a more strategic elimination  style fight in Chess Kombat, the game offers enough variety to keep fans  busy. However, if you're only a casual fighting gamer, you can still  enjoy what this has to offer inside of its unloackable content and mini  games. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Mortal Kombat:  Unchained is one of the best 3D fighting game on the PSP, period. The controls  are very tight, and although there's minor clipping problems, they can  be over looked if perfect graphics aren't important to you. Also, if  you're a Mortal Kombat fan, this is the definitive version of Mortal  Kombat: Deception. Even if you're just an all around fighting gamer,  this is a must have. &lt;br /&gt;&lt;br /&gt;I give Mortal Kombat: Unchained on the Playstation Portable, a 10/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7585261896347977902?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7585261896347977902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-mortal-kombat-unchained-psp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7585261896347977902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7585261896347977902'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-mortal-kombat-unchained-psp.html' title='{Review} Mortal Kombat: Unchained -PSP-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-5428176574710939783</id><published>2010-09-08T02:03:00.000-04:00</published><updated>2010-09-08T02:03:26.980-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Dissidia: Final Fantasy -PSP-</title><content type='html'>&lt;div style="text-align: center;"&gt;Someone at SE finally got around to making a full  feature fighting title involving most of their big name Final Fantasy  characters. Thus the RPG Fighting Game, Dissidia: Final Fantasy was  born.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;For eons, the cycle of war  has raged on. The goddess of harmony, Cosmos, and the god of discord,  Chaos call upon warriors from various realms to fight for them in this  eternal struggle. But, something is amiss this time around, as it seems  the power of Cosmos is waning, and the forces of Chaos are working  tirelessly to crush her guardian warriors. You will fight as the 10  heros of Cosmos; Warrior of Light, Firion, Onion Knight, Cecil, Bartz,  Terra, Cloud, Squall, Zidane, and Tidius as you try to stop the plans of  Chaos' minions.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Well, back in my MK Unchained review, I stated it was &lt;em&gt;one&lt;/em&gt; of the best looking 3D fighters on the PSP, and it still is, however, Dissidia is hands the the &lt;strong&gt;best&lt;/strong&gt;  looking one. The in game action is beautifully rendered with highly  detailed stages popping out at you. The cinematic cut scenes are  wonderfully done as well, especially the intro and ending scenes which  really show off what the PSP can do, graphically.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;If there's one thing that SE can do, it's orchestrate a game  soundtrack. There's a lot of songs from the original games, all of which  have been enhanced, as well as a few original pieces. The sound effects  are great as well. Now, for the voice acting... It's a bit hit and  miss. Some characters, like Squall and Terra have the perfect voice  talent behind them, while characters like Zidane and Cloud of Darkness  just seem to be uninspired and poorly cast.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  gameplay is deceptively shallow. Combat revolves around two stats:  bravery and HP. Bravery is essentially how much damage you can dish out  while HP is how much damage you can take. The idea is to use bravery  attacks to drain your opponents bravery, thus making you hit harder and  them weaker, and then blast them with an HP attack to kill them.&lt;br /&gt;&lt;br /&gt;There's  a few other mechanics tossed in, to try and give some depth. The  characters will level, like in a traditional RPG, and you can customize  their gear (read: further insure your ability to end a fight in one  combo), and to some degree customize your characters move set.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;If  they did something right concerning the game play, it's the amount of  stuff packed in to unlock and do. The story is extremely expansive,  lasting around 100 missions, each of which you literally HAVE to  complete at least 3 times in order to unlock everything inside the story  mode. There's also the classic style arcade mode, a time attack mode,  and a duel colosseum where you fight in a sort of stylized survival  mode. On top of that, you can unlock all of the music to listen to, cut  scenes to watch, save matches to watch later and even upload to the  internet, and every character has an alternate outfit to unlock.  (Although most are just recolors)&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Well,  in terms of presentation, this game deserves a lot of praise, but  honestly, the combat leaves a lot to be desired. I can't see any serious  fighting gamers enjoying this, as it's not really competitive at all,  it's more about who can bust out a bravery to HP combo faster. Also,  unless you have friends with PSP's and Dissidia, or a PS3 with Adhoc Party downloaded, this game  will amount to a single player adventure, which really hurts it. But, if  you love both fighting games and Final Fantasy, or even if you're just a  big Final Fantasy fan in general, it's worth checking out.&lt;br /&gt;&lt;br /&gt;I give Dissidia: Final Fantasy on the PSP an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-5428176574710939783?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/5428176574710939783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-dissidia-final-fantasy-psp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5428176574710939783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5428176574710939783'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-dissidia-final-fantasy-psp.html' title='{Review} Dissidia: Final Fantasy -PSP-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8290957101494642423</id><published>2010-09-08T01:56:00.000-04:00</published><updated>2010-09-08T01:56:48.541-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='NDS'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Jump Ultimate Stars -NDS-</title><content type='html'>&lt;div style="text-align: center;"&gt;Jump Ultimate Stars is the squeal to Jump Superstars; both games are 2D  fighting titles on the Nintendo DS. Jump Ultimate Stars brings an  interesting strategy focus to the fighting genre, as up to four players  compete in either death match, point match, or capture the item matches  with characters from over forty manga series, including: Naruto, Dragon  Ball Z, Yu Yu Hakusho, Bleach, Death Note, Gintama, JoJo's Bizarre  Adventure, Rurouni Kenshin, Shaman King, Saint Seya/Knights of the  Zodiac and many, many more.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  story is fairly simple. Someone is causing all of the worlds in the  (Shounen Jump) universe to shatter apart and regroup into collective  constellations where they have traits in common. (For example, there is  the 'Spirit' constellation where manga titles like Yu Yu Hakusho and  Bleach are grouped together) So it's up to the only warriors left  unaffected by this crazy plot to rescue the other survivors and try and  set things right. From the beginning, players will take control of  Naruto (Naruto), and Monkey D. Luffy (One Peice), to use as battle  characters, while Goku (Dragon Ball Z) stands by to lend a Kameha-meha  Wave when they need it.&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The art  direction of this game is very... interesting. Incorporating all of the  styles and designs of over forty manga is an amazing feet, one that  truly had to have brought about many complications. The characters and  animations are beautiful and vibrant, yet at the same time the levels  themselves are extremely dull in both art direction and game design.  Often they try to incorporate so much into them that it just feels like  one big colorful mess. This is interesting, because even the menu  schemes are a lot more involved in terms of art direction, as they are  completely customizable. The player can pick characters that will be  their 'guide'. The guide will greet them at the main menus, and act as  the sort of tutorial/announcer figure for anything outside of the actual  game play. (Personally, I like having Botan the most, but I'm biased  when it comes to Yu Yu Hakusho) Also, an important thing to mention is  the design of the koma, or panels. I'll touch on what they do in a bit,  but as for their art direction, I really love what they've done. They  took actual scenes and events from each manga that the characters were  in, cut them into various Tetris shapes, and colored them; this not only  gives the manga mash-up a more authentic feel, but it also gives fans  of the manga characters a nostalgia trip each time they customize their  koma decks.&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Remember those terms I threw at you  earlier: koma, panels, koma decks, strategy focused fighting game? Well,  allow me to explain.&lt;br /&gt;&lt;br /&gt;Jump Ultimate Stars plays like a mix of  Tetris, Super Smash Brothers, and Trading Card Games. The player has  what's called their koma deck, or simply their deck. Inside this deck is  a set amount of blocks that they can use to fight with. The blocks are  filled with Tetris style koma, or panels, which will act as the players  fighting characters, support characters, and special abilities. Special  koma only take a single block, while support koma can take two to five  blocks (in almost any shape), and character koma usually range from six  to ten blocks. On top of this, there is a sort of 'Rock, Paper,  Scissors' mechanic inside the fighting and support characters. The  fighting characters, as well as their attacks, all have an attribute:  strength, knowledge, or humor. Strength attacks deal more damage to  knowledge characters, knowledge attacks deal more damage to humor  characters, and humor attacks deal more damage to strength characters.&lt;br /&gt;&lt;br /&gt;As  for the actual in game controls, players have an array of attacks at  their disposal. Each character has two primary attacks, (A and B) that  also change depending on the direction you hold on the D-Pad. For  instance, hitting 'B' while using Super Sayajin 2 Gohan will do a basic  ki blast, while holding 'Forward'+'B' will unleash a flurry of ki  blasts. Players also have super attacks, which range from teleporting  around the screen, blasting the whole screen, or the complete  annihilation of anything standing near them. Not only that, but players  can link together all of their fighting characters special moves in  what's called a 'Dream Combo'.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The amount of customization this game offers, in both  terms of game play options and characters to use will leave almost every  fighting gamer in awe. Plus, there are tons of challenges to complete  in the game, and if you aim to not only unlock but max out every single  character in this game, that alone will leave you with hundreds of hours  of game time. The only reason for someone to not go back to this game  is if they don't like it at all to begin with.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Jump Ultimate Stars is simply  amazing. The amount of depth and fun this game provides is simply top  notch. There's really only two downsides to this game. The first is the  fact that it's import only. There's just no way a game this license  heavy could ever dream of leaving Japan, so unless you're big on  importing, you might have to pass this game up. The second issue I have  is more of a personal one, and it's the fact that Bremen wasn't present  in the manga used for the game. I mean come on, they have Yu-Gi-Oh,  Cobra, Death Note, Slam Dunk, Eye-Shield 21 and even Prince of Tenis,  but they couldn't make room for Bremen, a series that actually had  fighting in it... &lt;br /&gt;&lt;br /&gt;I give Jump Ultimate Stars on the Nintendo DS, a 9/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8290957101494642423?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8290957101494642423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-jump-ultimate-stars-nds.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8290957101494642423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8290957101494642423'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-jump-ultimate-stars-nds.html' title='{Review} Jump Ultimate Stars -NDS-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7604654235975285971</id><published>2010-09-08T01:51:00.000-04:00</published><updated>2010-09-08T01:51:52.299-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Izumi'/><category scheme='http://www.blogger.com/atom/ns#' term='Art'/><title type='text'>{Art} E'tuam Mar by Izumi</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Betn3WdX2ZY/TIckXWAtyRI/AAAAAAAAAAU/49Q03N3hCTw/s1600/7517_102521983095792_100000139718362_75973_6747957_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_Betn3WdX2ZY/TIckXWAtyRI/AAAAAAAAAAU/49Q03N3hCTw/s320/7517_102521983095792_100000139718362_75973_6747957_n.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7604654235975285971?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7604654235975285971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/art-etuam-mar-by-izumi.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7604654235975285971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7604654235975285971'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/art-etuam-mar-by-izumi.html' title='{Art} E&apos;tuam Mar by Izumi'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Betn3WdX2ZY/TIckXWAtyRI/AAAAAAAAAAU/49Q03N3hCTw/s72-c/7517_102521983095792_100000139718362_75973_6747957_n.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2470314439944113455</id><published>2010-09-08T01:47:00.000-04:00</published><updated>2010-09-08T01:47:51.645-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GBA'/><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Review} Zoids Legacy -GBA-</title><content type='html'>&lt;div style="text-align: center;"&gt;Zoids Legacy, or Zoids Saga 2 back in Japan, is a SRPG that bends the  reality of the Zoids time line, bringing Zoids Chaotic Century, Zero  Century, and Fuzors together to face off against all of their known  foes, as well as the foes from the previous entry in the Zoids Saga  series. However, many seem to think this game has too much to offer.  Wait... what?&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Players take control  of a young man named Zeru who aims to become a great Zoid pilot. But  it's not that simple, as a mysterious girl crosses paths with Zeru, and  from there all hell breaks loose. An evil organization is out to wreck  chaos on the planet Zi by using time traveling riffs to alter the events  of the past and future.&lt;br /&gt;&lt;br /&gt;Along the way, Zeru will team up with  nearly every main character from the Fuzors, Chaotic Century, and Zero  Century, as well as obtain an Organoid ally, Pulse.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  amount of detail in the Zoids designs is top notch. Every single Zoid  looks damn near identical to its real life toy and anime counter-part.  The same can be said for the characters as well. However, the landscapes  take a bit of a hit; every town looks nearly identical, and big  important towns from the anime series are hardly recognizable. It feels  like the art team just got lazy and quickly did up some buildings and  tossed it all together. Even the dungeons are rather bland to the eye.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  music in the game is very nice, in small doses. Although it sets the  moods for each town and battle right, it just drags on because of the  length of the game. The sound effects are also nicely done, but when  battles can drag on for hours, they can be very annoying.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Being  that Zoids Legacy is an SRPG, it has everything you'd expect to see and  then some. Players will control up to 6 Zoids and Zoids Pilots on a  grid. Each Zoid comes with a stable list of weapons and abilities they  can use, as well as the pilots come with a set of passive bonuses that  can alter the abilities and stats of the Zoids that they're piloting.  Players can also buy new equipment for their Zoids, so even the smallest  of Zoids can enjoy the pleasures of a Charged Particle Cannon.&lt;br /&gt;&lt;br /&gt;There  is also the Organoid, Pulse to discuss. Pulse will change colors  throughout the game: the change in color is in direct connect to the  choices the player makes in conversations. There's four colors total,  and each color gives Pulse a different set of stat bonuses and  abilities. Red makes the Organoid more speed and strength focused, blue  makes the Organoid focus on speed and defense, white puts more focus on  defense and health, and black has a big focus on strength and defense.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Zoids Legacy features tons of replay value.  Seriously, if there is any game that can rival the Disgaea games in  terms of longevity, it's Zoids Legacy. Between the hundreds of Zoids and  all of the weapons to choose from, there is never really an end to it  all. Plus, the game offers a puzzle mode, setting players into  challenges where they have to win battles with set Zoids, usually with  the odds stacked against them. Also, because there are different  Organoid colors, as well as two different specialty Zoids for the main  character, there is much replay value to be had in just trying out all  the combinations.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This game  truly isn't for everyone. The amount of depth and customization can be  an enormous headache and turn off for gamers who aren't into serious  SRPG grinding and action. The charm of the story is also greatly  hindered if players aren't already going into this game with full  knowledge of all the Zoids characters from the three anime series, or  even from playing the previous Zoids Saga game. The game tries to  correct that, by offering a built in dossier that gives a brief  background on the characters encountered in the game, but it's really  not the same. So unless you're a big Zoids fan, and/or a true SRPG  gamer, this may not be the game for you.&lt;br /&gt;&lt;br /&gt;I give Zoids Legacy/Zoids Saga 2 on the Gameboy Advanced, a 7/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2470314439944113455?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2470314439944113455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-zoids-legacy-gba.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2470314439944113455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2470314439944113455'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-zoids-legacy-gba.html' title='{Review} Zoids Legacy -GBA-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2052073154115168846</id><published>2010-09-08T01:44:00.002-04:00</published><updated>2010-09-08T01:44:56.406-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>{Review} Final Fantasy IV: The After Years -Wii-</title><content type='html'>&lt;div style="text-align: center;"&gt;Final Fantasy IV: The After Years is the direct sequel to Final Fantasy  IV. Originally released back in 2008 in episodic format for Cell Phones,  this game has been released on WiiWare shop to download... in episodic  pieces. The main game that you will pay 800 Wiipoints on, is the first  half of the main game. The second half of the game, as well as all of  the side quests, must be purchased separately.&lt;br /&gt;&lt;br /&gt;The story of Final  Fantasy IV: The After Years follows the tale of Ceodore, the son of  Cecil and Rosa. He is but a squire, however he is currently among the  ranks of the Red Wings, and is en route to his trail to become a full  fledged knight. However, while he is off seeking his honor and status,  chaos breaks out in the kingdom of Baron, as the moon once again splits  into two, and monsters start raiding the kingdom. Cecil, Cid, and Rosa  try to protect their homeland, however find themselves overwhelmed by  their numbers, leaving Rosa and Cid to retreat while Cecil stays behind.&lt;br /&gt;&lt;br /&gt;This  half of the main game will focus mostly on the stories of two  characters; Ceodore and Kain, with the game changing points of view at  various intervals. The plot is as deep and entrancing as the first  games, however after 5 hours of game time, the story comes to a dead  stop, leaving a total cliffhanger, and a very irritated gamer.&lt;br /&gt;&lt;br /&gt;Final  Fantasy IV: The After Years makes a delightful return to the retro  style of play, with none of the game mechanics nor visual presentation  changing from that of the 16-bit style of the original Final Fantasy IV.  However, in an attempt to set itself apart and keep things fresh, the  game borrows a page out of the Megami Tensei playbook and has the flow  of battle affected by the phases of the moon. For example, during a full  moon both you and the enemy will deal a reduced amount of physical  attack damage, however all Black Magic spells will deal increased  amounts of damage. This game mechanic sadly doesn't really do much in  the grand scheme of things though, as gamers will constantly find  themselves at odds with the enemies anyways, despite the phase of the  moon. Either they'll be under leveled and need to grind out a few  levels, or they'll find themselves over leveled and killing everything  before the enemies can fight back, in spite of the reductions to their  attack power.&lt;br /&gt;&lt;br /&gt;Honestly, I can't highly recommend this game.  Although I found myself enthralled in the story, as well as the constant  nostalgic feeling this game provides, the ride is a bit short,  considering the price of admission. Not to mention that the price of  commission doesn't even cover the cost of the entire game. I could &lt;em&gt;maybe&lt;/em&gt;  understand if they sold the two halves of the story together and sold  the side quests separately, but to have to buy both haves of the main  game, on top of buying the side quests? That's just pushing it.&lt;br /&gt;&lt;br /&gt;If  you're a fan of Final Fantasy IV, this game is at least worth checking  into. Otherwise then that, I see little reason to pick this up, as what  redeeming factors this game has, are based within having previous  knowledge of the Final Fantasy IV story and game play.&lt;br /&gt;&lt;br /&gt;I give Final Fantasy IV: The After Years on the WiiWare a 3/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2052073154115168846?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2052073154115168846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-iv-after-years-wii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2052073154115168846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2052073154115168846'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-iv-after-years-wii.html' title='{Review} Final Fantasy IV: The After Years -Wii-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-662256238882719822</id><published>2010-09-08T01:43:00.000-04:00</published><updated>2010-09-08T01:43:01.774-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Savage Moon -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Tower Defenses; to me they never grow old, and to the average console  gamer, they are a new and exciting trend that's slowly starting to gain  momentum. However, seasoned PC gamers know the style of game play inside  and out, so to impress those with both a PS3 and PC takes a lot of  effort. Savage Moon is one of those Tower Defense games that can surely  impress both sets of gamers.&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;For being both a  cheap PSN title, and a tower defense game, Savage Moon goes that extra  step visually delivering some of the best HD visuals I've seen for a PSN  title. Each level looks and feels like a whole new experience, however  if you're not a sci-fi theme fan, the style of the games art direction  can get rather stale after some time.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;All  the standard sound effects are there, as well as a limited music track.  Sadly, this game is dragged down from an over all lack of any serious  audio. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The controls are relatively  easy to pick up and learn, however various aspects of the controls, such  as the camera positioning for instance, feels useless, as often the  camera will reset itself based on where you set the camera, leaving you  with a Devil May Cry style camera fight. Aside from that, all your main  actions and strategies will rely on a rotating menu, which is easily  accessible and not at all hard to work with. However, placing towers can  sometimes be a pain, as they have the same control as the camera  movement oddly.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;There's quite a  lot left to do once you've stomped through the main game. Savage Moon  offers many different play challenges, such as completing levels without  leaking or completing levels with a set amount of minerals saved up.  There's also the Vengeance Mode, in which you select a level from the  main game and enter an endless survival mode, fighting wave after  countless wave until your defense has finally fallen.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Savage  Moon is a great tower defense for its price. Visually stunning and  featuring a nice array of command strategies and tower types, there's  more than enough to please a tower defense gamer. However, the lack of  multiplayer co-op and difficult camera/tower placement, brings this game  down, especially when compared to the other tower defense games on the  PSN such as Comet Crash and PixelJunk: Monster. But, if you can look  past these flaws, you'll find a fun time to be had.&lt;br /&gt;&lt;br /&gt;I give Savage Moon on Playstation 3, an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-662256238882719822?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/662256238882719822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-savage-moon-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/662256238882719822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/662256238882719822'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-savage-moon-ps3.html' title='{Review} Savage Moon -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-202605663341520686</id><published>2010-09-08T01:39:00.003-04:00</published><updated>2010-09-08T01:41:15.003-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Rag Doll Kung Fu: Fists of Plastic -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;RDKF: FoP is the PS3 re-release of the classic, yet bizarre PC fighting  game Rag Doll Kung Fu. Featuring an actual control scheme now, several  challenge modes, fighting modes, and a very special hidden character, RDKF: FoP is to Sony as Smash Brothers is to Nintendo.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;/b&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;RDKF:  FoP is very visually pleasing. The backgrounds are beautifully  rendered, and the character creation options give for a lot of character  diversity. The team color coding featured in the game doesn't take up  much space, which is pretty good.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The  game features an oddly addictive intro song, despite the fact that it's  really nothing more than a woman singing the name of the song over and  over again. But aside from that, it's rather standard. The sound effects  are also standard fair; don't really expect much from this game in the  audio department.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Unlike the  original Rag Doll Kung Fu, which featured absolutely no pre-programmed  controls, Fists of Plastic has a rather shallow move set, accompanied by  special moves that are activated by using the motion controls of the  Six Axis controller. Gamers will fight on several levels, which each  offer all kinds of obstacles and strategic options. With up to four  players, and the option of having teams, things can get fairly hectic.  Not only that, but there's a few different game modes, including a  basket ball-esque fish game.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Aside from the fighting, there's  also a few challenge modes to try out, and honestly, they are pretty  damn hard. There's a survival challenge, juggling, king of the hill and  more. Getting platinum in all challenges will take an immense amount of  skill, and will earn gamers the secret character.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Being  a party fighting game, RDKF: FoP is highly replayable. The controls are  super basic, so anyone can pick it up and play it. Just get a few  friends over and you've got yourself a fun time. However, that is the  ONLY way to do multiplayer, as there's no online mode. The challenge  modes will also keep gamers who are completionists busy for some time.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Really,  there's isn't a lot wrong with this game, it does what it aimed to do:  provide a pick up and play part fighting game experience. But this  formula gets stale rather quickly, especially considering the utter lack  of any online versus mode, which makes absolutely no sense this  generation. If you're looking for an intense fighter to play in between  other fighting games, I'd suggest looking elsewhere, as this really  doesn't deliver. However, if you're a more casual fighting gamer, or  just a casual gamer in general, there's a lot of fun to be had.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I give Rag Doll Kung Fu: Fists of Plastic on the Playstation Network a 6/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-202605663341520686?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/202605663341520686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-rag-doll-kung-fu-fists-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/202605663341520686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/202605663341520686'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-rag-doll-kung-fu-fists-of.html' title='{Review} Rag Doll Kung Fu: Fists of Plastic -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-6966295645440846807</id><published>2010-09-08T01:37:00.000-04:00</published><updated>2010-09-08T01:37:02.557-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Penny Arcade Adventures: OtRSPoD Episode 1 -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode  1 is more than just a mouthful of a title, it's a sort of look back on  classic RPGs. Bringing together the characters and art style of the  Penny Arcade comics with a basic RPG combat system, this game can have a  lot to offer, however, if it's already something you're interested in.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;You  are the main character. You can make either a boy or a girl and can  dress him/her up with a very limited amount of clothing options and you  start your journey from there. In a nut shell, some evil giant robot has  crushed your house, so you take to arms with your pole-arm (Read:  Gardening Rake) and set fourth to get some revenge and find a new place  to live.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Meh is really all I can say about the visual aspect of the game.  If you love the art style of the Penny Arcade comics, you'll love it  here in game form. Personally, they could have done a lot more with it;  the most you get is JRPG style dialogue scenes involving renders of the  characters that have very few variations in order to reflect emotion,  and the occasional and very brief animated cut-scene. Even in battle,  everything felt as if they just did the bare basic.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Honestly,  this is one of the quietest games I've ever played. There's a few  sounds for combat, and some sound effects here and there for event  stuff, but other than that there's just a couple of music tracks that  are very light in sound and are easily forgettable. Plus, there's no  voice acting.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The gameplay this is  where I get mixed feelings. On one hand, I love the control scheme.  Everything looks and feels tight, and everything is extremely user  friendly, from the combat system to just running around and exploring.  However, this game despite its lack of content, has slow down issues  that can become very noticable. Now, in a normal RPG, this isn't a  problem, and in this case it mostly isn't. However, the block system is  extremely reliant on perfect timing, something that is hindered by the  occasional slow down. I've actually lost fights early on from this.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;There's NO replay value to this game.  Unless you're a trophy whore and didn't get everything the first go  around, you wont want to bother with this game again. Why? There's no  changing experience. The game is extremely linear, and simply replaying  it multiple times will simply just lead to redoing everything you did in  the last play through.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;In the  end, this game is roughly 6 hours, you can literally go through it all,  and collect everything and kill everything in one sitting. Plus, this  game is the prime example of why I hate the Torque engine with a burning  passion. Torque and I go way back, back when I was first working on  getting into the game programming and design field. And so I picked up  Torque because it was cheap (Roughly $100 for the engine) I figured it'd  be worth it. WRONG. This engine is the worst thing to happen to game  programming. It's only merit is its oddly reliable net code, which does  absolutely NOTHING for this game. So about all I have left to say, is at  a $15 price tag, unless you're a hardcore Penny Arcade fan, or are just  simply desperate for some RPG gaming, stay the far, far away from this  scam of a game.&lt;br /&gt;&lt;br /&gt;I give Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 1 for the Playstation 3, an 2/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-6966295645440846807?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/6966295645440846807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-penny-arcade-adventures-otrspod.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6966295645440846807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6966295645440846807'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-penny-arcade-adventures-otrspod.html' title='{Review} Penny Arcade Adventures: OtRSPoD Episode 1 -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8470075688010515733</id><published>2010-09-08T01:33:00.000-04:00</published><updated>2010-09-08T01:33:42.434-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} flOw -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Originally a flash game, flOw has been brought over to the PS3.  Featuring stunning graphics and a unique design that's reminiscent of  prehistoric fish, flOw can either be the the most relaxing Pac-Man style  game you've played, or a glorified screen saver.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Perhaps  the only thing going for this game is its stunning visuals. The bizarre  looking creatures, though simple in design, are vibrant and colorful,  and the sea that you'll be exploring will reflect how far deep you are  appropriately. However, the levels can be barren at times, leaving you  hunting for an escape... food... I think... in order to go to the next  part of the level.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&amp;nbsp;The sound track is very calm and relaxing. That's about all I can say about the audio though.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;When  you first start off the game, you're literally already playing it;  there's no menus, no tutorial, not even an explanation as to what your  purpose is. You're simply told "move with the SIXAXIS movements, and  everything else gives you a boost to get through.".&amp;nbsp; I was seriously  confused, and had to look up online what the objective was. The point of  the game is to race to the bottom of the sea, all the while eating food  and other creatures to grow bigger and evolve. But none of it is  actually necessary, all that matters is you get to the bottom. You don't  die, simply move back up to the last 'level' if an enemy eats you, and  the game is said to have an adaptive difficulty, however now matter what  I did to test this, whether it was killing myself a lot, or just trying  to speed to the end of the game, I noticed absolutely no difference.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Sadly, there's almost no replay value to this game. You get six critters to run identical levels, and if you  actually have three friends who want to play this with you, it does  support up to four players to play together. But really, there isn't a  point. Unless you're a trophy hunter going for every single trophy, you  probably wont want to play it after you finish it.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Honestly,  this game isn't 'bad', it's just lacking. Once you get the hang of what  you're doing, it is a nice little time waster, and it can be used as a  trippy screen saver for your PS3, if you wanted. However, because it's  lacking one major thing, substance, I can't honestly recommend it to  most gamers; this game is definitely for that niche' market that enjoy  Flower.&lt;br /&gt;&lt;br /&gt;I give flOw on the Playstation 3 a 5/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8470075688010515733?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8470075688010515733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-flow-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8470075688010515733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8470075688010515733'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-flow-ps3.html' title='{Review} flOw -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8242121714535666722</id><published>2010-09-06T19:24:00.000-04:00</published><updated>2010-09-06T19:24:29.197-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} PixelJunk: Monsters -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;PixelJunk: Monsters is the third game in the loosely tied PixelJunk  series. PixelJunk: Monsters keeps with the PixelJunk tradition and  focuses on a different game play aspect: tower defense. Using a nice  assortment of towers that can be upgraded, as well as using gems to  purchase power ups and different tower types, gamers will be facing off  against one of the most beautifully made, yet very challenging tower  defenses I've been fortunate enough to own.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Evil  monsters have come to destroy your remote island. As one of the village  chieftains, it is your sworn duty to protect your land and your people  from these invaders.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Like I said,  this is one of the most beautiful tower defense games I've ever played.  The levels all have a unique design that not only gives a constant fresh  feeling to the scenery, but also has a great impact on the players  viable strategy options. The enemies are very nicely done, with each  type of foe being easily told apart from one another. The weather system  is also a small, yet nice touch, with an occasional rain storm that can  occur in levels.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The sound effects are  fairly well done. As for the music... Eh... It's honestly not bad: each  piece sets the mood of the game well, whether its the main menu music  or music inside a level, but because it IS a tower defense, the sound of  destruction really drowns it all out. Plus, it can get stale easily if  you play the game for an extended period of time.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  player will take control of the chieftain and build towers on top of  trees inside the levels. Each level is specifically designed to give the  player some flexibility in how he or she can go about setting up their  defense, however it can feel a bit limited when compared to other TD's  on the PSN like Comet Crash. Players can also participate in local  co-op, teaming up with a friend to tackle what the game has to offer.  The co-op system is ranked separately from the single player experience,  so any rainbows achieved won't be reflected when playing on your own,  however the levels actually change a bit in order to fit a two player  setting, with starting gold being lowered and waves attacking with  slightly higher numbers.&lt;br /&gt;&lt;br /&gt;The towers themselves are mostly your  standard fare: arrows, freezing, anti-air and siege. However, they do  add in some interesting spins, such as the Hive Tower which produces  bees that swarm around the chieftain and attack anything around him.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Just  getting through the game the first time around (whether it's in single  player or co-op) is a fun but difficult feat. However, there's still  more to do, as each level that is completed get entered into a world  ranking system, so players can compete for true supremacy. The trophies  add a lot to the game, even for those who aren't trophy hunters, as most  of them add a unique spin on the levels, setting different goals to  achieve while still completing the levels.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;PixelJunk:  Monsters is one of the cheapest games you can nab on the PSN, and for  that price, it's a hell of a deal. Some people may not like spending  money on what they could play on a flash game site, but PixelJunk:  Monsters has so much to offer that it's worth every penny. If you like  tower defense games, or even if you just like having a game that you can  pick up and play with friends, this game is a must have.&lt;br /&gt;&lt;br /&gt;I give PixelJunk: Monsters on the Playstation Network, a 9/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8242121714535666722?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8242121714535666722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-pixeljunk-monsters-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8242121714535666722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8242121714535666722'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-pixeljunk-monsters-ps3.html' title='{Review} PixelJunk: Monsters -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8233252467800296786</id><published>2010-09-06T19:21:00.000-04:00</published><updated>2010-09-06T19:21:53.513-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Mortal Kombat 2 -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Mortal Kombat was a huge success; fans loved its over the top violence  and took an interest in its digitized graphics. Mortal Kombat 2,  released a mere year later, was everything fans loved and more: double  the roster size, triple the secret characters, the whole new friendship  finishers, and much more. Now, on the PSN, it's everything we expect it  to be.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Shao Kahn's attempt to take  over Earthrealm through the Mortal Kombat tournament had failed, for  now. The defeated sorcerer, Shang Tsung demanded a winner take all  rematch against the forces of Earthrealm, to which they were forced to  accept. The god of thunder and lightning, Raiden, now leads the warriors  of Earthrealm into Outworld, to confront Shao Kahn, to hopefully put an  end to the conflict.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This game looks  just as perfect as it did back in the day, however that's not to say it  isn't dated. The digitized actors which make up both the fighting cast  as well as the characters in the stage backgrounds really stand out  against a sea of well crafted sprites and models, and can kill interest  in gamers who have a thing for quality art direction in their games. The  levels are great, each one with a fun design, and even a degree of  interactivity in some stages. As for the roster themselves, the pallet  swap army truly starts to grow, making the game a bit of an eye sore at  times, even though they were made for legitimate reasons.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The sound department  is where the game really takes a hit. Dan Forden, the music mastermind of the  MK series did a wonderful job with this game, and during the time used  one of the best sound boards to craft the soundtrack. However, in the  PSN port, although it's indeed the arcade perfect release, there's still  audio clipping in the game, which sadly makes listening to the stage  music a bit hard at times. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Combat  is simple: you have a low/high punch and kick, and a block button. You  can walk around, and jump in any direction. Aside from that, every  character pretty much plays the same, aside from their special moves,  which vary drastically from character to character, allowing for a  potent mix of tactics. Johnny Cage and Liu Kang, for example, are great  punishing characters, although for different reasons; Johnny Cage for  his distance control and stun, and Liu Kang for his fire ball playground  and instantaneous kicks.&lt;br /&gt;&lt;br /&gt;Online play is a bit lacking though, as  it's hosted by your own internet, making matches with players across  the seas painfully lag filled unless you have great internet.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Like  any fighting game, if you have some friends to sit down and play this  with, it's replay is endless. However, if you're the loner kind of guy,  there is still a lot of fun to be had, especially when it comes to the  daunting task of fighting against Jade, Noob Saibot, and Smoke, the  games three hidden characters.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Nearly  arcade perfect MK2 for $5? That's a hell of a deal really. Although the  online play is a bit weak sauce, it can still be enjoyed; just ask  SamualTehG33k about how much fun it can be to play with friends in MK2.  However gamers newer to the fighting scene may not understand the appeal  of MK2, even if it is considered by most to be the best in the series.&lt;br /&gt;&lt;br /&gt;I give Mortal Kombat 2 on the PSN an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8233252467800296786?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8233252467800296786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-mortal-kombat-2-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8233252467800296786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8233252467800296786'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-mortal-kombat-2-ps3.html' title='{Review} Mortal Kombat 2 -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2650248407363662638</id><published>2010-09-06T19:16:00.001-04:00</published><updated>2010-09-06T19:16:50.907-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Video Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Marvel vs Capcom 2 -PS3-</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NjaHeGxFv7Q?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/NjaHeGxFv7Q?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2650248407363662638?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2650248407363662638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-marvel-vs-capcom-2-ps3_06.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2650248407363662638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2650248407363662638'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-marvel-vs-capcom-2-ps3_06.html' title='{Review} Marvel vs Capcom 2 -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3725245874019167067</id><published>2010-09-06T19:07:00.000-04:00</published><updated>2010-09-06T19:07:32.026-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Marvel vs Capcom 2 -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Marvel vs Capcom 2 is the follow up to the original Marvel vs Capcom.  Featuring a staggering roster size of 56 characters, with each character  having 3 different assist styles, Marvel vs Capcom 2 has a lot to learn  and master.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;When the Earth and  everything on it begins to die, Ruby Heart traces the source to an evil  being known as Abyss, the Armor of Erosion. She summons the greatest  heroes to her airship to find the being. Ultimately, its source of power  is revealed to be a mysterious black metal ball within its center.  That's about all the story I could dig up, aside from the more character  specific stuff.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The game got a small  graphics tune up, making it HD compatible, but unlike SFIITHDR, it  didn't receive a complete overhaul. Over all, this game still looks  pretty good, but some models (Alright I'll say it, Morrigan's) could  have used some actual detailed work.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;I. Hate. This. Music.&lt;/strong&gt;  Some people enjoy it, but after hearing "I WANNA TAKE YA FOR A RIDE"  for the 9001th time, it just makes me want to bash my skull into an iron  table.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Each player picks a team of  three characters from both Marvel and Capcom and selects their assist  types. Battles are primarily a fight to the death, unless the timer is  on, then who ever has the most life (not the most characters) at the end  of the timer wins. Gamers will be able to call in their partner  characters at any time to use their assist abilities, or tag out their  main character when the heat starts to be too much. Hyper combos are  also doable, allowing one, two, or all three of your characters to pull  of an extremely damaging move, which also can vary depending on your  assist type.&lt;br /&gt;&lt;br /&gt;Over all, some characters are a bit higher up in  stats and usability, but with a roster this huge, that is something  bound to happen, and ultimately isn't a big deal once you learn your  characters.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Got a friend? Then  this game will never get old. Playing with a friend in local vs, or  getting together with all your friends and just passing around the  controllers is some of the best damn fun you'll have with a fighting  game. Even those who don't get into them will find themselves enjoying  just the novelty of the game alone. Online isn't that bad either, but  like with any game, you tend to bump into rage quitters. And Wolverine  spammers.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;What used to be a  game I detested with all my might I have actually grown to love. In my  younger days this game was crap to me. But now that I am older, I find  myself able to appreciate the game mechanics and design a lot more.  Though I still feel it has some flaws, namely in the menu system and the  lack of an ability to cancel out character selections, there honestly  isn't much negative to say.&lt;br /&gt;&lt;br /&gt;I give Marvel vs Capcom 2 on The Playstaion Network, a 9/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3725245874019167067?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3725245874019167067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-marvel-vs-capcom-2-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3725245874019167067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3725245874019167067'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-marvel-vs-capcom-2-ps3.html' title='{Review} Marvel vs Capcom 2 -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8428286124073295300</id><published>2010-09-06T18:10:00.000-04:00</published><updated>2010-09-06T18:10:07.678-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Fat Princess -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Fat Princess is an interesting little game to say the least. Blending  action RPG and RTS style elements into a team based game is certainly an  interesting sight to behold. And speaking of interesting sights, the  fact that one of the core game play elements is an obese princess is  just maddening. But, this game doesn't even take itself seriously, so  why should you?&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;I didn't think they  could do it... but they did. They actually made a story for this game.  Short story even shorter: Two princesses are chilling out, maxing,  relaxing outside in the forest all of a sudden this cake was growing  from the ground, so they devoured it and became round. Now this prince  is on his way to take the hand of a princess some day, when the kings  start panicking to fix their daughters it turned out the prince was a  chubby chaser. Yea... I'm not making this up. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  art direction of this game is actually top notch. The scenery of each  level just jumps out at you, and not once was I ever really bored of  looking at the landscape. Each level brings new areas to explore, which  is good for a bit of fun on the side for those that like to wander  around. I cannot give it enough praise.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  controls are extremely tight. Everything is highly responsive and  despite the varying classes, the game is actually very well balanced.  (unless you just like farming points, in which case nothing can top the  Priest) Every class has unique features to them: Villagers can slap  their opponents so hard they stun them, Workers can mine minerals and  wood then use the stored resources to build tactical structures and  class upgrades, Warriors can block projectiles and power through crowds  of enemies, Mages can both burn and freeze their targets, and Priests  will be giving the team heals, and even draining life from the enemy.  All around a nice balance.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;There  are two main single player modes, the story mode and Gladiate. Gladiate  is essentially a class specific survival mode in which the player must  fend off 12 waves of enemies. However once both of these modes are  completed it's just the multiplayer that's really left. Featuring a few  different modes such as Capture the Princess, Snatch and Grab (A sort of  Best out of 3 capture the princess), Death Match, Territory Control  (Capture outposts to slowly drain away your opponents control), and  soccer (or football depending your country) there is always a nice  change of pace.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;I wanted to  like this game, I really did. I know what you're thinking: "But Vain,  you've been praising this game for most part" I know. There's just  something about this game that I personally cannot get into. I find it  too easy, both to learn and to master. I'm never really finding myself  being challenged in the game, unless I'm stuck on an incompetent team,  and even then I usually manage to make it to at least the top three.  But, this personal feeling has no real bearing on my review. It's just  me. I may not fully be able to enjoy this game, but that doesn't deter  away from the fact that when the servers aren't being laggy, this is a  great game.&lt;br /&gt;&lt;br /&gt;I give Fat Princess on Playstation 3, an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8428286124073295300?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8428286124073295300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-fat-princess-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8428286124073295300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8428286124073295300'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-fat-princess-ps3.html' title='{Review} Fat Princess -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8859016648823166229</id><published>2010-09-06T18:06:00.000-04:00</published><updated>2010-09-06T18:06:45.644-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Earthworm HD -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;For those of us that grew up in the 1990's, this game need absolutely no  introduction. But for those younger gamers, or those who just didn't  get into gaming until recent years, allow me to explain. Earthworm Jim  was a game that originally released on the Sega Genesis, and would be  ported to virtually every console and hand-held gaming device at the  time. It would also be remastered for the Sega CD, featuring tweaks to  the graphics and music, and a whole new stage.&amp;nbsp; The game would take the  world by storm, being declared the best game on the Genesis in 1994, and  would go on to produce several sequels, a cartoon series, and Earthworm  Jim himself would cameo in Clay Fighter, Sacrifice, and Boogerman.  Flash forward several years, and we have the HD remix of this beloved  classic.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The tale of Earthworm Jim follows Jim, an ordinary earthworm. During a  battle in space between the evil Psy-Crow and an unnamed space rebel. In  the ensuing space fight, the suit was dropped to Earth, and fell on  Jim. For reasons behind comprehension, Jim is able to craw into the  suit, which morphs his form into that of a true hero. Now armed and  ready for battle, Jim sets out to save the universe.&lt;br /&gt;&lt;br /&gt;The game  play itself is simple, yet challenging. You run around as Earthworm Jim,  gunning down hordes of bizarre and comical foes such as crows, ghosts,  fart monsters, and monkey-headed scientists. As you'll be blasting these  foes, you'll also be engaging in tricky, yet rewarding platforming and  puzzle solving while you travel across many landscapes such as a  junkyard, an underwater base, and even a huge science laboratory.&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt; There's also co-op, which is a great experience, both online and off. Up  to four players can team up to face the forces of evil, going through  remastered versions of each stage that were specifically designed to  take advantage of at least two players playing together. Offline co-op  is great, and online co-op is virtually seamless; never once did I run  into any lag problems. Also exclusive to this version are three  unlockable stages, which introduce the computing world. Here, Jim has to  fend off the 'bugs' as they wreak havoc, and stop the most heinous  villain of them all.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The presentation is absolutely gorgeous. The graphics have been  completely redone in HD glory, and the soundtrack has been remixed.  Although a lot of fans of previous entries of the original Earthworm Jim  may not enjoy the remixes compared to the older versions of the songs, I  personally find them just as enjoyable. &lt;br /&gt;&lt;br /&gt;However, that's not to  say that this game is perfect. Older gamers who still have copies of one  of the many reiterations of this game may find no real need to buy  this. Although the changes made are indeed worth the price, it's main  flaw is that it IS a digital title, and really lacks that true nostalgia  value that comes from popping the actual game into a console. Plus, the  changes may really not be enough to warrant the repurchase. But for  those that embrace the changes, or are simply new to the game, there's  the problem of game length. This game can easily be run through from  beginning to end in 50-60 minutes (in fact, there's a trophy for it!)  and doesn't really have too much replayability. Sure, co-op extends the  longevity of the game to a degree, but even then you can actually get  through the game even quicker; one group I was in got to the last level  in nearly twenty minutes.&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;br /&gt;All in all, this game is easily worth a purchase. Sure, it's short,  and if you already own a version of this game, there is less of a reason  to pick it up, as at the core it's essentially the same, but for such a  cheap price, combined with the remixed music, enhanced visuals, and new  levels, it's a hard game to pass up. &lt;br /&gt;&lt;br /&gt;I give Earthworm Jim HD on the PSN a 9/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8859016648823166229?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8859016648823166229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-earthworm-hd-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8859016648823166229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8859016648823166229'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-earthworm-hd-ps3.html' title='{Review} Earthworm HD -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2713058222345865008</id><published>2010-09-06T17:59:00.001-04:00</published><updated>2010-09-06T18:00:49.844-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Manga Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Video Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Izumi'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><title type='text'>{Co-Op Review} Bleach -Manga-</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PXAX80p-ZwY?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/PXAX80p-ZwY?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2713058222345865008?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2713058222345865008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/co-op-review-bleach-manga.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2713058222345865008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2713058222345865008'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/co-op-review-bleach-manga.html' title='{Co-Op Review} Bleach -Manga-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-9214784730533613908</id><published>2010-09-06T17:57:00.000-04:00</published><updated>2010-09-06T17:57:00.710-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Izumi'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='Anime Review'/><title type='text'>{Co-Op Review} Sailor Moon -Anime-</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/paWF2Satf9w?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/paWF2Satf9w?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-9214784730533613908?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/9214784730533613908/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/co-op-review-sailor-moon-anime.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/9214784730533613908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/9214784730533613908'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/co-op-review-sailor-moon-anime.html' title='{Co-Op Review} Sailor Moon -Anime-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-440160577408404920</id><published>2010-09-06T17:55:00.000-04:00</published><updated>2010-09-06T17:55:15.807-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Izumi'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='Anime Review'/><title type='text'>{Co-Op Review} Inu Yasha -Anime-</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rR9jKWXKHm0?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rR9jKWXKHm0?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-440160577408404920?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/440160577408404920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/co-op-review-inu-yasha-anime.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/440160577408404920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/440160577408404920'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/co-op-review-inu-yasha-anime.html' title='{Co-Op Review} Inu Yasha -Anime-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-35555659534601299</id><published>2010-09-06T17:52:00.000-04:00</published><updated>2010-09-06T17:52:24.112-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Galdathar'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='/Uninstall'/><title type='text'>{Music} Empire</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PUVsV1mPZT8?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/PUVsV1mPZT8?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;All rights reserved. Property of David Roy, Bob Bolster, and /Uninstall.&lt;br /&gt;Art Director: David Roy&lt;br /&gt;Lead Artist: Bob Bolster&lt;br /&gt;Music by: Bob Bolster&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-35555659534601299?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/35555659534601299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/music-empire.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/35555659534601299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/35555659534601299'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/music-empire.html' title='{Music} Empire'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-9044618300110142984</id><published>2010-09-06T17:50:00.000-04:00</published><updated>2010-09-06T17:50:09.393-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Galdathar'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='/Uninstall'/><title type='text'>{Music} Private Party</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VCN3nzZfloI?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VCN3nzZfloI?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;All rights reserved. Property of David Roy, Bob Bolster, and /Uninstall.&lt;br /&gt;Art Director: David Roy&lt;br /&gt;Lead Artist: Bob Bolster&lt;br /&gt;Music by: Bob Bolster&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-9044618300110142984?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/9044618300110142984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/music-private-party.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/9044618300110142984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/9044618300110142984'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/music-private-party.html' title='{Music} Private Party'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-7309953279675223162</id><published>2010-09-06T17:42:00.001-04:00</published><updated>2010-09-06T17:42:49.745-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Galdathar'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='/Uninstall'/><title type='text'>{Music} Sex in the Night (Working title)</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/z7uPmzLxdXs?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/z7uPmzLxdXs?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;All rights reserved. Property of David Roy, Bob Bolster, and /Uninstall.&lt;br /&gt;Art Director: David Roy&lt;br /&gt;Lead Artist: Bob Bolster&lt;br /&gt;Music by: Bob Bolster&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-7309953279675223162?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/7309953279675223162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/music-sex-in-night-working-title.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7309953279675223162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/7309953279675223162'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/music-sex-in-night-working-title.html' title='{Music} Sex in the Night (Working title)'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-9069378849114615549</id><published>2010-09-06T17:36:00.000-04:00</published><updated>2010-09-06T17:37:22.379-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Galdathar'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='/Uninstall'/><title type='text'>{Music} Dard's Nightmare (Nightmare Requiem)</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4yTLkktNMG0?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4yTLkktNMG0?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;All rights reserved. Property of David Roy, Bob Bolster, and /Uninstall.&lt;br /&gt;Art Director: David Roy&lt;br /&gt;Lead Artist: Bob Bolster&lt;br /&gt;Music by: Bob Bolster and David Roy&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-9069378849114615549?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/9069378849114615549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/dards-nightmare-nightmare-requiem.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/9069378849114615549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/9069378849114615549'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/dards-nightmare-nightmare-requiem.html' title='{Music} Dard&apos;s Nightmare (Nightmare Requiem)'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3464778171491817405</id><published>2010-09-06T17:33:00.000-04:00</published><updated>2010-09-06T17:33:32.968-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Galdathar'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='/Uninstall'/><title type='text'>{Music} Ashtray 2.0 (Prelude to War)</title><content type='html'>&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yQHWwBGOJT0?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/yQHWwBGOJT0?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;All rights reserved. Property of David Roy, Bob Bolster, and /Uninstall.&lt;br /&gt;Art Director: David Roy&lt;br /&gt;Lead Artist: Bob Bolster&lt;br /&gt;Music by: Bob Bolster&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3464778171491817405?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3464778171491817405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/music-ashtray-20-prelude-to-war.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3464778171491817405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3464778171491817405'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/music-ashtray-20-prelude-to-war.html' title='{Music} Ashtray 2.0 (Prelude to War)'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-2661871307495087053</id><published>2010-09-06T17:28:00.000-04:00</published><updated>2010-09-06T17:28:38.643-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Comet Crash -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;You know what's missing from Tower Defense games on the PSN?  Competition. Sure, Savage Moon and PixelJunk: Monsters have score  boards, but there's no direct conflict. Well, Comet Crash is the  correction to that problem.&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This  game rivals Savage Moon in terms of the realistic HD graphics, however  due to its smaller scale of towers, the polish feels a bit lack-luster  in comparison. The towers look almost identical to one another, which  can make it hard to tell them apart until you get used to the small  differences. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Sadly, Comet Crash features a rather sub-par sound track, combined with very basic sound effects. There's really not a whole lot to comment on here.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The gameplay however, is where this game truly shines. Tower Defense junkies like myself will feel at home with Comet Crash, however more  casual players will need to get used to the new game play mechanic.  Comet Crash plays similar to an "Income/Versus&amp;nbsp; Defense" style of Tower Defense, in  which gamers actually spawn the monsters themselves to send into a  competing defensive teams base while earning money to spawn more towers. Even more so, unlike in PixelJunk:  Monsters and Savage Moon, Comet Crash is extremely reliant on mazing, or  creating a defensive maze with your towers for enemies to run through in order to  maximize the damage you can dish out. The main game takes place on 3 main comets each  offering a serious challenge that can either be tackled alone or with a  friend. Even better, is the fact that the game also has a versus mode,  in which up to 4 players in either free for all or team combat can face  off against one another.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Kind of  like a fighting game, the main replay source in Comet Crash is found  within battling against with other players in a true test of your  skills. Of course you can always re-tackle the main game to compete for  rankings, but it can be tiresome just playing the levels over and over  again without any real variation.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;I'm  not ganna lie, this game isn't for casual TD players. The amount of  concentration this game demands can be a bit much, especially if you  have ADD; between getting resources to build the towers, making mazes  with your towers, building units to send at your enemy, sending said  units, and for the more advanced players, actually destroying and  raiding enemy towers with your own towers, Comet Crash is a game you  can't take lightly.&lt;br /&gt;&lt;br /&gt;I give Comet Crash on the PSN a 7/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-2661871307495087053?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/2661871307495087053/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-comet-crash-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2661871307495087053'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/2661871307495087053'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-comet-crash-ps3.html' title='{Review} Comet Crash -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3073133280154179261</id><published>2010-09-06T17:21:00.000-04:00</published><updated>2010-09-06T17:21:32.335-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Critter Crunch -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;With a name like Critter Crunch, you already can safely assume two  things. The first, is that you're going to be playing some kind of  Kirby-esque game, and second, that it will be adorable as hell. And  certainly, these two things are true. However, getting beyond the  adorable factor of the game, you will find an equally fun, and  frustrating experience.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;When entering the adventure mode of the game, we're offered a sort  of loosely tied story. A man goes on a study trip to record and report  any information he can gather on the critters of an unique island. He  primarily follows one particular creature, whom is named Biggs. This  fluffy and rounded character tosses animals and bugs into one another,  to create jewels, which is the Biggs primary food source. As you  complete the levels, the guy will chime in with more humorous  observations, as well as give huge clues on to how to play the game more  efficiently.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;At its core, Critter Crunch is a frenetic, fast paced, puzzle game.  Gamers will control Biggs, the fluffy goof-ball that has an iron stomach  that can match Kirby's. The object of the game is to create  color-coordinated chains of bugs and other animals and pop them by  feeding them smaller bugs and animals. When the critters pop, they drop  gold coins and gems, which Biggs will eat for points. Fill up the points  meter, and you win. However, the game tosses in plenty of modes, giving  a lot of replay value to the title. There's a wide array of puzzles to  complete, all of which require precise, yet quick thinking and acting to  solve, a survival mode to test your skills, a co-op mode to team up  with friends both online and by your side with, and a VS mode, allowing  you to go head to head with a friend both on and offline to see who the  true Critter Crunch master is.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The art direction in this game is gorgeous. The environments are  colorful and lively, the critters are wonderfully detailed, and the  overall game just feels so... alive. You can't help but feel the love  that was put into this game, from the corny, yet humorous dialog, the  over the top characters, and just the laid back feel of the game.  However, the music feels a bit lacking. Sure, it is fitting to the  overall theme of the game, being equally cutesy and heartwarming,  however it often just peters out in the background, hardly recognizable  after only a few minutes of playing.&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;br /&gt;This is by far one of the best puzzle games on the PSN, and perhaps  ever released. It's lighthearted atmosphere and gradually increasing  difficulty ensure that people of all ages can enjoy the game, while  still retaining several modes to keep the more hardcore and competitive  gamers happy. There's very little wrong I can think of when it comes to  Critter Crunch, aside from the soundtrack. I suppose if I wanted to  nit-pick, there is an extremely minor delay in the controls, that &lt;em&gt;can&lt;/em&gt;  screw you over when things really get frantic. Also the online is  fairly dead, so unless you luck out and find someone trophy hunting,  odds are you will have to organize matches before hand.&lt;br /&gt;&lt;br /&gt;I give Critter Crunch on the PSN a 9/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3073133280154179261?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3073133280154179261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-critter-crunch-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3073133280154179261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3073133280154179261'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-critter-crunch-ps3.html' title='{Review} Critter Crunch -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-1808996394708604473</id><published>2010-09-06T17:17:00.000-04:00</published><updated>2010-09-06T17:17:50.586-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Braid -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Braid is a game that holds so many meanings. On the surface, it's a  throw back to the golden days of platformers with a unique puzzle twist.  However, the game itself is a puzzle, as not only will players have an  array of puzzles to solve in order to make their way through the game,  the whole story is a puzzle. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;It's  hard to talk about Braid's deep story without spoiling it, so I'll try  as best as I can. When you first start off the game, you are a young man  who is working on finding his princess, who always seems to be in  another castle. However, things aren't as they seem, as players will  soon realize that the first world of the game is missing, so in order to  learn about the past, they must traverse to the future to solve the  mystery of what led up to the events of the game.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This  game is stunning. the fresh, beautiful levels are amazingly rendered,  with bright colors popping out at the player at every turn. The visuals  are also a key part of the game, as various puzzles will be solved based  around color coordinated doors, keys, and enemies. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  music is a bit dull and lifeless. Honestly, after playing for a half  hour, I totally zoned out and paid it no mind. When I went back to  really listen to it, the music really didn't add to the experience. Over  all it just felt like it was put there for the sake of having music.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  game shines brightly in two areas: story, and gameplay. Gamers will be  traversing through 6 worlds in classic, platforming action. However,  there's several twists, as I've mentioned. Each world has its own set of  'rules'. For instance, in one world, your shadow comes to life and acts  as a doppleganger when you rewind, and in another world the entire  world moves in direct proportion to your characters movements. This game  isn't for the faint of heart, however, as each world gets more and more  challenging, and honestly, the last level requires absolute precision,  and took me a good amount of time to do.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The game itself, depending on your skill level can take 2-5 hours; it  took me roughly 6. (That last level was a pain). But after that, there  isn't too much left to do. There's a speed run challenge for those  interested, but it doesn't provide anything really new.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;It's  great to see a well made platformer this day and age, and not only  that, but it's great to see a deep, complex story and message in a game.  Again, it's hard to really delve into why it's so ground breaking in  this day and age without giving away every twist and turn in the game.  So I'll simply say that you have to play it to find out for yourself.  However, the lack of replay value, and lifeless music ultimately drag  down the enjoyablility of this game, and for a $15 price tag, a 5 hour  experience may be a bit steep.&lt;br /&gt;&lt;br /&gt;I give Braid on the PSN an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-1808996394708604473?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/1808996394708604473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-braid-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1808996394708604473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1808996394708604473'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-braid-ps3.html' title='{Review} Braid -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8814988414950905042</id><published>2010-09-06T16:48:00.000-04:00</published><updated>2010-09-06T16:52:33.103-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Sacred 2: Fallen Angel -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Sacred 2: Fallen Angel is the prequel title of the original PC game  Sacred. Developed by Ascaron Entertainment, Sacred 2: Fallen Angel is a  Hack and Slash RPG made for the PC, Playstation 3, and Xbox 360.  However, each port of this title differs from one another, so in this  review I will be dealing specifically with the Playstation 3 version,  which was built from the ground up specifically for the PS3. (As opposed  to the 360 version which is an altered port of the PC version)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;The  land of Ancaria is in great peril. Although the Creator has left behind  his loyal guardians, the Seraphim to watch over the land and to bestow  great knowledge on the chosen High Elves, many used this knowledge to  abuse the very energy that generates existence, T-Energy to cause war.  Some time has passed since that war, and now a new civilization has  risen, however there are those that still abuse the power of T-Energy,  even causing it to purposely leak out across the land. This causes  inanimate things such as the dead and even mountains to obtain life and  becoming beastly creatures that threaten life. Now, it is up to six  characters; The Seraphim, The Inquisitor, The Shadow Warrior, The High  Elf Mage, The Druid, and the Temple Gaurdian to either save Ancaria, or  plunge the world further into madness.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;This  game is bar none one of the beautifully done games I have seen this  generation. Filled with lusious visuals ranging from wide open  landscapes, bright blue waters, and highly detailed characters, Sacred 2  is a feast for the eyes. However, it also suffers from many graphical  errors, such as screen tearing, and creatures and water not loading  properly.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;One of the most hyped things  about Sacred 2 was the German Metal band, Blind Guardian was doing a  single exclusively for the game. This single, in the form of an actual  in game concert, could be scene via a quest chain (A guide on how to  access and complete this quest can be found here on the site) which  would allow players to assist Blind Guardian in getting their  instruments back from undead thieves. This song is also heard throughout  various towns, as NPC's will sing a partial bit of the song. Aside from  Sacred (The name of the song Blind Guardian composed), a wondrous  soundtrack can be found within this game. Not a single song feels  lacking nor out of place. The voice acting, however is fairly average to  terrible, and one of my biggest complaints is that the players  characters never... shut... up... They will continuously babble as you  explore, fight, and return quests. It's interesting to listen to the  character's personalities for the first 10 minuets, but after that it  gets old.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;The controls for this game  are extremely tight for most part. The face buttons control all skill,  item, and weapon usage while the analog sticks move the character  around. The L/R 1 and 2's are reserved for menu's, picking up items, and  talking to NPC's. My only real gripe is the fact that L1 which will  primarily be used for picking up all items in a small area around you,  is also used for conversing with NPC's, so often times when you want to  pick up an item with an NPC next to you, you'll find yourself talking  with the NPC instead of picking up the item. Or vise versa.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;With  2 starting difficulties, 3 unlockable difficulties, and a max level of  200, Sacred 2 will take players quite some time to finish. Featuring  over 600 quests, offline 2 player co-op, online 4 player co-op and pvp, 6  classes with 3 skill branches and 5 skills per branch (That's 90 skills  total), plus skill modifiers and character modifiers, players will find  themselves glued to this game for a long, long time.&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;If  you're a PS3 owner and are looking for a good old fashion Hack and  Slash RPG to add to the shelf, this is the game to get. Being one of the  most in depth games of this console generation, this game is fun both  on your own and with friends, whether its on or offline. Although this  game does have its fair share of bugs and annoyances, the gameplay and  soundtrack more than justify looking past them.&lt;/div&gt;&lt;br /&gt;I give Sacred 2: Fallen Angel on Playstation 3, a 7/10.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8814988414950905042?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8814988414950905042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-sacred-2-fallen-angel-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8814988414950905042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8814988414950905042'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-sacred-2-fallen-angel-ps3.html' title='{Review} Sacred 2: Fallen Angel -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8277560541785455187</id><published>2010-09-06T16:40:00.000-04:00</published><updated>2010-09-06T16:40:01.458-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Resident Evil 5 -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Resident Evil 5 is a game that needs little introduction. Loved and  hated by gamers, RE5 is a third person shooter that puts gamers into the  shoes of Chris Redfield and Sheva Alomar. The two BSAA agents find  themselves in the fictional African town of Kijuju as reports of a new  biological threat have surfaced. What the two discover however, is a  conspiracy far bigger than they could have ever predicted. Along the way  gamers will find a lot of story buried inside of hidden documents  throughout the levels, as well as unlockable data files that can be  viewed from the main menu of the game.&lt;br /&gt;&lt;br /&gt;The controls take quite a  bit to get used to, but become second nature once you're familiar with  them. Players will control either Chris or Sheva in single player or  co-op action. You'll run around solving puzzles, finding and upgrading  weapons, and slug it out with Majini. However, actions cannot be  performed while moving. This is what will throw most newer gamers off.  But this isn't a major deal, however, as you'll learn fairly quickly the  timing and movements of your opponents attacks and will be able to plan  accordingly. As mentioned, there's an array of weapons to unlock,  primarily consisting of pistols, machine guns, shotguns, magnums, and  other assorted goodies. Most weapons are upgradable, increasing power,  magazine size, and even adding special properties to the weapons.&lt;br /&gt;&lt;br /&gt;However,  there is a bit of a problem, the AI. The partner AI is borderline  stupid. It has two types of command settings: attack and cover. Attack  will make the AI go through ammo like crazy, steal all items, and more  often then not send it running off to do its own thing, which will more  than likely cause either it or you to be surrounded while on the brink  of death with no way out. Having it on cover will cause the AI to  constantly stay up your ass to the point where even though it's far more  conservative with its shots, most of them will hit you instead; thank  Capcom for making there be no friendly fire. Not only that, but while on  cover, the AI will almost never use any weapon other than the pistol or  Shock Rod. And regardless of which setting you have the AI on, it will  always seem to find some way of slowing you down, either by getting  stuck on simple obstacles, or getting caught in obvious traps. (Playing  chapter 4-2 in single player is a nightmare)&lt;br /&gt;&lt;br /&gt;This game looks  gorgeous. The levels are extremely varied in both design and atmosphere,  giving gamers a new experience to discover with each chapter. Character  designs... are a bit hit and miss. Maybe it's just me, but it seems  like the only character who was done justice was Chris; all of his  unlockable outfits look good on him, while Sheva wears even less and  less with each outfit. Some may argue that Sheva wearing less is a good  thing, but honestly it just comes off as boring fan service to me. The  musical score for the game is good, with each piece fitting the theme of  the environments, however it's not very memorable. The voice acting on  the other hand is spot on, with the voice talent giving amazing  performances in their roles; Sheva and Wesker especially were very well  done.&lt;br /&gt;&lt;br /&gt;There is a lot to uncover and do in this game. If you have  someone at your side, or buddies that you can play online with, this  game is easily a must have. For those lonely gamers, it's still  playable, although the AI may be frustrating to deal with. The only  people I see not enjoying RE5 are those that cannot get passed the  controls. &lt;br /&gt;&lt;br /&gt;I give Resident Evil 5 on the Playstation 3 an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8277560541785455187?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8277560541785455187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-resident-evil-5-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8277560541785455187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8277560541785455187'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-resident-evil-5-ps3.html' title='{Review} Resident Evil 5 -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-4079120277961367071</id><published>2010-09-06T16:36:00.000-04:00</published><updated>2010-09-06T16:36:10.889-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Video Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Heavy Rain -PS3-</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/a5K_mKhynbc?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/a5K_mKhynbc?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-4079120277961367071?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/4079120277961367071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-heavy-rain-ps3_06.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4079120277961367071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4079120277961367071'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-heavy-rain-ps3_06.html' title='{Review} Heavy Rain -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-152386316725630652</id><published>2010-09-06T16:33:00.000-04:00</published><updated>2010-09-06T16:36:59.270-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} LittleBigPlanet -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Ah... LittleBigPlanet, the game that dreams are brought to fruition, and  the player(s) is(are) in control. A unique 3D platformer,  LittleBigPlanet, or LBP brings some fun to the table for everyone,  however even this adorable game has a dark side.&lt;br /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;You  are the main character, Sackboy (Or girl if you don't have anything  dangling down there). Something is going wrong in the world of the Sack  People, as lands are being torn apart, and the creators are being  kidnapped. It's up to you, and your friends (if you have any) to bring  back the peace of the world, and stop who ever is behind it.&lt;br /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;This  game is beautiful. End story. Everything in this game is made out of  100% real world items, and even hosts actual physics. The amount of  creativity found within the games core levels are breathe taking, as the  player will find themselves traversing through all sorts of different  lands. There's not a single bad thing I can say when it comes to how  this game looks.&lt;br /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;This is where things get a little hit  and miss. This game truly makes every level feel unique, both visually  and soundly. And although most songs fit the level their in well, the  songs themselves often feel 'meh' in quality, and can get rather  annoying in some cases. (I'm looking in your direction stereotypical Mexican world)&lt;br /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Again, this is where the game lacks a  bit. You play on a 3 plane grid, and traverse it using the analog stick.  This, depending on the person and controller, can be an extreme  annoyance, as often times I find myself (As do several others) accidentally slipping into a different plane axis, which often times makes  platforming tricky, and even sometimes undo-able.&lt;br /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;There is nearly  unlimited replay value. With a community driven level creation system, players from  all around the world create and upload their own custom creations, some  of which are simply breathe taking, and others... well I would rather  play something Barny related than touch them. However, this is all a  matter of personal taste, and if there's anything the LBP community has  shown us, it's that everyone has their own personal taste in levels.&lt;br /&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;LBP  is a great game, providing you have others to play it with. There is a  lot to unlock in this game, however a good chunk of it cannot be  obtained without 3 other people playing along side you to do it, and  unless you can find 3 random people online who are seriously focused on  completing everything, it's going to be annoying to do. So if you're a  single player kinda gamer who's also a completionist, this game will  amount to contracting the clap for you. However if you're big on hanging  with friends, both offline and on, this game is so much fun your mind  will explode.&lt;br /&gt;&lt;br /&gt;I give LittleBigPlanet on Playstation 3, a 7/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-152386316725630652?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/152386316725630652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-littlebigplanet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/152386316725630652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/152386316725630652'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-littlebigplanet.html' title='{Review} LittleBigPlanet -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3761173450130995514</id><published>2010-09-06T16:30:00.000-04:00</published><updated>2010-09-06T16:30:09.707-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} inFAMOUS -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Sucker Punch, the creators of the Sly Cooper series, bring to us this  free roam... well, everything hybrid. inFAMOUS brings to the table  Action RPG, Platforming, and FPS action mixed near beautifully with a  gripping plot that changes on the whim of the players moral choices. &lt;br /&gt;&lt;br /&gt;inFAMOUS  follows the story of Cole MacGrath, a bike carrier who carried a device  that nuked his home city of Empire City.&amp;nbsp; The device, known as the Ray  Sphere, had killed all within its blast, all expect Cole. The blast had  actually left him with super powers, all centered around electricity.  Now, with the city under lock down and gangs ravaging Empire City, Cole  must work to either set things right, or further push the city into  madness.&lt;br /&gt;&lt;br /&gt;As mentioned, this game meshes together several game  elements: players will fight their foes either by running up to them and  punching their face in, or shoot lighting at them in a FPS control  style. Gamers will also be able to climb and run on anything they see in  the city (minus water, because of well, water and electricity don't get  along well), and along the way pick up side-quest that range from  platforming races across the city, escorting civilians, and even hunting  down hidden power-ups. Beating enemies and completing quests will earn  experience points that can be spent on increasing the abilities of your  powers, which will be affected by your moral standing.&lt;br /&gt;&lt;br /&gt;The moral  standing is a fairly interesting system in this game. Civilians will act  differently toward you depending on your actions during the course of  the game and characters will live or die according to your actions  during key cut-scenes. Your moral standing will also alter the upgrades  you can learn; for an example, a good moral standing will allow you to  instantaneously capture weakened enemies with your lightning grenades,  while a negative moral standing will enable your lightning grenades to  spawn more grenades after exploding.&lt;br /&gt;&lt;br /&gt;inFAMOUS is a very visually  satisfying game; in game graphics are rendered near perfectly, with only  a few buildings having noticeable graphical hiccups. Cut scenes consist  of a stylized comic book presentation, telling the story and often  giving players the opportunity to alter the course of events. The voice  acting is top notch, with each character sound appropriate for their  designs and conversations flow naturally. The sound track is fitting  enhancing the games atmosphere, but honestly, it's not very memorable.&lt;br /&gt;&lt;br /&gt;I  can see just about any kind of gamer at least giving this game a try,  and sticking with it for at least a single play-through. The story is  griping, filled with twists and turns, controls are extremely tight and  responsive, and the action is so varied that it never gets old. My only  real gripe is when players reach the 1/3 mark of the game, it feels a  bit rushed: the story will constantly just push you from plot point to  plot point, and the amount of side quests really dwindle from island to  island. Also, quests at the 2/3 mark end up being nothing but rehashes  of everything else up to that point in the game, which despite the added  challenge tweaks, could get repetitive for some.&lt;br /&gt;&lt;br /&gt;I give inFAMOUS on the Playstation 3 a 9/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3761173450130995514?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3761173450130995514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-infamous-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3761173450130995514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3761173450130995514'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-infamous-ps3.html' title='{Review} inFAMOUS -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-93662079263772152</id><published>2010-09-06T16:24:00.000-04:00</published><updated>2010-09-06T16:24:06.353-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Heavy Rain -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Quantic Dream's third title, Heavy Rain, brings to us a unique, deep,  and heart pounding story. Having been surrounded by controversy, from  its use of nudity and sex by the news media, as well as its Quick Time  Event control scheme by gamers, it seems that, from the get go, it's a  love it or hate it game. And after experiencing the game first hand, as a  skeptic of this title, I can honestly say I was pleasantly surprised.&lt;br /&gt;&lt;br /&gt;The  game will jump around the perspectives of a multitude of characters;  Ethan, a father who has lost one of his sons in a car accident, Jayden, a  FBI officer with state of the art technology at his finger tips, Scott,  a Private Investigator, and Madison, a woman who seems like a guardian  angel. &lt;br /&gt;&lt;br /&gt;Set two years after Ethan's oldest son died in a car  accident, gamers will be taken through a journey as they try and solve a  murder mystery that's been plaguing the town for several years. A  serial killer, dubbed "The Origami Killer", has been drowning young boys  for years, leaving no trace of himself behind, except for an origami  animal and an orchid on each body.&lt;br /&gt;&lt;br /&gt;As mentioned earlier, the  actual control scheme of the game is set within Quick Time Events, or  QTE's for short. Depending on what difficulty the player has it set to,  (Easy, Medium, or Hard) will depend on how many buttons are utilized in  total. Easy mode, for example, will only utilize the face buttons, while  hard will have the player playing a game of finger twister, as every  possible button combination possible on the control will be used. It  seems hard at first, but regardless of the difficultly you have it set  to, the game will begin to feel natural with time. &lt;br /&gt;&lt;br /&gt;Now, as you  progress through the game, every single action you take will affect the  final outcome of the game, much akin to the Clock Tower series, for  those familiar with that old school series. Characters, not just the  main characters, but even the supporting cast, can be saved or killed on  your very whim, or false move. In total, there's 18 endings to obtain;  talk about your replay value.&lt;br /&gt;&lt;br /&gt;Now, this game certainly isn't for  everyone. It's dark, gritty story can be a bit much for some people, as  well as the extreme violence and the occasional nudity may be found in  poor taste by some. However, if you enjoy a good point-and-click-esque  title, and love a good story (not to mention can handle the content  maturely) then this is a must have game.&lt;br /&gt;&lt;br /&gt;Heavy Rain has certainly  been an interesting experience: after my first play though (and  starting up my second) I feel both a great sense of satisfaction, as  well as a desire for more. Don't get me wrong, this game isn't perfect:  it has a few glitches, some which hinder trophy completion, as well as  one in particular with an event revolving around guns that make an  investigation section of the game a pain to complete. Not to mention the  fact that despite the beautiful rendered graphics, there's the  occasional screen tearing, as well as collision detection issues with  character models at times. Still, it's a thoroughly enjoyable game, so  long as you're willing to give it a chance.&lt;br /&gt;&lt;br /&gt;I give Heavy Rain on the PS3 an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-93662079263772152?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/93662079263772152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-heavy-rain-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/93662079263772152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/93662079263772152'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-heavy-rain-ps3.html' title='{Review} Heavy Rain -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-5195188837704242471</id><published>2010-09-06T16:22:00.000-04:00</published><updated>2010-09-06T16:22:02.595-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Final Fantasy XIII -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Oi... Where do I begin? So much to cover and so little space to do it.  Final Fantasy XIII has been a hot debate for both fans and haters alike;  whether it's the console war drama that was sparked when it went  multi-plat, or the rage that haters spouted every time the subject came  up. Now that it's out and people have had the chance to play it, reviews  are just as split as the early perceptions of the title. My review is  no exception.&lt;br /&gt;&lt;br /&gt;Final Fantasy XIII follows the story of six heroes:  Lightning, who is basically Cloud with a vagina, Hope who's sole  purpose is to kill every bad ass moment in the game with his boomerang,  Snow who has the biggest balls out of every Final Fantasy character  (Next to Saban, of course), Vanille who can't make up her mind if she's  Australian or not, Fang who is a raging lesbian, and Sazh who is the  only sensible character in the game.&lt;br /&gt;&lt;br /&gt;All these characters share a  joint destiny. They are L'ce, or chosen warriors of their homelands. It  is their duty to fulfill their Focus, which is a task that is never  explained at all to any of the L'ce at any point, ever. If they fail to  achieve their unexplained tasks, they become C'ieth, which are soulless  monsters. If they do fulfill their unexplained Focus, they get turned to  crystals and live forever. Makes perfect sense, right?&lt;br /&gt;&lt;br /&gt;It really  doesn't get too much deeper than that; there's a bit of character  development, mainly focusing on Hope, Lightning, and Sazh. But it's  really not much. Oh, and for those who hope that the ending is worth  getting through the game I have three words for you: DEUS EX MACHINA!&lt;br /&gt;&lt;br /&gt;As  for the gameplay, I have mixed feelings. Combat controls like a mix of  the classic ATB system with intense real time action. You'll only  control the party leader, while the games A.I. takes over the other two  characters in your party. While some may have an issue with this, the  speed of combat barely allows you time to manage one character, let  alone three, so this I can deal with. However, the A.I. controlling your  companions is as dumb as a sack of rocks; too often they waste their  time when it comes to buffing as they'll only ever cast one buff at a  time, even though the characters are more than able to cast three at  once, not to mention there seems to be a bug in the programming when it  comes to the Sabatour class, as on several occasion the A.I. never even  bothered doing anything. But the second they switched to anything else,  they were acting normal again. &lt;br /&gt;&lt;br /&gt;The leveling system is also a  pain. Battles earn you CP, points that will be used to pump up your  characters in the class grid. These leveling grids however are capped at  every section of the game, and only until AFTER you beat the game are  you able to reach the final grids.&lt;br /&gt;&lt;br /&gt;As for the main game itself,  you'll pretty much be running in a straight line until the final three  chapters of the game. Sure, other Final Fantasy titles have been linear,  but at least there was still EXPLORING to do; in this game you are  literally stuck to running in a single path in every area. And even when  you DO get to go exploring and obtain side quests, they're the same  standardized "go kill this" kinda stuff.&lt;br /&gt;&lt;br /&gt;The visual presentation  is top notch, yet uninspired. Graphically speaking, I really can't think  of any games off the top of my head that rival this game. However, the  actual design just feels so... sub-par.&amp;nbsp; Characters range from  'realistic' to future-fashion styles and the places that you'll run  through are really nothing but standard dungeon fare, with the  occasional stylized city thrown in.&lt;br /&gt;&lt;br /&gt;Even the musical score falls  short in Final Fantasy XIII, which is extremely disheartening. Not a  single track leaves any impact on the gamer. It sounds nice at parts,  but honestly, it's nothing compared to older titles. And the voice  acting... It's just so hit and miss. Some characters like Lightning and  Sazh sound just fine, while others like Vanille cannot make up their  minds if they want to have an accent or not. The dialogue itself isn't  too bad, but is indeed filled with endless "heart of the card" or "the  power of friendship" speeches.&lt;br /&gt;&lt;br /&gt;Now don't get me wrong, there are  some redeeming factors to this game: the characters, for most part, are  fairly interesting. Although little time is actually spent developing  them, for what we do get dedicated to them is highly enjoyable. The  battle system, though flawed, works quite well. And although there is  absolutely NO balance in the encounters you'll face, even the 'toughest'  of enemies can be taken down with clever thinking, and not just  grinding your levels or getting better weapons. Hell, I cleared this  game with low tier weapons and most of my characters not even beyond  their starting classes. All in all, it's still a better game than say  FFXII, but that's honestly not saying much. If you are a die hard Final  Fantasy fan, it's worth at least checking out. But if you never cared  for the series, this certainly wont be the game to convert you.&lt;br /&gt;&lt;br /&gt;I give Final Fantasy XIII on the PS3 a 4/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-5195188837704242471?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/5195188837704242471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-xiii-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5195188837704242471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5195188837704242471'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-final-fantasy-xiii-ps3.html' title='{Review} Final Fantasy XIII -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-6899660202135526912</id><published>2010-09-06T16:20:00.000-04:00</published><updated>2010-09-06T16:20:04.324-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Disgaea 3: Absence of Justice -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Ah Disgaea 3... As the name would imply, it's the third in the main  Disgaea series. Following tradition, Disgaea 3 is set in another  Alternate Netherworld. Within this Netherworld lurks a school that  teaches (Interpret the meaning of teaching as loosely as possible in  your mind) demons to become the baddest they can. It's within this  school that we follow the tale of Mao, who is the Overlords son; an evil  genius, Mao is extremely ill tempered and hates his father with a  passion. Sounds a bit like Disgaea 1's Laharl doesn't it? Minus the  whole evil genius thing. But, is Disgaea 3 really just a repaint of  Disgaea, or does it have a life of its own, much like Disgaea 2? Read  and find out.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;As mentioned, players  will initially take control of Mao, and evil genius. The story starts  off simple, telling the story of a quick tempered demon who just wants  to kill his father, however as the story unfolds and more characters are  met, a truly unique and rich story blooms from the humble begining.  Players will learn for the first time what makes a demon tick,  litterally, as well as experience what is, in my opinion, the best story  in the Disgaea series. (Which is saying a lot). The characters the  player will take over are also just as rich as the story, featuring all  types from Martial Artist Chefs, Blood Thirsty "Kill or Be Killed'  Princesses, Law Biding Demons, and of course many staple characters and  guest characters appear such as Axel the Dark Hero, Laharl, and even  more thanks to DLC.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;If detailed  realistic graphics are what you seek in your games, don't even touch  this game. Sprites are still the name of the game in Disgaea 3, however  that's not to say that this game in any sense. The cartoony look of the  characters, as well as the lush scenery of the battle grounds are a much  needed breathe of fresh are from the dingy, greys, blues, and greens  we're so accustomed to in this generation of consoles.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Keeping  in the tradition of Disgaea, the soundtrack of this game is beautiful.  Filled with the same staple music remixed, as well as whole new tracks,  this game is non-stop in bringing the gamer with an overwhelming sense  of enjoyment, as not a single track feels out of the place with the mood  of the scenes that take place. I cannot give it enough praise.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;This game still features the same controls and even the  improvements made in Disgaea 2, as well as mixes in its own fresh blend  of strategy, bringing in the Geo Blocks, tower climbing puzzles, and even  destructible environments. The classes and spell/skill learning system  has also been completely revamped, requiring more focused on the mana  system, as now mana doesn't only buy new characters, motion for bills,  and purchase minor character and shop upgrades, but now all skills and  evalities are learned by purchasing them with mana, even upgrades  require some mana. This brings a much needed balance in Disgaea's  leveling structure, as now players cannot simply hack away mindlessly at  enemies, and have to actually mind their mana supply. There's several  more revisions and new additions made, but it would take me some time to  explain it all.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;If you have  ever played Disgaea 1 or 2, this is a question you don't even have to  ask. But if you're new to the world of Disgaea, Disgaea 3 offers a  multitude of different endings, and with hundreds of different monsters  and character classes to try out and go through, there's always  something to keep you visiting. Take it for someone who has spent 1000  hours in both Disgaea 1 and 2, and am close to 300 hours in Disgaea 3.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Like  SRPGS? Like Disgaea? Like a game you can spend countless hours on? Have  a PS3? Then why are you still reading this? Launched at a budget price,  and still cheap to this day, Disgaea 3 is a must have title if you said  yes to any of the above. Although those new to Disgaea as a whole might  find Disgaea 3 a bit overwhelming, and long term players of the series  will have to make adjustments to the new set up of the game, with a bit  of time, anyone can get the hang of Disgaea 3. And with DLC being  released bi-weekly, ranging from new characters and quests to full new  chapter add-ons and the much talked about Item World Survival Challenge,  this game wont get old any time soon.&lt;br /&gt;&lt;br /&gt;I give Disgaea 3: Absence of Justice on Playstation 3, an 10/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-6899660202135526912?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/6899660202135526912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-disgaea-3-absence-of-justice-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6899660202135526912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6899660202135526912'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-disgaea-3-absence-of-justice-ps3.html' title='{Review} Disgaea 3: Absence of Justice -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-4361796732283018479</id><published>2010-09-06T16:01:00.001-04:00</published><updated>2010-09-06T16:01:33.537-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Demon's Souls -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Hard games are nothing new. But games that seem custom made in order to  make you cry out in bitter agony from sheer frustration? Yea, that's  something you don't always run into, especially in this console  generation that spoon feeds gamers. Developed by From Software, Demon's  Souls brings to us one of the hardest, and yet satisfying games to come  around in recent years.&lt;br /&gt;&lt;br /&gt;The story presented in Demon's Souls is  by far one of the least intrusive stories presented in game. You play as  a warrior who has been slain in battle against a demon. Your soul,  instead of passing on into the afterlife, becomes bound to the Nexus; a  places between the realms where the threads that keep existence going  reside. You are then given the task of putting the legions of demons to  rest and saving the worlds. However, how you go about saving the world,  if you do indeed choose to do so, is entirely up to you.&lt;br /&gt;&lt;br /&gt;The game  play itself is the main driving factor of Demon's Souls, much like  Monster Hunter. You make your character, choosing your gender and  appearance, select a character class (that ultimately don't matter), and  go out to fight demons. How you go about fighting the demons, is also  entirely up to you. Feel like punching them in the face? Go for it. Feel  like dual wielding katanas? Nothing's stopping you. Or maybe you want  to go spartan and dive into battle with a pike and shield? Do it up!  Seriously, there is an amazing array of weapon styles, magic, and faith  abilities that you can utilize to create a character that's truly yours.  &lt;br /&gt;&lt;br /&gt;Along the way you'll also be acquiring&amp;nbsp; two types of souls,  basic souls and demon's souls. You'll use basic souls as both a means to  level up your characters stats, and to use as currency at merchants and  blacksmiths. Demon's souls serve a far greater purpose, they serve as  forging materials for legendary weapons, catalysts for learning powerful  spells and faith abilities, and if consumed give you a plethora of  normal souls to spend.&lt;br /&gt;&lt;br /&gt;The way players navigate through the  worlds is the Nexus that has their soul ensnared. There's five giant  stone tablets that will transport the gamer to each of the worlds,  ranging from a dank kingdom setting, a molten mining colony, and even  abandoned prisons. The enemies will also vary just as much as the places  you'll explore. Lesser threats like the Mind Flayers, Zombies, Goblins,  and even flying manta's will try to slow your pace as you make your way  to the true demons, such as the Dragon God or the Fool's Idol. The  visual presentation as I've touched on is simply gorgeous. The  landscapes and scenery truly help to emerge you in the experience, which  is further helped by the haunting soundtrack and great voice acting. &lt;br /&gt;&lt;br /&gt;However,  there is a major problem with this game: Demon's Souls is absolutely  unforgiving. During the game, everything is out to not only kill you,  but completely demoralize you. Between constantly being outnumbered by  lesser fiends, out sized by the demons, and even potentially out classed  by other players who decide to invade your game and kill you. As you  die, you enter soul form, reducing your total health in half until you  manage to kill a demon again. Not only that, but you also drop all the  souls you've collected ala Diablo. However, if you fail to retrieve your  dropped souls before you die again, all the souls are lost permanently.  &lt;br /&gt;&lt;br /&gt;The game can also be extremely overwhelming for new players, as  there is a lot, and I do mean a lot, to learn. Between learning the  different damage types, how every weapon type handles, the differences  between magic and faith, how stats effect your ability to use armor,  spells, and weapons, and balancing the game mechanic that effects  everything within the game, Tendency. All of this can be daunting to  take in all at once, and it's almost a guarantee that gamers will make  several characters just to learn the ropes before actually making their  main character.&amp;nbsp; And even then, there's so much packed into this game  that it takes, at the very least, 3 play-throughs to experience and  obtain everything.&lt;br /&gt;&lt;br /&gt;However, if you can handle the challenge,  there's a very rewarding experience to be had. For every defeat you will  certainly suffer, you'll feel that much more heroic when you finally  smash your targets face in, or get that legendary item that required a  pure world tendency in order to obtain. Like-wise, although the story  isn't the strongest out there, it has its impactful moments, and the  fact that you can experience it in any manor you wish truly adds to the  immersion. So if you're willing to accept the challenge, and even do a  bit of homework on what's ahead, this game is easily worth looking in  to.&lt;br /&gt;&lt;br /&gt;I give Demon's Souls on the Playstation 3 an 8/10&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-4361796732283018479?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/4361796732283018479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-demons-souls-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4361796732283018479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4361796732283018479'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-demons-souls-ps3.html' title='{Review} Demon&apos;s Souls -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-8493253265159736786</id><published>2010-09-06T15:40:00.000-04:00</published><updated>2010-09-06T15:40:04.022-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Cross Edge -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Cross Edge is what happens when five game companies kicked backed one to  many on Saturday night. The result, nine months later, is this crazy  child that looks like all of them, but still has a unique look of its  own.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;When players first start up  the game, they are introduced to two characters, York and Miko (Two  original characters) who are sucked into a strange world, of which they  know nothing. They are soon attacked by a bunch of monsters, however  help is already on its way as Capcom's own voluptuous succubus,  Morrigan, comes crashing in and helps them pick off the monsters. And  thus begins the tale of Cross Edge, as the group meets up with May, a  girl who asks their help in freeing the trapped souls of this world.  There are a wide array of story paths to take in the game, each on based  around decisions made during the game, which all ultimately lead to  what type of ending you obtain (Bad, Normal, or True).&lt;br /&gt;&lt;br /&gt;During  their quest, the player will obtain a wide arrange of characters, such  as Filicia from Darkstalkers, Etna and a Prinny from Disgaea, Marie from  Atelier Marie, Raze and Lily from Mana Khemia 2, Lyner from Ar  Tonelico, Meu from Spectral Souls, Zelos from Absolute Blazing Infinity,  and many, many more.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This game is HD  sprites at their finest. Though the characters and environments are 2D,  some of the enemies encountered in the game are actually rendered in  3D, which gives it an interesting feel. There is an interesting cut  scene feature in this game that Nippon Ichi fans will be used to: the  sprites will act out the emotions and some of the actions on the field,  while high resolution stills will be displayed in the foreground as they  talk. Though this may seem dated and dull to some, others will rather  enjoy it.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Bleh. Sadly, this game is  home to perhaps the worst voice acting, both in the English dubbing and  the Japanese dubbing (Which can be changed at any time) that I've ever  heard. The music is also rather bland and tends to get old fast. It's  rare I ever play this game with the volume on, it's just that bad.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The  game feels like it was lazily coded, as there is a rather annoying  input lag that often causes problems for people, and this is even with  the hard drive install. The game plays in a 3x4 grid for your characters  to move about and attack from. Equipped skills and attacks are all  mapped to X, Circle, Triangle, and Square, and special moves are  accessed with a tap of R1. Several attacks can be chained together to  create destructive combos, and it's because of this combo system that  input lag can be a huge problem.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;There  is a ton of replay value to be had in this game. Featuring three  difficulties, each one working differently with the New Game + feature, a  massive character roster to try different game play strategies with,  and an in game reward system for completing various challenges (some of  which are also trophies), this game has a lot to keep coming back to,  providing you enjoyed your first stay.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;I'll  say it here. Cross Edge is not for everyone. At first, this game can  look intimidating, with the combo system and battle gauges that the  player is required to keep in mind at all times, and with a hard mode  that makes you feel like you're playing a classic Techmo game, this is  not for those who don't already enjoy SRPG's. Also, unless you are  already a fan of at least two of the sets of characters you are going to  miss out on a lot of the inside references made, and probably wont  understand most of the characters. (And in an RPG style game, being able  to relate to and understand the characters in the game is vital) So, if  you like SRPG's and like the roster, then this is definitely a game to  pick up, otherwise, I'd suggest maybe a rent to test the waters.&lt;br /&gt;&lt;br /&gt;I give Cross Edge on Playstation 3, a 6/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-8493253265159736786?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/8493253265159736786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-cross-edge-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8493253265159736786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/8493253265159736786'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-cross-edge-ps3.html' title='{Review} Cross Edge -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-1364340027296735290</id><published>2010-09-06T15:31:00.000-04:00</published><updated>2010-09-06T15:31:36.029-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Reviews} Borderlands -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Gritty, violent, expansive, and all around good fun, Borderlands  promised to be the best FPS RPG, not that there's that many to begin  with. Toting hundreds of different guns and a classic skill tree style  leveling system, Borderlands seems to be the perfect blend of both  worlds. However, not everything is up to par, and this game has some  flaws.&lt;br /&gt;&lt;br /&gt;The game starts off with a group of bounty hunters  arriving on the planet Pandora. They're seeking the fabled Vault; a  treasure trove said to contain a vast amount of alien weapons and gold. A  guardian angel seems to take an interest in the bounty hunters, and  informs them that she will help them make their way to the Vault.  However, Pandora is an extremely hostile planet that's been overrun by  bandits, and the corrupt Atlus Corporation that governs Pandora wants to  take the treasure of the Vault for themselves.&lt;br /&gt;&lt;br /&gt;Borderlands can  be played in so many different ways; either you can go the adventure  alone, team up with a buddy in split screen, connect your consoles  together for a LAN party, or just take to the internet to work with up  to three others in the quest for the Vault. While playing, you'll mostly  spend your time completing quests, both to advance the story and obtain  more powerful weapons. &lt;br /&gt;&lt;br /&gt;The weapon variety is just as plentiful  as promised, with there being a set 'core' series of weapons; Combat  Rifles (Assault Rifles, Machine Guns), SMG's, Pistols (Revolvers,  Repeaters/Fully Automatic), Rocket Launchers, Sniper Rifles, Shot Guns,  and Melee Weapons. Although this might not sound like much, the game  features a vast multitude of stat modifiers and special abilities that  the weapons can contain. For example, I was once using a single shot SMG  (Named the Malevolent Thumper), as well as a Shot Gun, THAT FIRED  ROCKETS. Yea, you read that right, a SHOT GUN ROCKET LAUNCHER. How  hardcore is that?&lt;br /&gt;&lt;br /&gt;As for the characters themselves, there's four  character classes to choose from: The Hunter, who excels in long range  combat, the Berserker, who is the games tank, or damage absorber, The  Siren who specializes in causing status effects, and The Soldier, who is  the games balanced class, featuring several offensive and defensive  options. Each class has three skill trees, which they can learn skills  from as they level up, as well as a main Action Skill that will act as  their special attack.&lt;br /&gt;&lt;br /&gt;For the most part, combat is flawless. The  only real problem I've ever had with it is that if you reload your gun  while using a scope or zooming in with your gun, it locks up the scope,  rendering you unable to use it without double tapping the scope button.  Also there's major texture popping problems. Although not as apparent in  single player, when playing any type of multiplayer, even if it's just  split screen, the game will look like one big blur of colors whenever  you travel, until the textures finally load up. One final gripe I have  with the game is the ending. Without actually spoiling anything, both  the final boss and the ending sequence are gigantic WTF moments. Not to  mention the fact that NOTHING about the guardian angel is EVER  explained.&lt;br /&gt;&lt;br /&gt;This game is easily enjoyable by the FPS and RPG  crowds alike, and this is indeed speaking from experience. RPG gamers  will love is expansive territories to explore, classic leveling system,  and fun quests, while the FPS crowd will find the controls to be  extremely tight, and the seemingly endless weapon variations a blessing.  Not to mention the game offers an Arena for players to go head to head  in organized combat, whether it's One vs One, Two vs Two, or  Free-For-All.&lt;br /&gt;&lt;br /&gt;Why are you still reading this? Go get this game.  There's so many reasons that this game is addictive and enjoyable, that I  can't fit them all in this review. But if what I've mentioned already  isn't enough, how about the New Game + feature the game offers? In New  Game +, the game actually scales high in difficulty, which makes the  carry over of your level, weapons, and money seem like you're still  starting over again anyways. Trophy hunters will also rejoice, as this  game can be platinumed in two play throughs.&lt;br /&gt;&lt;br /&gt;I give Borderlands on the Playstation 3, a 9/10. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-1364340027296735290?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/1364340027296735290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/reviews-borderlands-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1364340027296735290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1364340027296735290'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/reviews-borderlands-ps3.html' title='{Reviews} Borderlands -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-4585741519117614323</id><published>2010-09-06T15:26:00.000-04:00</published><updated>2010-09-06T15:26:22.320-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} BlazBlue: Continuum Shift -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;BlazBlue: Continuum Shift is the sequel to Aksys latest fighting game  series. Coming complete with the full roster from the last game, on top  of three new characters, further DLC support, and more ways to play the  game than you could have hoped for, Continuum Shift set up to do  everything the first game did, do it better, and do even more.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The story is set three days after the True Ending of Calamity Trigger;  Hazama was successful in his plans, and it seems like only Ragna, Jin,  and Bang truly have what it takes to stop him. However, the effects of  the Continuum Shift have caused even more possibilities of events,  causing a for more chaotic world that the fighters must try to save. &lt;br /&gt;&lt;br /&gt;The  story itself is still presented much in the same fashion as the last;  you'll work your way through each characters story paths, unlocking  different possibilities until you eventually achieve the true ending to  the game. However, unlike the last game, it's far more specific the  actions you must take in order to achieve seeing everything in story  mode. Every character (Excluding Hakumen) have three possible endings:  their Good or True endings, which shows the events that befall the  characters, the Bad or Possibility endings which usually end in the  characters demise or break in their resolve, and their Gag endings which  is meant to relieve a lot of the tension from the game. &lt;br /&gt;&lt;br /&gt;Also,  every bad ending comes with a new segment to the story called "Help Me,  Professor Kokonoe!" Done in the same comical, borderline satirical style  of the "Teach Me, Miss Litchi" segments (which also make a return in  this game) Kokonoe will be there to give advice to those that had goofed  up and point them in the direction of how to get the true ending for  each character. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;But Vain, you say, it's a fighting game! How does it actually handle?  Well, it handles perfectly, well, almost. Controls are near identical to  Calamity Trigger; players will pick their characters and duke it out in  one-on-one fights to the finish. Attacks are executed with the A, B, C  and D buttons in connection with the movement of the D-pad/analog/fight  stick. For those that played the first game, they'll notice tweaks to  all the returning characters, primarily giving them all revised  specials, that do indeed impact who your main and side characters will  be, however in the grand scheme not too much as changed. New players  will find themselves a bit overwhelmed with the varying styles of each  character, and thankfully the game has a beginner option for a control  layout, which replaces the 'newbie stick' from the first game. And for  further assistance to new players, there's now a full tutorial and combo  practice/challenge to help learn the game mechanics.&lt;br /&gt;&lt;br /&gt;Speaking of  which, there is a lot to do in this game. As stated, story mode makes a  return, as well as there is now a combo challenge mode and a tutorial  mode. On top of this the arcade, gallery, VS, score attack, and network  modes return. Plus, there is now the legion mode, which had been  introduced in the PSP version of Calamity Trigger.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The presentation in Continuum Shift is by far one of the best out of any  fighting game I've played. The menu system is basic, yet colorful, the  art direction is absolutely top notch, with the older character models  receiving some cosmetic tweaks, and character portraits being completely  redesigned to get that extra personal touch. The only real complaint I  can think of is that the voice acting for some characters is just a bit  annoying, but it's more of a personal gripe than an actual problem with  the game.&lt;br /&gt;&lt;br /&gt;If you loved the first game, you probably already own  Continuum Shift. If you never played the first, it's OK to jump straight  into Continuum Shift, as they give enough explanation from the first  games story to understand what's going on in this one, and the tutorial  mode makes it easy for anyone to get into it. My only major complaints  are in the overall tone of the game, and the way the story is done. This  game has a very deep, and somewhat mind bending story to try and grasp.  The problem is that everything just about everything in the game, even  the serious dialogue, is some kind of joke. Don't get me wrong, I love  BlazBlue's sense of humor, and it doesn't get old at all, however it can  be a bit jarring to go from a serious scene of tragedy and chaos, and  shift immediately into a gag reel or pun. Also the story is done in the  typical fashion for Japanese RPG's, using character stills in front of a  background image with very little changes in pose and emotion in order  to tell the story. For the first game, this was fine, but with a far  more action eccentric plot, all sense of immediacy is killed when you're  constantly just narrating the action. It would have been nice to see  more of the anime-style cut scenes presented in some of the characters  stories, or at the very least do some form of presentation with the  character models. Hell, even Disgaea which uses this same story telling  method at least conveys action on the screen using the actual  characters. Also, one minor thing that bothers me is the inability to  actually keep your saves. The game only allows you to use five save  spots, and anything more than that you have to delete. This makes  absolutely no sense in a console generation that has constantly  expanding storage space. This just makes it so if I want to watch the  endings in story mode of the characters, I have to actually go back and  redo them all.&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt; But, complaints aside, this is a must have game if you're a fighting  game fan. It delivers probably the most stable network play out of any  fighter, and the fun factor will almost never die.&lt;br /&gt;&lt;br /&gt;I give BlazBlue: Continuum Shift on the Playstation 3 an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-4585741519117614323?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/4585741519117614323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-blazblue-continuum-shift-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4585741519117614323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4585741519117614323'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-blazblue-continuum-shift-ps3.html' title='{Review} BlazBlue: Continuum Shift -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-1998768251543683355</id><published>2010-09-06T15:19:00.000-04:00</published><updated>2010-09-06T15:19:07.017-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} BlazBlue: Calamity Trigger -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;The spiritual successor to the Guilty Gear series, BlazBlue has a lot to  live up to. BlazBlue: Calamity Trigger, however, doesn't disappoint and  even delivers a lot more. With a vibrant, yet small, cast of  characters, easy to learn, hard to master controls, and a story that's  both dark and hilarious, there's a lot to be found. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;In  the 13th hierarchical city, Kagutsuchi, the Librarium regulates the  amazing power of "Armagus", a fusion of magic and technology. Currently  they are after a wanted criminal named Ragna The Bloodedge, also known  as The Grim Reaper, who wants to destroy the Librarium. While the  Librarium hunts Ragna, several other fighters, known is Vigilantes, are  also on a mission to defeat Ragna for bounty on his head. However a  darker force is at work, as the world is on the brink of destruction  once more, and but a lone vampire, Rachael Alucard, can alert the others  to what's about to unfold.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Good ol  fashion 2D sprites rendered in 720p HD. Some of the character designs  feel a bit too close to older Guilty Gear characters (Namely Ranga and  Jin), but aside from that the cast varies greatly from one another,  giving this game a truly unique feel. The stages are also done very  well, and are often times filled with activity in the background;  whether it's kittens playing or Librarium soldiers taking amongst  themselves.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;"I wanna take ya for a  ride!"... Yea... Now we have "HANDS OFF THE PANDA!" But all joking  aside, the music is great, with each track really getting you pumped for  a fight, although some of the tracks kind of follow in the shadow of  Guilty Gear. The voice acting is a bit hit and miss, in both the English  and Japanese audio. Characters like Jin and Litchi feel a bit forced,  while Rachael and Noel just roll off so naturally.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;All  the intense, fast paced, action is still here! However this time around  they offer noobies a saving grace with the right analog stick. Mapped  to it are two special moves, one distortion drive, and (when it's  unlocked) their astral heat. Fights themselves are what you'd expect,  one on one rumbles to the death. The cast plays far differently from one  another, and offer an array of different play options. For example, my  main, Noel, is both the shortest and longest range fighter as she wields  two guns that can be fired from a distance, and used to pistol whip for  very punishing combos. On the other hand, Rachael is a flying trap  master that lays down lighting rods and throws toads, all of which she  can use to channel lightning blasts into, all the while flying around  the screen like a feather.&lt;br /&gt;&lt;br /&gt;There's also several other modes,  aside from the regular fighting. There's the classic arcade mode, story  mode, training, and the score attack mode, each one offering new and  exciting challenges. Online play is a bit awkward though, as it takes  awhile to find a match that you can connect to, and the initial match  start up will lag hard for most part. However once the match starts the  lag usually subsides.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;The replay value is higher  than the average fighter. The story mode is fairly deep, with several  different paths for each character to take, resulting in many different  possibilities. The challenges inside arcade and score attack modes also  provide some intense action, such as fighting Unlimited Ragna, who has a  vast amount of health and power compared to his original form. Aside  from that, the online modes allow for a challenge any time you want to  fight.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;BlazBlue is everything  you'd expect it to be, only a little more accessible. Although it does a  lot to stand out from its predecessor, you can't help but feel like  some of the styles in both character design and music score are a bit  rehashed. Although the game is easier to get the hang of, going online  is still a death with, least you want to do nothing but get stomped  several times over by rank 50 players. If you enjoy 2D fighters, it's  worth checking out.&lt;br /&gt;&lt;br /&gt;I give BlazBlue: Calamity Trigger on the Playstation 3 an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-1998768251543683355?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/1998768251543683355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-blazblue-calamity-trigger-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1998768251543683355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1998768251543683355'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-blazblue-calamity-trigger-ps3.html' title='{Review} BlazBlue: Calamity Trigger -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-5125155165200927792</id><published>2010-09-06T15:14:00.001-04:00</published><updated>2010-09-06T15:20:01.160-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Battlefield: Bad Company 2 -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;The Battlefield series has long since been a staple of the PC shooter  games. So back when the first Bad Company debuted on consoles, the  community was taken by storm. For the first time we had a fluent  narrative, and it was a hilarious one at that, spoofing all of the major  shooters at the time. Fast forward to now and what do we get? Well...&lt;br /&gt;&lt;br /&gt;The  story takes a far more serious turn than its previous title. A secret  military operation during WW2 has both revealed and hidden a super  weapon developed by the Japanese. In the present day war, our 'heroes',  the members of Bad Company, are back on the battlefield, as they get  swept into the events of the past. Promised a military discharge if they  can complete their mission the group seek to find out more about the  super weapon.&lt;br /&gt;&lt;br /&gt;The dialogue, has its humorous moments, with the  characters taking stabs at Call of Duty and just talking general  non-sense. The flow of the story does indeed go in a more 'action movie'  style, and doesn't slow down for a moment. However, I have a bit of a  problem with this, as it takes away the charm of the first game: in BC1,  we knew these guys were here because they were the bottom of the  barrel, the f**k ups. Sure, they did heroic things, but that was never  their intention. Now, they purposely set out to be heroes, Preston  especially. It felt like it stepped over that border between parody into  rip-off.&lt;br /&gt;&lt;br /&gt;The gameplay however took a turn for the better. The  destruction has been revamped and perfected, as now virtually every  structure is free to be blown into oblivion. The weapon system, both in  single player and multiplayer has been fine tuned, giving a nice variety  for players to choose from and modify as they see fit. &lt;br /&gt;&lt;br /&gt;The  single player will have gamers running around completing the same  routine objectives while blowing up M-Com Stations and finding  collectible weapons. New to the collectible weapons is the ability to  switch them out for your current weapons any time you come across a  supply create in the game. This makes it so that as long as you keep an  eye out for weapons, you'll always have the right gun for the job. Also,  the respawn system has been changed. No more can you plow through your  enemies, die, and respawn where you were with all your enemies dead. Now  you have to be revived at check points, with your enemies returning as  well, making for a much tougher experience. However, the campaign itself  is extremely short, lasting maybe five hours depending on your load  out. Also, the final encounter feels a lot less epic than the first  game.&lt;br /&gt;&lt;br /&gt;Multiplayer is truly at its prime. Using the basic  foundation from the first game, Bad Company 2 further expands on the  class system: the amount of classes are reduced, however their overall  customization have been expanded upon. Every class comes with their main  weapon of expertise, a side-arm, a gadget, and three modifiers which  can be used to alter your characters specialization. Along with Rush and  Conquest, the guys over at DICE have also through in Squad Rush and  Squad Death Match. These modes are designed to be a simple squad VS  squad match to give a sense of quick satisfaction. Although personally I  stick to normal Rush, none of these modes, nor their maps are really  that bad. There's a few camper spots that can be troublesome, but their  nothing a skilled Medic or Recon can't fix.&lt;br /&gt;&lt;br /&gt;This game is easily a  must have if you liked the first Bad Company. Although the single  player mode felt like it got weaker, the multiplayer aspect, which many  would say is the point of the Battlefield series, certainly took a  change for the best. Between the intense vehicle warfare, and the heart  pounding attacking and defending action in the Rush and Conquest modes  there is more than enough to keep any FPS gamer happy. There is,  however, some bugginess to the multiplayer, namely problems with lag and  the knife not always registering hits. However, lag has sadly always  been an issue with EA games, and the knife is rumored to be fixed soon.  Keeping all of this in mind;&lt;br /&gt;&lt;br /&gt;I give Battlefield: Bad Company 2 on the Playstation 3 an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-5125155165200927792?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/5125155165200927792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-battlefield-bad-company-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5125155165200927792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/5125155165200927792'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-battlefield-bad-company-2.html' title='{Review} Battlefield: Bad Company 2 -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-1593621470336259705</id><published>2010-09-06T15:11:00.000-04:00</published><updated>2010-09-06T15:11:39.693-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Army of Two: The 40th Day -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;Army of Two brought to us two goof ball bad  asses with a mission to save the world from their corrupt employer and  his bat-shit insane goon Clyde. This time around things have changed as  the two find themselves in China. We were promised everything from the  first game and more, but the delivery was rather hit and miss.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Rios  and Salem are on a new mission in China when shit really hits the fan.  Everything around them is blowing up and an army is sweeping the city,  capturing and killing civilians. However this time the two are really on  their own, as it seems that everyone who tries to help them gets caught  up in the hell, and even their own friendship will be put to the test.&lt;br /&gt;&lt;br /&gt;But,  any real depth to the story is hidden within the radio logs, which  makes enjoying it a pain in the ass. Why they couldn't just put the  story in there to begin with is beyond me. I guess EA's writing staff  never learned one of the basic rules of story telling: show, don't tell.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;For  most part you'll only be in the main city, which is pretty dull. You'll  get to see the place ablaze, and the occasional park and water area,  but other then that there's nothing really stand outish about this game.  Even in the first game there was more variety then this.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;One  of the things I loved about the first game was the dialogue  interactions, and this game doesn't disappoint in that department. The  comic relief is top notch, and some of the jokes are so damn random and  well played that you can't get the scenes out of your head. Especially  that panda fucking line.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This game  hasn't changed too much in the controls department, it's still third  person, you still have a wide array of guns to obtain and customize.  There is three big changes though: one is the ability to shift the  camera view from shoulder to shoulder, which makes a huge difference,  and is a feature that you'll find bothersome at first, but be thankful  for as you get used to it. The second is that now you can customize your  weapons on the fly, instead of having to wait for check points. This  makes missions a lot easier when you're able to stay geared up. The  final change however is a bit of a pain. In the first game, your partner  and you could swap your weapons, which allowed for a great co-op  tactic, however that feature has been removed for some reason. This  makes parts where your partner is low on ammo a real pain, as now you're  forced to either do everything yourself, or risk your partner by having  him melee everything.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;There's  multiple endings to this game, as well as several moral choices that can  be made during your progress. The game will alter depending on what  choices you make, which allows for a varying experience every time you  play. For instance, the more civilians you save throughout your progress  the easier the last section of the game will be. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Honestly,  this game has a perk for every flaw. The online is better then the  first, but honestly that's not saying much. And although the controls  are mostly better, the story is all kinds of stupid; especially the  ending. Seriously, it just reeks of laziness. Not to mention, most of  the problems from the first game are still present, such as being blown  into glitched spots where you can't be revived, as well as the lack of  any ability to save between check points, making you loose your  customization effort, and you can't skip cut scenes. For the final nail  in the coffin, unlike in the first game, with this title, THERE IS NO  SUBTITLE FEATURE. I've looked up and down for it, but it's not in there.  It makes catching the conversations pretty damn hard when you're in a  fire fight, and there's no subtitles around to fill in the blanks. &lt;br /&gt;&lt;br /&gt;If you liked the first game, it's at least worth checking out, but otherwise I'd maybe pass on it and just get the first game.&lt;br /&gt;&lt;br /&gt;I give Army of Two: The 40th Day on the Playstation 3 a 6/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-1593621470336259705?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/1593621470336259705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-army-of-two-40th-day-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1593621470336259705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/1593621470336259705'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-army-of-two-40th-day-ps3.html' title='{Review} Army of Two: The 40th Day -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-4899228730245254629</id><published>2010-09-06T15:06:00.000-04:00</published><updated>2010-09-06T16:55:50.808-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Video Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Izumi'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Co-Op Review} Army of Two -PS3-</title><content type='html'>&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lqJXkB49mMY?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/lqJXkB49mMY?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-4899228730245254629?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/4899228730245254629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/co-op-review-army-of-two-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4899228730245254629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/4899228730245254629'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/co-op-review-army-of-two-ps3.html' title='{Co-Op Review} Army of Two -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-689325931193866390</id><published>2010-09-06T14:50:00.000-04:00</published><updated>2010-09-06T14:50:38.448-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Army of Two -PS3-</title><content type='html'>&lt;strong&gt;&lt;/strong&gt;Army of Two is a team focused shooter that  is set in modern times. Whether you're playing on your own, or with a  friend, the key to victory lies in your ability to work with your  partner. Not only is the game based heavily on team work, it also is  very driven by customization, offering an array of different weapons at  the players disposal, all of which are customizable, right down to being  able to paint them gold.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Army of  Two plays around with history a little bit. At some point in time,  private military contractors began to make a foot hold in warfare; so  much so that the U.S. government has given sanction for these private  military to be put to use for all combat situations that its own  military might is struggling with. This is where the player(s) takes  control. You'll play as private military contractors Rios and Salem, and  will be sent out to various missions, most of which will involve taking  care of terrorist threats. However, not everything is right with the  private military, and a dark plot is in the works, giving the story  plenty of twists and turns that make it a lot more interesting. &lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This  game is well rendered, however being a military game it suffers from a  lack of real beauty. Sure, in its own right it looks impressive, but  with an endless sea of well rendered games, it just kind of feels like  just another shooter.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;This game truly  shines in its dialogue. The characters feel extremely realistic, having  their own personal goals and ambitious that aren't just "Let's save the  world!", and this is primarily shown through conversations had amongst  the two main characters. They'll take situations seriously when needed,  however the second they feel they have a moment to breathe one or the  other will be quick to make a joke or initiate a non-war related  conversation in order to ease the tension. Some could argue that the  characters talk too much, and this is a valid stance, however, I feel  the game wouldn't be the same without the witty and sometimes thought  provoking conversations had between the characters.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;As  stated, players will take control over two characters, Rios and Salem,  and work their way through the game using customizable weapons. Players  will be able to utilize three weapons at a time: a primary weapon, a  secondary weapon, and a special weapon. Primary weapons range from  semi-automatics to chain guns. Secondaries are mostly all pistols, and  special weapons consist of sniper rifles and rocket launchers. On top of  that, players can customize their weapons, such as changing the barrels  to increase fire power, painting the guns gold for a unique flare, or  modifying the grips, and more!&lt;br /&gt;&lt;br /&gt;This game also features an agro  system. Normally found within MMO style games, the agro system in Army  of Two is no different. The player who is firing the biggest gun and is  making himself the biggest nuisance will attract the enemies attention,  allowing his ally to sneak around the enemies for a better shot.  However, this game goes one step further, and enables an agro boost  system. When enabled, the player holding argo will be an unstoppable  tank, while the other player will be completely invisible, for a short  period of time.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Normally, a  shooters' replay value in this day and age is found within the online  play, however, the online in this game is extremely weak. Between being  very dead (at least on the PS3 front), and extremely boring, there isn't  much to do if you're big on online competition. However if you got a  friend and love the campaign mode, there are several game difficulties  to go through, as well as several ways to complete the game. This  clearly isn't for everyone though, as unless you truly love the  campaign, there isn't much reason to go back to it in the first place.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;For  its first attempt, Army of Two has done a good job. The story is  extremely satisfying, and even gives us one of the most psychotic  villains and some of the most insane dialogue ever made, however there  are some annoying bugs that lurk around the corners of the game which,  all though rare, are capable of forcing gamers to reload their older  saves. And unless you really enjoy playing the campaign with friends,  there is little reason to go back to it after a single play through.&lt;br /&gt;&lt;br /&gt;I give Army of Two on Playstation 3, an 8/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-689325931193866390?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/689325931193866390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-army-of-two-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/689325931193866390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/689325931193866390'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-army-of-two-ps3.html' title='{Review} Army of Two -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-6529121719621965689</id><published>2010-09-06T14:46:00.000-04:00</published><updated>2010-09-06T14:46:24.320-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} Alone in the Dark: Inferno -PS3-</title><content type='html'>&lt;strong&gt;&lt;/strong&gt;Alone in the Dark: Inferno is the PS3  port/revision/what ever of Alone in the Dark (The 5th title in the  series) that had previously been released on PC, 360, PS2, and Wii.  Boasting bug fixes, tightened controls, and a whole new scene in the  game, Alone in the Dark: Inferno has a lot to live up to. But did it  fulfill its promise?&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;You play as a  man who's lost his memory. Awaking to find yourself the hostage of two  old men, you are forced along a hotel building until this bizarre  fissure opens up in the walls and consumes one of your captors. Now you  must escape the hotel and solve the mystery of what's taking place in  Central Park. This to me is one of the biggest driving points of the  game, its story.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The game  doesn't look bad, but it doesn't look good either. Character models  looks fine with many small details shining through the chaos of terribly  shaded buildings and a see of image crops consume the world around you.  I've seen worse, but I've seen a hell of a lot better.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Though  the voice acting is average, the music in this game is stunning and  beautiful. This is (to me) the second driving point of this game. Every  track is appropriate for the mood and helps to keep you in an eerie and  paranoid mind set, while level completion music feels like movie credits  relaxing you after a thrill.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Though this game claims to have fixed a  lot of controls (and when compared to the other iterations of Alone in  the Dark, they are) they still feel rather unmoving, leaving the player  feeling like they have to force themselves to play the game. This makes  for a rough time in the game as well, as several puzzles in the game  require precise button control, and when your controls are fighting  against you, it makes it tough for an enjoyable game experience.&lt;br /&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;There's virtually no replay value. Sure, you COULD go through the game twice, as there are two  different endings, however one of the games unique features, the  already-to-go-and-use chapter AND level select make it rather pointless.  Seriously, why include this feature from the get go anyways? I bet day  one of release when people saw that feature they used it to skip to the  last 2 minuets of the game, 'beat it', spoiled the endings on the net,  then turned it back in.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Alone  in the Dark: Inferno is without a doubt the superior version of Alone in  the Dark (5). However, this still really isn't saying much. This game  has a lot of potential and is really enjoyable if you can look past its  flaws, however some of the flaws still present in the game, such as  trophy unlock bugs that make you unable to complete the trophies, or  jumping bugs that cause you to stay in air and fall to death in place,  are rather bothersome bugs that may (and have) enrage many gamers. But,  with a $18 price tag at most game retailers that I've seen, these flaws,  though aggravating, are a bit easier to coup with.&lt;br /&gt;&lt;br /&gt;I give Alone in the Dark: Inferno on Playstation 3, an 6/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-6529121719621965689?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/6529121719621965689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-alone-in-dark-inferno-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6529121719621965689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/6529121719621965689'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-alone-in-dark-inferno-ps3.html' title='{Review} Alone in the Dark: Inferno -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3261910617376575972.post-3717509037583022237</id><published>2010-09-06T14:40:00.001-04:00</published><updated>2010-09-06T14:40:37.495-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Text Review'/><category scheme='http://www.blogger.com/atom/ns#' term='VainZiler'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>{Review} 3D Dot Game Hereos -PS3-</title><content type='html'>&lt;div style="text-align: center;"&gt;Older gamers, do you remember when Legend of Zelda came out for the NES?  The feel of the action packed, yet simplistic game play? The puzzles  that took a bit of thinking and logic to solve? The grand boss battles?  What if you could re-live it all? Well, you can. Welcome, to 3D Dot Game  Heroes.&lt;br /&gt;&lt;br /&gt;The kingdom of Dotnia has survived an attack from an  evil force. Its champion became the cause of much tourism, and Dotnia  prospered for some time. But as the days rolled on, people became less  and less interested, and stopped visiting the kingdom. As an attempt to  save the failing economy, the ruler of Dotnia recreates the kingdom in  3D. As for the hero, he travels to the sacred forest where he leaves his  sword in stone, for a time when evil returns.&lt;br /&gt;&lt;br /&gt;Skipping to  present day, that evil has indeed returned. The Dark Priest threatens  the kingdom of Dontia, while the princess as gone missing. It's now up  to you to travel to the sacred temples of Grass, Forest, Desert, Aqua,  Fire, and Wind to retrieve the magic orbs that'll give you the power to  stop him.&lt;br /&gt;&lt;br /&gt;Although the core game play of 3D Dot Game Heroes is  identical to that of classic Zelda titles, even down to the very weapon  tricks such as boomerang stun, it has a lot going for it to set it apart  from the series that it's paying homage and parody to. Players will  play as characters that are sorted by classes and gender. The three  classes, Hero, Scholar, and Royal, have varying stats from one another;  the Hero has the most health, but the least magic, Scholar's have more  magic and less health, and Royals have a balanced amount. However,  players are free to both create and import custom character creations,  making for a truly personal experience.&lt;br /&gt;&lt;br /&gt;On top of this is the  weapon system. Your main weapons consist of swords of all shapes and  sizes, and sometimes fish. Your main weapons can be upgraded in a  multitude of ways, such as increasing their length, or even allowing  them to slice through walls. Sub weapons consist of items that will  mainly be used for platforming and puzzle solving, though have limited  combat usage. These range from boomerangs, bombs, hook shots, bow &amp;amp;  arrows, and magic spells.&lt;br /&gt;&lt;br /&gt;In terms of presentation, this game is  nearly perfect...nearly. The sound track is beautifully done, with each  piece feeling not just like Zelda music, but like other RPG's such as  Final Fantasy and Dragon Warrior as well. (Both of which the game also  parody during various events) The art direction was indeed a job well  done, as the game sets itself apart from every game out there.  Everything is designed like blown up pixels (hence the Dot in the  title), and enemies die with a satisfying exploding of pixels. However,  two problems do persist in the game that really hurt it.&lt;br /&gt;&lt;br /&gt;The  first is in the games screen transitions. Every so often, when you  travel from one screen to another, the camera will sort of blur the  background, making it hard to see, especially for those like myself that  have seeing problems as it is. The other issue is in the attack  detection. Whenever you enter an area, you're unable to attack until you  move around first. This normally wouldn't be an issue, however it seems  like the developers got sloppy with this mechanic as various places in  the world map (and especially in the final dungeon) seem to be riddled  with small areas where you're unable to use an attack when you should be  perfectly able to.&lt;br /&gt;&lt;br /&gt;Now, the game is only about 20-30 hours long,  which might not seem like much for RPG fair, however there's several  hidden difficulties to unlock to put your skills to the test, as well as  an array of mini games to try and master. The mini games are all custom  versions of well known game styles such as Marathon Running, Tower  Defense, and Break Out! Also, as a token to fans, players can unlock the  loading screens of the game as they view them, however this is bugged  as I personally haven't unlocked any, while a friend of mine using the  same disk on the same PS3 has unlocked several. &lt;br /&gt;&lt;br /&gt;If you're and  older gamer looking for that lost spirit of the NES days or a newer  gamer that can appreciate that retro feel then 3D Dot Game Heroes is a  must have in your collection. Despite not being as polished as it could  have been, it's still a very satisfying and enjoyable game, and I'd  gladly welcome a squeal.&lt;br /&gt;&lt;br /&gt;I give 3D Dot Game Heroes on the Playstation 3 a 9/10.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3261910617376575972-3717509037583022237?l=vzpresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vzpresents.blogspot.com/feeds/3717509037583022237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-3d-dot-game-hereos-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3717509037583022237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3261910617376575972/posts/default/3717509037583022237'/><link rel='alternate' type='text/html' href='http://vzpresents.blogspot.com/2010/09/review-3d-dot-game-hereos-ps3.html' title='{Review} 3D Dot Game Hereos -PS3-'/><author><name>The Crew</name><uri>http://www.blogger.com/profile/01644396699025968080</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
